Top 10 Worst Fallout Vaults Ranked From Least to Most Messed Up

outsidexbox2 minutes read

The Fallout TV show features Subterranean vault tech vaults designed for safety from radioactive Devastation on the surface. Vaults in the Fallout video games serve as social experiments sponsored by the government and voltech, with sinister secondary purposes such as testing coping abilities, observing conflict, and creating super soldiers through subliminal messages.

Insights

  • Vaults in the Fallout series serve a dual purpose of providing safety from disasters while also conducting sinister social experiments on their residents.
  • The Vault-Tec Vaults in the Fallout games showcase a dark side of human nature, revealing how power dynamics, paranoia, and manipulation can lead to disastrous outcomes even in supposedly safe environments.

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Recent questions

  • What are vault suits in the Fallout TV show?

    Protective clothing highly sought after in the show.

  • What was the purpose of Vault 108 in Fallout 3?

    To observe conflict for leadership but resulted in chaos.

  • What happened in Vault 92 in Fallout 3?

    Attempt to create super soldiers resulted in violent insanity.

  • What was the purpose of Vault 19 in Fallout New Vegas?

    Segregated subjects to induce conflict and suspicion.

  • What was the outcome of Vault 106 in Fallout 3?

    Residents exposed to psychoactive drugs leading to chaos.

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Summary

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"Fallout Vaults: Safety, Experiments, and Madness"

  • The Fallout TV show features Subterranean vault tech vaults designed for safety from radioactive Devastation on the surface.
  • Vault suits are highly desirable, and purchasing a residence in a vault tech Vault can make you a hero in case of a disaster.
  • The vaults in the Fallout video games have a Sinister secondary purpose as social experiments sponsored by the government and voltech.
  • Vault 114 in Fallout 4 was created for Boston's social Elite but was designed to be cramped and uncomfortable to test their coping abilities.
  • Vault 108 in Fallout 3 was meant to observe Conflict for leadership but resulted in a resident named Gary cloning himself and murdering everyone else.
  • Vault 19 in Fallout New Vegas segregated paranoid subjects into two groups to drive them crazy through conflict and suspicion.
  • Vault 81 in Fallout 4 had two sections, one for scientists infecting residents with diseases, but the overseer sabotaged the plan.
  • Vault 92 in Fallout 3 aimed to create super soldiers through subliminal messages but resulted in violent insanity among residents.
  • Vault 106 in Fallout 3 exposed residents to psychoactive drugs causing hallucinations and violent behavior.
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