Finally Spilling The Tea... | Let's Get Talking

Smosh Games2 minutes read

Participants engage in discussions through the Let's Get Talking card game, ranging from light topics to deeper issues like the effectiveness of fighting in resolving conflicts and the significance of personal touches in packed lunches. Childhood memories, overcoming challenges, and getting lost during hikes are shared, emphasizing the importance of self-reflection, growth, and staying on designated paths to avoid potential dangers.

Insights

  • Let's Get Talking is a card game focused on prompting discussions with questions ranging from light to serious topics, encouraging participants to share opinions and perspectives.
  • The importance of communication and addressing underlying issues is highlighted in the discussions, particularly in exploring the effectiveness of fighting, even non-physical, in resolving conflicts and fostering growth.
  • Childhood memories, including experiences with packed lunches and sleepovers, offer insights into personal connections, diverse lunch preferences, and the impact of early friendships on social growth and support systems.

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Recent questions

  • Can fighting solve conflicts effectively?

    The participants in Let's Get Talking discuss whether fighting, even non-physical, can solve issues and lead to growth. They delve into the importance of communication and addressing underlying problems, sharing different perspectives on the effectiveness of fighting in resolving conflicts.

  • What are common items in packed lunches?

    The conversation in Let's Get Talking includes childhood and adult packed lunch preferences, comparing memories of specific items like Sloppy Joes and Altoids. Participants reminisce about Lunchables, unique lunch items like Chicken Shake-Ups, and the significance of personal touches in packed lunches, such as notes from parents. Typical packed lunches mentioned include peanut butter and jelly sandwiches, grapes, Oreos, and Sunny D.

  • How do friendships evolve with age?

    The discussion in Let's Get Talking explores the evolution of friendships with age, transitioning from a singular best friend to a support system. Participants talk about the graduation of a best friend to a soul person, emphasizing deep connections over time and shared experiences.

  • What motivates individuals to strive for their best?

    The speakers reflect on motivation in Let's Get Talking, highlighting factors like proving capabilities, benefiting others, and social responsibility as motivators for trying one's best. They discuss stimulation, personal growth, and duty as driving forces for striving for excellence.

  • What are the dangers of hiking off-trail?

    The hikers in Let's Get Talking caution against going off-trail, emphasizing the importance of staying on designated paths to avoid getting lost and facing potential dangers. They share their challenging experience of getting lost on an abandoned trail, running out of water and food, and eventually finding their way back to safety after a long and arduous journey.

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Summary

00:00

"Let's Get Talking: Lunch and Conflict"

  • Let's Get Talking is a simple card game where participants discuss questions pulled from cards.
  • Questions range from light to big topics, encouraging conversation and sharing opinions.
  • Participants debate whether fighting, even non-physical, can solve issues and lead to growth.
  • The discussion delves into the importance of communication and addressing underlying problems.
  • Different perspectives are shared on the effectiveness of fighting in resolving conflicts.
  • Childhood and adult packed lunch preferences are compared, with memories of specific items like Sloppy Joes and Altoids.
  • Lunchables and unique lunch items like Chicken Shake-Ups are reminisced about, highlighting diverse lunch experiences.
  • The significance of personal touches in packed lunches, like notes from parents, is discussed.
  • Various lunch items like peanut butter and jelly sandwiches, grapes, Oreos, and Sunny D are mentioned in typical packed lunches.
  • The conversation ends with anecdotes about personal experiences with packed lunches and notes from parents.

09:25

"Unique Lunches and Celebrity Encounters"

  • Ideal lunch includes a pizza Lunchable and a Cosmic Brownie.
  • Sunny D is a preferred drink choice.
  • Packed lunches consist of brown rice, shredded chicken, and broccoli.
  • Olive loaf is a bologna with olives suspended in it.
  • Cottage Doubles are a mix of cottage cheese and jam.
  • Meeting a famous French model named Michele Barbecue.
  • Meeting Tim Robbins and having a date with him.
  • Meeting Molly Shannon and Tony Shaloub at Burger Lounge.
  • Selena Gomez and Justin Bieber's presence on the set of "So Random".
  • Discussion on whether a person can have multiple best friends.

