Board AF Legacy: Betrayal Episodes 1-4

Smosh Games2 minutes read

A Legacy game called Board AF introduces Betrayal at House on the Hill, where players explore a haunted house's secrets through unique characters and gameplay mechanics, culminating in a final battle against the Nightmare. The game features elements like exploring rooms, encountering events, and making strategic choices to uncover the mysteries of the house and defeat the haunting forces, all while players interact with items, characters, and the evolving narrative.

Insights

  • Board AF Legacy is a unique game where gameplay evolves with each round, creating a dynamic and immersive experience for players.
  • Characters in Betrayal at House on the Hill work together to uncover the mysteries of a haunted house, each with distinct traits that impact gameplay.
  • Haunts may occur in later rounds, introducing a Trader player and adding complexity and strategic depth to the game.
  • The narrative of the game unfolds through player interactions, events, and combat, culminating in a final battle against the Nightmare that requires strategic decision-making and item usage.

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Recent questions

  • What is Betrayal Legacy?

    Betrayal Legacy is a Legacy game where players explore a haunted house, uncovering secrets and facing challenges across different levels.

  • How does combat work in Betrayal Legacy?

    Combat in Betrayal Legacy involves rolling dice based on might and mind stats, inflicting physical damage on opponents with options to split the damage.

  • Who are some characters in Betrayal Legacy?

    Characters in Betrayal Legacy include Douglas Whitmore, Belinda Poppy, Charlemagne Boodles, Cornelius Braun, and Ferror Airplane, each with unique traits and abilities.

  • What are some key items in Betrayal Legacy?

    Key items in Betrayal Legacy include a flintlock pistol, claw hammer, sickle, and the Chalice of Insanity, each affecting gameplay and strategy.

  • What is the setting of Betrayal Legacy?

    Betrayal Legacy is set in 1666 during a Witch Hunt, with players navigating a haunted house, encountering events, and engaging in strategic combat to uncover the house's mysteries and legacy.

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Summary

00:00

"Board AF Legacy: Betrayal at House"

  • Board AF Legacy is introduced, a Legacy game where gameplay builds on itself with each round.
  • Players embark on a campaign of Betrayal at House on the Hill, exploring a mysterious house.
  • Characters with unique traits work together to uncover the secrets of the house.
  • The game is played across three levels: ground floor, basement landing, and upper landing.
  • Haunts may occur in later rounds where one player becomes a Trader.
  • Characters introduce themselves: Douglas Whitmore, Belinda Poppy, Charlemagne Boodles, Cornelius Braun, and Ferror Airplane.
  • Players start on the upper landing and take turns exploring rooms, revealing tiles, and encountering events.
  • Items like a flintlock pistol and claw hammer are found, affecting gameplay.
  • An event involving fog and feral beasts adds challenges and consequences to the game.
  • The discovery of the Chalice of Insanity marks the beginning of a haunting, revealing a witch among the players.

15:59

"Witch Hunt Game: Combat, Sanity, Ghosts"

  • Players lose one or two sanity per turn unless they attack someone to avoid going insane.
  • The game is set in 1666 during a Witch Hunt.
  • Combat involves rolling dice based on might and mind stats.
  • Physical damage is inflicted during combat, with options to split the damage.
  • Ghost stickers are placed on the board when a player dies.
  • A new rule involves placing ghost stickers on the board.
  • Players can choose to fight or let their sanity drain away.
  • The Chalice of insanity allows players to gain stats but lose sanity.
  • Players can attack with guns, with damage based on speed.
  • The game concludes with journaling about disposing of bodies and the legacy of the characters.

32:36

Lost children, deeds, revenge, and secrets unraveled.

  • Ronald Poppy, a fast individual with metal-moving abilities, introduces himself as a lost child found by a blacksmith during puberty.
  • Charlemagne Boodles claims ownership of a house due to a deed, mentioning a lost Chalice of insanity hidden on the property.
  • Cornelius Braun Jr, seeking revenge for his father's death, expresses anger and a love for sports like golf and hunting.
  • Brian, mourning his deceased son Rory, reveals his tendency to roam graveyards and his desire for revenge.
  • The narrative shifts to November 1964, highlighting a tense atmosphere due to a past incident causing hunger and anger among families.
  • Charlemagne Boodles, fearing theft, throws a rock to deter intruders, initiating a game where players are wounded and gain sanity.
  • Players receive calling cards revealing unique traits like gambling skills, medical knowledge, war experience, and scholarly abilities.
  • Charlemagne explores secret passages in the house, facing challenges like darkness and mental damage, while others venture outside.
  • Ronald Poppy discovers a claw hammer weapon, and Brian encounters a wolf in the woods, leading to mental damage.
  • The game progresses with characters exploring various rooms, facing challenges, and revealing personal histories through unique traits and events.

49:23

"Viking spirit possession leads to combat"

  • The favorite item in the game is a sickle, which is special and unwieldy, potentially working with a War veteran card.
  • An heirloom sticker is mentioned, with a desire to make the sickle a family heirloom.
  • Exploring outside leads to encountering the Hanging Tree, triggering an omen card draw.
  • The omen card reveals a Viking Warrior ghostly encounter, leading to a haunting and a new Legacy deck card.
  • The new goal involves defeating the Berserker, who can only be damaged by a weapon or trap.
  • The Broach of Rage is introduced as a key item in the game, carried by the traitor.
  • Players must strategize to attack the Berserker with weapons or traps to lower their health.
  • A character becomes possessed by the Viking spirit, filled with rage and supernatural might.
  • Combat ensues between players and the possessed character, resulting in damage and potential defeat.
  • The game progresses with players setting traps, searching for weapons, and engaging in strategic combat to achieve victory.

