The Top 10 Worst Vaults In Fallout

Lucky Ghost25 minutes read

Fallout showcases various Vaults with disturbing experiments and outcomes, such as unique population dynamics in Vault 69 and grotesque mutants from Vault 87. Vaults like 11, 12, and 106 demonstrate the dark consequences of these experiments, including violence, chaos, and grim fates for inhabitants.

Insights

  • Vault 69's unique population dynamics of 999 women and one man created an intriguing social experiment.
  • The grim outcomes of Vault experiments, such as induced paranoia, violent subjects, and lethal testing, showcase the dark and twisted nature of human behavior under extreme conditions.

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Recent questions

  • What is the purpose of Vault 87?

    To create evolved humans through FEV testing.

  • What was the unique dynamic in Vault 69?

    999 women and one man lived in Vault 69.

  • What was the annual practice in Vault 11?

    Enforced annual sacrifice led to a revolt.

  • What was the purpose of Vault 75's genetic experimentation?

    To train children intensely and experiment genetically.

  • What was the outcome of the induced paranoia experiment in Vault 19?

    Induced paranoia led to madness among residents.

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Summary

00:00

"Fallout Vaults: Secrets, Experiments, and Mutants"

  • Fallout features 122 vaults built by Vault Tech, with only 17 functioning as intended.
  • Vault 69 housed 999 women and one man, leading to unique dynamics.
  • Vault 87 aimed to create evolved humans through FEV testing, resulting in grotesque mutants.
  • Mutants from Vault 87, unable to reproduce, sought humans in the Wasteland to infect with FEV.
  • A lone intelligent Super Mutant in Vault 87, conditioned by self-education, aids the player.
  • Vault 11 enforced an annual sacrifice, leading to a revolt against the overseer and a grim outcome.
  • Vault 12, designed for 1,000 people, had a faulty door, turning survivors into ghouls.
  • Necropolis, formed by Vault 12 survivors, housed ghouls who eventually turned feral.
  • Vault 19 tested induced paranoia without chemicals or violence, leading to madness.
  • Vault 51, run by supercomputer Zach, manipulated residents into chaos and murder, leaving one survivor.
  • Vault 75 separated children and adults, training children intensely and disposing of them at 18 for genetic experimentation.

13:48

Vault Experiments: Chaos, Violence, and Escape

  • Vault 92 aimed to preserve music but conducted tests using White Noise to manipulate residents.
  • Scientists sought to create obedient subjects through subliminal messages and combat suggestions.
  • Subjects turned violent, leading to chaos and deaths within the Vault.
  • Scientists tried to control subjects with the phrase "sanity is not statistical" via White Noise.
  • Experimented subjects turned on each other violently, leading to grim outcomes.
  • Vault 96 intended to preserve species but turned into a site for lethal experiments.
  • Scientists faced increasing quotas, failure resulting in execution, with a promise of freedom after 250 weeks.
  • Scientists realized escape was impossible, attempted a computer virus, but were executed by the system.
  • Mutated experiments escaped, and the Vault sent out a distress signal, posing a moral dilemma.
  • Vault 106 pumped psychoactive drugs, leading to violence and deaths among residents, with a lasting effect on any who entered.
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