18:43

"Evolution of Best Friendships and Motivation"

  • Best friend signifies social capacity growth, allowing for multiple friendships.
  • Concept of best friend as a certificate of passing, unique and singular.
  • Difficulty in understanding multiple good relationships, ranking, and interpretation of best.
  • Best friends may not be in constant contact but reconnect effortlessly.
  • Discussion on mutual agreement in best friendships, differing perspectives on the concept.
  • Evolution of friendships with age, transitioning from singular best friend to a support system.
  • Graduation of best friend to soul person, deep connection over time and shared experiences.
  • Motivation to try one's best rooted in proving capabilities, benefiting others, and social responsibility.
  • Stimulation, personal growth, and duty as motivators for striving for one's best.
  • Enjoyment in the act of an activity as a long-lasting motivator, contrasting results-driven motivation.

29:11

Reflecting on Growth and Optimism Amid Challenges

  • The speaker reflects on a time during Christmas when they stopped having fun and felt a change in their life.
  • They mention making a video and feeling disconnected from their previous self.
  • The speaker discusses feeling like they lost time due to a global traumatic event, comparing it to the blip from Marvel movies.
  • They talk about learning to prioritize their needs and not wasting time on negative relationships.
  • The conversation shifts to the importance of self-reflection and growth in facing challenges.
  • The speaker shares their experience of overcoming nervousness through repeated failures in auditions.
  • They emphasize the importance of failure in building strength and confidence.
  • The discussion moves to recognizing and avoiding situations that are not beneficial or meaningful.
  • The speakers express optimism about the future, believing in the potential for positive change and solving global issues like climate change.
  • The conversation ends with childhood memories from preschool, including a humorous incident involving breaking a window and a broken pinky.

39:18

Childhood Memories: Library, Sleepovers, and Spelling Bee

  • A girl showed the speaker the elementary school library, accessed by sneaking into the school.
  • The library was described as a cool place with books like "Captain Underpants."
  • The speaker recalls a memory of a girl throwing up on them after eating a lot of carrots.
  • Another memory involves feeling cheated out of winning a spelling bee due to an unfair word given to the opponent.
  • The speaker recounts breaking a toe twice, once due to a spaghetti jar dropped on it.
  • Despite a severe injury, the speaker kept quiet to avoid alarming their mother before attending a sleepover.
  • Sleepovers were described as uncomfortable, with limited blankets and cold conditions.
  • The speaker shared experiences of sleepovers involving strange activities like pouring vinegar on someone's head.
  • The speaker mentioned playing Pokemon Stadium for an extended period during a sleepover.
  • Various anecdotes were shared about sleepovers, including discomfort, homesickness, and odd behaviors.

48:31

Childhood Adventures: Lost and Found Journeys

  • The group discusses their childhood experiences, contrasting fun activities with more intense ones like playing StarCraft and Lord of the Flies.
  • They recall using intercoms in rich kids' houses to communicate and playing Age of Empires 2 and GameBoy games.
  • Amanda shares a story of sleepwalking and getting lost in Vermont, ending up in a cabin that wasn't hers.
  • She mentions being found by a neighboring family after banging on their cabin door in the middle of the night.
  • Another member recounts getting lost while hiking near Kanye West's Sunday Services, ending up in Calabasas.
  • Amanda shares a story of getting stuck on a train in Virginia when the doors closed before she could exit.
  • She also recalls getting lost in downtown LA for hours, unable to find her parked car and experiencing a panic attack.
  • Another member shares a story of getting lost in West Hollywood and finding their car near a famous bondage shop.
  • One member mentions never getting lost due to anxious parents, while another recalls a challenging hike up Mount Elbert in Colorado, where they got lost off-trail.
  • They describe the difficulties of hiking off-trail, running out of water and food, and eventually finding their way back to safety.

58:36

Lost hikers' long journey back to safety.

  • The hikers found themselves lost on an abandoned trail, unsure of how to return to the main trail, leading them to follow a small creek for 45 minutes to an hour.
  • Having already hiked since 6:00 a.m., the group realized they were on the opposite side of the mountain from their campsite, necessitating a long hike back that totaled 21 miles and took 12 hours.
  • Despite the challenging journey, they eventually made it back to their campsite around 6:00 p.m., where they were able to contact others for help.
  • The hikers caution against going off trail, emphasizing the importance of staying on designated paths to avoid getting lost and facing potential dangers.
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