The Haunt Begins AGAIN? | Board AF: Betrayal Smosh Games・56 minutes read
A group plays "Betrayal" on Halloween, utilizing cards to determine their reason for being at a house, painting figurines, and engaging in gameplay involving events, combat, and strategic decisions leading to a dramatic conclusion. The game transitions into The Shadow Masquerade, featuring fairy creatures and battles, with players navigating through different rooms, engaging in combat, and experiencing twists in the narrative, culminating in a satisfying and intense gaming experience.
Insights Players in the game "Betrayal" on Halloween navigate through different rooms, engaging in battles and strategic movements, utilizing items and weapons like machetes and rings to attack opponents, culminating in intense battles against monsters and each other. The game progresses through various haunting scenarios like The Shadow Masquerade, involving fairies and a quest for flames, with players making tactical decisions, rolling dice to determine outcomes, and facing off in battles that result in victories and defeats, ultimately concluding with a dramatic twist and a sense of fulfillment for the players. Get key ideas from YouTube videos. It’s free Summary 00:00
"Betrayal" game reunites group on Halloween The group is back together for a game of "Betrayal" on Halloween. The new edition of "Betrayal" is being played, with minor differences from "Betrayal Legacy." Players choose from five cards to determine their reason for being at the house. The group collectively selects a mysterious invitation as their reason. Characters are pre-set, with each player painting their own figurine. Characters include Brittani "Beat Box" Bowen, Persephone Puleri, Isa Valencia, Jaden Jones, and Josef "Brosef" Hooper. Each character has specific details like age, birthday, hobbies, and favorite genres. Gameplay involves moving characters based on speed and exploring different rooms. Omen cards like a holy symbol and a ring add to gameplay mechanics. Events like a phone call and a surprise bite encounter add twists to the game. 10:21
Exploration yields knowledge, omens, and surprises. Characters discuss going through the entrance hall door to the chapel to pray, gaining sanity and an omen. A strange idol is found, leading to a discussion on the haunt roll. A character adopts a cockney accent and avoids a collapsed room by burying an effect, entering the kitchen to concoct a unique dish. An event involving a radio broadcast results in gaining knowledge and inspiration for a new song. A character encounters a laundry chute leading to the basement landing, triggering a humorous interaction. A clown room event prompts a sanity roll with no negative consequences due to a successful roll. An event involving hanged men leads to trait rolls, with successful rolls resulting in trait gains. A character explores the library, gaining knowledge and an omen that enhances knowledge rolls. A character navigates a cramped passageway, encountering a flaming bat event and successfully dodging it. Another character discovers a bloody room, finding headphones that reduce mental damage. 20:36
"Haunting game with dice, spiders, and flames" Players engage in a game involving dice rolls and event cards, with humorous interactions and decisions. A player encounters spiders in the game, leading to a sanity roll and potential consequences. Moving through different locations like the library and guest quarters, players face various events and make rolls. Discovering a wax figure table, a player makes a knowledge or sanity roll to gain benefits. The game progresses with players exploring different areas like the basement and nursery, encountering omens and events. A mask item is found, providing speed bonuses and unique movement abilities. The game transitions into a haunting scenario called The Shadow Masquerade, involving fairies and a quest for flames. Players must find and bring five flames to a chapel, facing challenges and potential damage in the process. Players engage in banter and gameplay, with humorous exchanges and decisions affecting the game's outcome. The game culminates in a traitor reveal and the beginning of a new haunting scenario, adding complexity and challenges to the gameplay. 30:47
"Game of Knowledge: Fae Dancer Battle" Knowledge is a trait used in the game, with a value of five. A roll of five is made, with an additional one added to the result. A battle ensues, with a total of seven against four, resulting in no damage but a quick move. A new character, a monster Fae dancer, enters the scene with a speed attack. Fae dancers take turns attacking with speed, with a roll of six causing concern. The use of a book for defense is limited to once per turn, leading to a strategic error. A dagger is found in the specimen room, offering advantages and disadvantages in combat. The mystic elevator is discovered, allowing movement to different locations. A fire is thrown into the hearth in the chapel, leading to a mysterious reaction. The battle continues with various dancers attacking and inflicting damage. 41:09
"Strategic battles and dice rolls in game" Big Mama is the oldest and knowledgeable figure, known for teaching the girls everything they know. Jaden Jones receives a ping pong ball as a birthday gift, leading to a humorous exchange about its origin. A game involving dice rolls and damage calculations ensues, with Brenda showcasing her speed and might attributes. Jaden Jones faces off against opponents, taking damage and losing items like headphones. Players navigate through different rooms, encountering events like the Meat Moss room and gaining speed boosts. Persephone picks up a flame and armor, reducing physical damage taken. Players engage in battles, with dancers and characters like Dark Queen fighting each other. The game involves strategic movements and attacks, with players rolling dice to determine outcomes. Players make tactical decisions, using items like machetes and rings to attack opponents. The game continues with players moving through different rooms, engaging in battles, and strategizing their next moves. 51:39
Intense combat and strategic movement in game. Crossbow allows attacking any character, explorer, or monster on the tile or adjacent tile, with both attacker and defender rolling speed. Combat ensues with dice rolls determining outcomes, including stunning opponents and inflicting damage. Movement is strategic, with players coordinating attacks and defenses based on speed and might attributes. Various characters engage in combat, utilizing different weapons like chainsaws and guns for enhanced attacks. The game culminates in intense battles, with players facing off against monsters and each other, resulting in victories and defeats. The narrative unfolds with poetic elements, adding depth to the gameplay and character interactions. The game concludes with a dramatic twist, leading to the initiation of the Shadow Masquerade and a sense of fulfillment for the players.