Learning WAY Too Much About Each Other

Smosh Games49 minutes read

Participants engage in a conversational activity at Smosh to get to know each other better, discussing topics like karma, celebrity look-alikes, and historical eras. They also highlight the importance of allowing boredom for mindfulness in early brain development and balancing various activities for a well-rounded development.

Insights

  • Participants at Smosh engage in a game called "Let's Get Talking" to foster conversation and camaraderie, involving questions from cards and no competitive element, emphasizing a casual, interactive approach to team-building.
  • Discussions range from personal beliefs on karma and energy exchange to light-hearted topics like celebrity look-alikes, showcasing a diverse range of perspectives and interests within the group, promoting open dialogue and connection among members.

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Recent questions

  • What is the purpose of the game "Let's Get Talking"?

    To help the group know each other better.

  • What are some beliefs discussed regarding karma?

    Beliefs in karma's effects and consequences.

  • How do participants engage in the card game discussions?

    By sharing stories and celebrity look-alike comparisons.

  • What is the significance of encouraging children to engage in music lessons and swimming?

    To foster mindfulness and well-rounded development.

  • What insights can be gained from observing ancient civilizations?

    Insights into human similarities and societal structures.

Related videos

Summary

00:00

"Smosh Participants Discuss Karma and Connections"

  • Participants have varying lengths of time at Smosh, with some being there for almost three years.
  • A game called "Let's Get Talking" is introduced to help the group get to know each other better.
  • The game involves asking questions from cards, with no winner, just a conversational activity.
  • Lunch companions at Smosh are discussed, with various individuals mentioned.
  • The group engages in answering questions, with light, big, and bigger questions being posed.
  • Shayne discusses his beliefs on karma and consequences for actions.
  • Angela and Arasha also share their perspectives on karma and energy.
  • Chance and Amanda express their beliefs in karma and its effects.
  • Justin Timberlake's song lyrics are referenced in relation to karma.
  • A comparison is made to the energy exchange belief on the island of Kauai.

08:48

Celebrity Look-Alike Stories and Winner Selection

  • The card game participants discuss the winner selection process.
  • Bribing for votes is attempted but discouraged.
  • The winner of the round is declared to be Arasha.
  • Participants share stories of being told they resemble celebrities.
  • Chance is humorously compared to Adam Sandler.
  • Angela is likened to Gilda Radner.
  • Arasha shares a mugshot of a criminal resembling her.
  • The criminal mugshot is compared to Jenny Slate.
  • Chance humorously likens himself to Zero from "Holes."
  • Participants continue sharing celebrity look-alike stories.

17:09

Celebrity comparisons and clown fears discussed.

  • Discussion about resembling celebrities based on hair and skin color.
  • Mention of being compared to A-Rod and Bruno Mars.
  • Reference to being compared to Matthew Scott Montgomery.
  • Comparison to Thandie Newton's daughter.
  • Mention of having a unique look.
  • Conversation about clowns and their reputation.
  • Different opinions on clowns, with some finding them terrifying.
  • Discussion on the trend of being scared of clowns.
  • Mention of using "clown" as an insult.
  • Personal preferences regarding old versus young clowns.

25:37

"Balancing Activities for Child Development and History"

  • Society's attention span is decreasing due to the influence of brands, corporations, and apps.
  • During brain development in early years, it's crucial to allow for boredom to foster mindfulness and attention skills.
  • Encouraging children to engage in music lessons and swimming from a young age is seen as beneficial.
  • Balancing various activities like music, swimming, and reading is essential for a well-rounded development.
  • Learning languages is recommended for children, but it should be balanced with their interests to avoid resistance.
  • Playing a musical instrument is highlighted for its benefits in stimulating both the creative and mathematical brain.
  • Observing ancient civilizations, like those from 30,000 years ago, can provide insights into human similarities and societal structures.
  • The idea of traveling back in time is intriguing, especially to periods like ancient Egypt, but the challenges faced by women in history are acknowledged.
  • The concept of observing historical eras from a safe distance, like in a protective bubble, is preferred over actively participating in them.
  • The preference for short-term observation rather than full immersion in historical periods is emphasized, particularly to avoid potential risks or discomfort.

34:25

"Royal Desires and Imhotep's Cuteness"

  • The desire to be royal and wear royal attire is discussed.
  • Imhotep is mentioned, with a negative reaction towards being associated with him.
  • The idea of being royal for a day is brought up.
  • Imhotep is described as cute by some.
  • The concept of not wanting to have sex with Imhotep is mentioned.
  • The addition of a bubble is noted to change things.
  • The discussion shifts to the 1920s as a potential time to visit.
  • Ancient Greece is considered as a desirable historical period.
  • The appeal of ancient Greek culture, philosophy, politics, and wine is highlighted.
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