Every Vault in the Fallout Series Explained | Fallout Lore

Pattyrick2 minutes read

The US government faced Atomic Warfare due to oil scarcity and nuclear exchanges in the Middle East, leading to the creation of Project Safe House for 122 vaults to conduct inhumane experiments. The Fallout series explores 122 vault stories with crucial terms, factions, and events that shape the Fallout universe.

Insights

  • The Fallout series delves into the dark history of vaults, originally intended to shelter the population but used for inhumane experiments to gather data for colonizing another planet.
  • Various factions like the Brotherhood of Steel, The Institute, and The Enclave play significant roles in the Fallout universe, shaping the post-apocalyptic world and influencing the stories within the game series.

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Recent questions

  • What is the Fallout Series about?

    The Fallout Series explores post-apocalyptic stories in 122 underground vaults.

  • Who are significant factions in Fallout?

    The Brotherhood of Steel, The Institute, and The Enclave.

  • What experiments were conducted in vaults?

    Inhumane experiments for data on colonizing another planet.

  • Where is Vault 21 located?

    Vault 21 is on the New Vegas strip.

  • What caused the downfall of Vault 94?

    A massacre and nuclear explosion after opening doors.

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Summary

00:00

US Government's Secret Vault Experiments Unveiled

  • By 2054, the US government faced the inevitability of Atomic Warfare due to oil scarcity and recent nuclear exchanges in the Middle East.
  • The Enclave, a secretive group, created Project Safe House to construct 122 underground nuclear shelters known as vaults for the US population.
  • The true purpose of the vaults was to conduct inhumane experiments to gather data for colonizing another planet.
  • The Great War on October 23, 2077, led to the sealing of the vaults, initiating the Fallout Series' exploration of 122 vault stories.
  • Terms like F.E.V., Chems, Synths, G.E.C.K., and various mutated creatures are crucial to understanding the Fallout lore.
  • Various factions like the Brotherhood of Steel, The Institute, and The Enclave play significant roles in the Fallout universe.
  • Vault 3 in South Vegas was a control vault inhabited by fiends after a water leak forced its residents to trade with the Wasteland.
  • Vault 8 in Northwestern Nevada became Vault City, known for advanced medical technologies and a nuclear-powered city.
  • Vault 11 in the Mojave Desert conducted a social experiment involving annual sacrifices, leading to a tragic power struggle and mass killings.
  • Vault 15 in Southern California was a social experiment that caused a schism among dwellers, leading to Raider groups and eventual abandonment.

12:47

"Vault Experiments: Gambling, Mutinies, and Madness"

  • Vault 21 on the New Vegas strip was initially an experiment on excessive gambling, but after 200 years, it became a stable community that solved issues through gambling.
  • In 2274, Robert House proposed a blackjack game to win ownership of Vault 21, leading to a game between residents in favor of opening the Vault and those against it.
  • The Dwellers in favor of opening the Vault won, giving ownership to Mr. House, who later transformed it into a profitable hotel by 2281.
  • Vault 22 in the Mojave Desert was a research facility for genetically modified crops, leading to a fungal infection outbreak that turned residents into Spore carriers.
  • Vault 29 was meant for rich children under 15, controlled by a Zach's AI supercomputer, with Harold, a recurring character, originating from there.
  • Vault 34 in the Mojave Desert allowed unrestricted access to an armory, leading to a gun-centric culture, a riot, and the transformation of residents into feral ghouls.
  • Vault 51 in the forests of Appalachia conducted experiments to determine the best overseer, leading to crises engineered by the AI, resulting in the Dwellers turning against each other.
  • Vault 76 in West Virginia was a control Vault for 500 occupants, opening 25 years after the bombs dropped to recolonize Appalachia.
  • Vault 77 housed one man who went insane due to isolation, believing puppets were real, leading to a series of events where he murdered others and descended into madness.
  • Vault 79 in West Virginia was built to protect the nation's gold reserves, but a mutiny led to deaths among the population, with rumors attracting treasure hunters for a heist.

25:14

Vault Experiments Lead to Chaos and Tragedy

  • Vault 92 succumbed to flooding, allowing Myer to infest the area and turn it into their new habitat.
  • Vault 94 in northeastern West Virginia was advertised as a place for preserving the environment but actually tested a non-violent religious community's adaptation post-Great War.
  • The community in Vault 94, led by Gabrielle Salvar, made decisions through a council overseen by Tyrone Hayes, a Vault-Tec employee.
  • Vault 94's peaceful existence was disrupted when the community opened its doors on October 23rd, 2078, leading to a massacre and a nuclear explosion.
  • Vault 95 in Massachusetts successfully rehabilitated chem addicts until a Voltech agent triggered chaos by revealing hidden drugs, leading to violence and Gunner occupation by 2287.
  • Vault 96 in West Virginia conducted unethical experiments on mutated animals, leading to a failed escape plan and a viral shutdown of the Mainframe.
  • Vault 101 in Virginia held a social experiment where residents were isolated until an expedition team was sent out, leading to turmoil, escapes, and chaos.
  • Vault 106 contaminated its air filtration system with psychoactive drugs, causing aggressive behavior among dwellers and leading to insanity.
  • Vault 108 conducted cloning experiments, creating hostile clones of a man named Gary who eventually purged the Vault of its residents.
  • Vault 111 in Massachusetts studied cryogenic stasis effects, leading to a rebellion against the overseer and the discovery of an infant named Shawn by The Institute.

38:09

"Fallout franchise hints at vault exploration"

  • The Fallout franchise may explore the vault mentioned in an expansion or future title
  • The speaker has launched a Patreon for support and access to perks like early video releases and exclusive content
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