10 Fallout Vaults You'd NEVER Want To Live In

gameranx2 minutes read

Vaults in the Fallout universe were used by Vault-tec to test survival scenarios, leading to failures such as plant monsters in Vault 22 and mind control experiments in Vault 92. Examples like Vault 75 and Vault 108 showcase disturbing experiments on inhabitants, while Vault 11 had a dark election system, and Vault 118 turned into a murder mystery with brains placed into robots.

Insights

  • The vaults in the Fallout universe, built by Vault-Tec, were not just shelters but also settings for twisted survival experiments, showcasing the darker side of human nature and the consequences of unchecked power.
  • Each vault in the Fallout series represents a unique and often disturbing social or psychological experiment, highlighting themes of control, isolation, and manipulation that challenge players to confront the ethical dilemmas and horrors of a post-apocalyptic world.

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Recent questions

  • What are the Fallout vaults used for?

    The Fallout vaults were used as underground shelters to protect people from nuclear war and as sites for various survival and social experiments conducted by Vault-Tec.

  • What happened in Vault 22 in Fallout New Vegas?

    In Fallout New Vegas, Vault 22 aimed to sustain itself with plants but failed due to plant monsters that killed everyone inside, leading to a tragic outcome.

  • What experiments were conducted in Vault 92 in Fallout 3?

    Vault 92 in Fallout 3 housed musicians but conducted mind control experiments, resulting in chaos, death, and the tragic consequences of unethical scientific practices.

  • What was the purpose of Vault 75 in Fallout 4?

    Vault 75 in Fallout 4 separated parents from children, subjected the latter to brutal tests, and secretly killed the weak, showcasing the dark and disturbing nature of the vault experiments.

  • What was unique about Vault 108 in Fallout 3?

    Vault 108 in Fallout 3, known as the Gary Vault, was filled with clones of a man named Gary, creating a bizarre and creepy scenario that highlighted the eerie and unconventional experiments conducted in the Fallout universe.

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Summary

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Fallout Vaults: Dark Experiments and Twisted Tales

  • People sought refuge in underground shelters known as vaults in the Fallout universe as a nuclear war loomed.
  • Vault-tec, the builders of the vaults, used them to test survival scenarios for the Enclave, leading to many vault failures.
  • Fallout New Vegas's Vault 22 aimed to sustain itself with plants but failed due to plant monsters killing everyone inside.
  • Vault 92 in Fallout 3 housed musicians but conducted mind control experiments, resulting in chaos and death.
  • Fallout 4's Vault 75 separated parents from children, subjected the latter to brutal tests, and killed the weak secretly.
  • Vault 108 in Fallout 3, known as the Gary Vault, was filled with clones of a man named Gary, leading to a bizarre and creepy scenario.
  • Vault 11 in Fallout New Vegas had a dark election system where the overseer had to be sacrificed yearly for the vault's survival.
  • Vault 118 in Fallout 4's Far Harbor was intended for working-class families but turned into a place where brains were put into robots for a murder mystery.
  • The Los Angeles test vault in Fallout 1 housed the Master's secret base, revealing his insane nature and creepy experiments.
  • Fallout 76's Vault 94 was a raid dungeon that frustrated players due to its departure from the series' environmental storytelling, leading to its removal in an update.
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