What Would Our Warning Labels Say? | Let's Get Talking

Smosh Games53 minutes read

The game "Let's Get Talking" involves answering questions on various topics with the Smosh team, including discussions on personalities, TV shows, and fears. The conversation delves into overcoming fears, admiring colleagues, sharing messy situations, and dealing with social mishaps, with a call for feedback and opinions from viewers for potential future activities.

Insights

  • The team members at Smosh have distinct personalities but share similarities in tastes, styles, and interests, showcasing compatibility and camaraderie within the group.
  • Chance from the Smosh team stands out for his natural confidence, exceptional social skills, and supportive nature, which fosters connections and encourages others to assert themselves.

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Recent questions

  • What is the show "Let's Get Talking" about?

    A game involving answering questions on various topics.

  • Who are some highlighted team members at Smosh?

    Amanda, Kiana, Zoe, and Chance.

  • What are some fears discussed by the participants?

    Fear of spiders, medical exams, and difficult conversations.

  • What are some humorous anecdotes shared on the show?

    Accidentally making inappropriate comments and picking and eating boogers.

  • What are some suggestions for adults to have more fun?

    Playing in sprinklers, having sleepovers, and breaking rules.

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Summary

00:00

"Team dynamics and TV show endings"

  • Introduction to a game called "Let's Get Talking" involving pulling cards with questions to answer.
  • Questions range from light to big, like identifying similarities with family members or coworkers.
  • Comparisons made between team members at Smosh, highlighting similarities in personalities.
  • Observations on individual team members' traits and how they interact with different vibes.
  • Discussion on how some team members have similar tastes, styles, and interests.
  • Mention of a potential living arrangement between two team members due to their compatibility.
  • Sharing of preferences for TV shows and movies, including dissatisfaction with certain endings.
  • Anecdotes about reactions to specific TV show and movie endings, with a focus on "Lost" and "Twilight."
  • Plans to start watching "The Sopranos" together and opinions on other popular TV shows like "Succession."
  • Reflections on the impact of creators' promises on TV show endings and the disappointment when expectations are not met.

09:54

"Booger-eating, fears, and admiration in Smosh"

  • The show discussed is created by the team behind "Samurai Jack" and features a caveman and a dinosaur.
  • The show is praised for its excellence until a particular episode takes a strange turn at the end.
  • A light-hearted question about picking and eating boogers is raised, with some denying ever doing so.
  • Some participants admit to having picked and eaten boogers, with one describing the taste as salty.
  • The conversation delves into the comparison of boogers to oysters, with some finding the analogy amusing.
  • The discussion shifts to fears that individuals have overcome, such as fear of spiders and medical exams.
  • An individual shares their journey of conquering the fear of having difficult conversations and anticipatory anxiety.
  • The fear of emails causing anxiety is discussed, with one person detailing their progression to checking emails more frequently.
  • The conversation transitions to admiration within the Smosh team, with individuals expressing admiration for colleagues' professionalism and skills.
  • Specific team members, such as Amanda and Kiana, are highlighted for their organizational skills and dedication to their work.

19:30

"Improvements, Confidence, and Humorous Mishaps"

  • The conversation revolves around improvements and leveling up without changing much.
  • An analogy of a car driving better after a mechanic visit is used to describe the anticipated improvements.
  • Zoe is praised for her ability to excel in various tasks.
  • Chance is admired for his confidence and ability to connect with others effortlessly.
  • Chance's natural ability to engage with people is highlighted, showcasing his genuine approach.
  • Chance's confidence is commended for not coming off as arrogant but rather as a desire to connect.
  • Chance's impressive social skills are further emphasized, showing his ease in initiating conversations.
  • Chance's supportive nature is praised for encouraging others to stand up for themselves.
  • Various messy situations are shared, including spilled coffee due to a cat, a coffee mishap with an arrow press, and a Tabasco sauce incident.
  • A humorous anecdote is shared about accidentally making inappropriate comments as a child, causing awkward situations with teachers and parents.

30:05

"16 Feral Cats, Social Mishaps, Fun"

  • The speaker used to have 16 feral cats outside their house, which a neighbor fed but didn't get fixed due to dementia.
  • A trap and release program was initiated to fix and release the cats, but many disappeared during a house renovation.
  • The renovation of a hundred-year-old house caused rats to flee, potentially leading them to the speaker's new car.
  • The speaker mistakenly left dog food near their car, jokingly wishing it was a giant wheel of cheese.
  • The speaker is hesitant to start their car due to potential damage from the incident.
  • A social mishap involving the speaker awkwardly questioning a couple who had recently broken up at a party is recounted.
  • The conversation shifts to discussing activities adults should do more, including playing in sprinklers, having sleepovers, and eating meals together.
  • Suggestions for adults to break rules, eat junk food, and dress crazily are proposed to bring more fun and spontaneity into life.
  • The importance of asking questions and the fear of looking stupid, especially on social media platforms like Twitter, is discussed.
  • The hypothetical scenario of being handcuffed to someone for a week is explored, with choices based on comfort and productivity, such as coming up with video ideas or writing scripts together.

40:58

"Digital distractions impact mental health negatively"

  • Binge-watching TV is considered restful, akin to bears hibernating, where they are not truly asleep but merely hanging out.
  • Spending time on the phone, particularly on social media platforms like TikTok, can feel unenjoyable and unproductive, leading to a sense of wasted time.
  • Time spent in bed on the phone is deemed the only true waste of time, as it interferes with sleep and morning routines.
  • The pressure to always be productive and use time efficiently can create a negative loop, leading to internal struggles and anxiety.
  • Excessive scrolling on social media platforms like Twitter, Instagram, and Reddit can evoke feelings of inadequacy, dread, and depression.
  • Curating social media feeds to showcase positive and inspiring content can enhance the online experience and reduce negative emotions.
  • Engaging in inauthentic conversations or interactions, where one is not genuinely present, can be draining and a waste of energy.
  • Difficulty in navigating geographically, relying heavily on GPS apps like Waze, can lead to time wasted getting lost and inefficient travel routes.
  • Encouraging the use of landmarks for orientation and navigation, or simply relying on Google Maps for efficient travel.
  • Difficulty in remembering names upon first meeting, leading to awkward interactions and forgetfulness, highlighting the need for repetition and focus during introductions.

51:58

Engage in Feedback for Repeat Activity

  • Title: "Let's Get Talking"
  • Request for feedback in the comments for a potential repeat of the activity
  • Mention of previous similar activities with other individuals
  • Encouragement to watch the previous activity for more insights
  • Prompt for viewers to share their opinions on who won
  • Repeated inquiry on the winner
  • Final farewells and sign-offs
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