The 10 Most DISTURBING Vaults In Fallout! | Fallout Lore

WiseFish2 minutes read

The Vaults in the Fallout universe were sites of cruel experiments on humans, resulting in madness, mutation, death, and torture, revealing the dark and horrifying consequences of these studies. These experiments ranged from psychoactive drugs causing hallucinations and violence in Vault 106 to deadly fungus experiments in Vault 22 that led to the creation of lethal creatures.

Insights

  • The Vaults in the Fallout universe were not merely shelters but sites of cruel experiments by the government and Vault-Tec, subjecting inhabitants to drugs, radiation, virtual reality torture, diseases, mutations, and social manipulation, showcasing the dark and horrifying outcomes of these experiments.
  • The Fallout universe's Vaults were designed to observe human behavior in extreme conditions, exposing residents to horrors such as psychoactive drugs, radiation, deadly fungus, forced evolution viruses, and social manipulation through sacrifices, highlighting the unethical and inhumane nature of these experiments.

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Recent questions

  • What were the purposes of the Vaults in Fallout?

    The Vaults were established as underground nuclear bunkers to protect American citizens from potential nuclear war, but they were also used for cruel experiments on the inhabitants by the government and Vault-Tec.

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Summary

00:00

Vault-Tec Vaults: Safe Havens or Nightmares?

  • Before the events of Fallout, nuclear war occurred in the Middle East during the Euro Middle Eastern Wars, leading to the destruction of cities, the death of millions, and the depletion of natural resources.
  • The American government, fearing a nuclear war on their soil, collaborated with Vault-Tec to establish 122 underground nuclear bunkers called vaults across the Commonwealth states of America under Project Safehouse.
  • These vaults were marketed as safe havens for survival, but the government and Vault-Tec conducted cruel experiments on the inhabitants, testing drugs, behavior, and machinery to observe human reactions to isolation.
  • Vault 106, located in the Capital Wasteland, subjected its inhabitants to psychoactive drugs, leading to hallucinations, violence, and mental deterioration among the dwellers.
  • Vault 12, advertised as an ideal shelter, had a faulty door that exposed residents to radiation, turning them into ghouls, leading to their segregation from human society.
  • Vault 112, situated under Smith Casey's Garage, was equipped with virtual reality pods controlled by Dr. Braun, subjecting inhabitants to endless torture and trauma within the virtual world.
  • Vault 81, seemingly normal, had a hidden section where scientists exposed residents to various diseases and untested cures, leading to potential deadly outbreaks if containment failed.
  • Vault 87, located near Little Lamplight, experimented with the Forced Evolutionary Virus, turning inhabitants into aggressive mutants with altered physical and mental attributes.
  • Vault 108, home to multiple clones of a man named Gary, saw the clones becoming aggressive towards non-clones, eventually leading to a takeover by the Gary clones who attacked residents.
  • Vault 22 in the Mojave Wasteland, surrounded by greenery, was intended to combat world hunger through crop experiments but turned deadly as warning signs indicated that the plants within were lethal.

15:02

Fallout Vaults: Dark Experiments, Deadly Outcomes

  • Vault 22 was a research facility where experiments on crops led to the creation of a deadly fungus, Bouevera Modicana, which infected living beings, killed hosts, and spread rapidly, resulting in the vault being overrun by deadly creatures.
  • Vault 11 was designed for social experiments, where residents had to sacrifice one of their own annually to avoid mass death, leading to factions manipulating elections until the residents united against the system, resulting in the vault door opening.
  • Vault 77 housed a lone man who, isolated and losing his mind, created scenarios with hand puppets, leading to a disturbing bond with a Vault-Tec boy puppet, encouraging him to venture into the wasteland and commit violent acts.
  • Vault 75, located beneath a school, separated children from adults to preserve the gene pool, subjecting them to torturous tests to ensure survival of the fittest, with the children likely being killed off at age 18 for genetic harvesting.
  • Vault 75 was a nightmarish concentration camp-like facility where adults were killed instantly, children were tortured for genetic research, and those who survived until age 18 were likely harvested for their genetic code.
  • The Vaults within the Fallout universe served as sites for disturbing experiments on humans, leading to madness, mutation, death, or torture, showcasing the dark and horrifying outcomes of these experiments.
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