01:06:01

"Betrayal Legacy: Haunted House Exploration Game"

  • Characters involved: Shane, Angela, Chance, and others
  • Game setting: Betrayal Legacy, a haunted house exploration game
  • Characters' actions: Rolling dice, moving through rooms, encountering events, and interacting with inhabitants
  • Inhabitants introduced: Farmhand and Cook
  • Event encountered: Stacked Furniture, requiring a might roll of four
  • Kitchen room discovered by Buffy Poppy
  • Omen card drawn: "Brooch of the Rage" featuring a serpent eating its tail
  • Omen roll outcome: A safe roll of one
  • Progression of turns: Mr. Whitmore, Buffy Poppy, Simon Boodles, and Danny O'Brien taking actions and exploring rooms
  • Ongoing narrative of the game and characters' interactions in the haunted house.

01:23:55

"Exploration and Events in Board Game"

  • The text involves a group playing a board game, with players taking turns exploring different rooms and encountering events.
  • Players move through various rooms, revealing items and interacting with characters in the game.
  • Events in the game involve dice rolls and choices that impact players' traits and sanity levels.
  • Players can gain or lose traits, sanity, and items based on their actions and the outcomes of events.
  • The game includes elements like secret passages, fog stickers, and ghost encounters.
  • Characters in the game have personal stories and connections to items and events.
  • Players can choose to bury items to gain new ones or interact with specific events.
  • The game involves exploring different areas like the kitchen, dining room, and graveyard.
  • Players encounter events like finding items, interacting with characters, and facing challenges.
  • The game includes elements like heirloom items, omen cards, and specific actions that impact gameplay.

01:40:23

"Haunting Woods: Betrayal and Battle"

  • The woods reveal a mysterious event with a glowing crack in the earth emitting strange mists.
  • A card instructs burying it if the haunt has started or placing a bright light token on the tile.
  • Players may lose sanity to gain might by ending their turn at the glowing crack.
  • A haunting story unfolds, revealing a traitor among the players carrying a crucifix of banishing.
  • The traitor is determined by the player with the highest speed, leading to a split in gameplay.
  • The traitor's goal is to convince other players to join forces with the forces of hell.
  • The traitor interacts with other players, attempting to sway them to the dark side.
  • Players engage in combat with a nightmare, taking mental and physical damage.
  • Healing actions are taken to restore lost traits, aiding in the ongoing battle.
  • The game intensifies as players strategize and confront the challenges posed by the haunting narrative.

01:57:09

"The Chalice of Insanity: Strategic Nightmare Battle"

  • The Chalice of Insanity is picked up, leading to a decision to explore different areas like the basement, Upper Floor, and outside.
  • Movement is determined by speed, with actions like stacking dice and taking mental damage based on outcomes.
  • Items like the Sickle are found, providing benefits and drawbacks like additional attack dice and speed reduction.
  • Speed rolls are crucial, affecting movement and outcomes like losing all moves if a roll fails.
  • Omen cards and outdoor exploration yield items and events, influencing gameplay and strategy.
  • Combat with monsters involves rolling dice, with consequences like physical damage and the need for sacred items.
  • Interactions with characters like Gwelder can impact movement and outcomes, with obstacles affecting progress.
  • The Nightmare's turn involves physical damage to players outside, leading to strategic decisions and potential losses.
  • Events like blood on the ground trigger consequences like losing sanity or gaining knowledge, adding depth to gameplay.
  • The game culminates in a final battle against the Nightmare, with the potential for victory or defeat based on strategic choices and item usage.

02:14:25

"The Helm: Ancient Device of Luck"

  • The helm is an ancient and powerful device that must be treated with respect.
  • Touching the helm is only allowed when directed and should not be covered by other objects except when storing it.
  • Disrespecting the helm invites misfortune, while honoring it brings great luck.
  • At the start of the game, players can take the helm from the game box by its edges and place it on the playing surface.
  • Players should decide on a brief chant while taking the helm out of the box.
  • During mini-games, players may place their family crests on the helm, rotating it 90 degrees after doing so.
  • Proper use of the helm can increase fortunes and bring luck to the family.
  • The game involves exploring a haunted house with shifting rooms and mysterious runestones.
  • Players can use the helm once per game by placing their family crest on it to re-roll dice rolls.
  • Each player's character has unique traits and abilities that influence gameplay, such as healing tokens and re-rolls.

02:29:09

"Haunting tasks with spoon, fork, and runes"

  • Use spoon and fork for tasks
  • Drink to heal, treat, check boxes, and bury code
  • Destroy card after last box checked
  • Decide when to use healing
  • Explore house, find items, face events
  • Encounter a creepy event in the curio cabinet
  • Encounter a wolf in the graveyard
  • Discover runes to prepare crib for doll
  • Uncover traitor through age
  • Prepare for the haunt by finding runes and attacking doll

02:44:04

"Family Heirlooms and Haunting Encounters"

  • Make a speed roll with four dice, drawing two for Buffy, resulting in a four plus; draw the top item card and place a search start token on the tile.
  • Obtain a feather from any bird in the area, which can be used to bury an event card without its effect; consider making it a family heirloom for knowledge gain.
  • Sing the greatest song after finding the search card and the Tick Tock event card, which involves rolling dice based on checked boxes for mental damage.
  • Move to the salon with a speed of five, then consider exploring the basement or the crib area; roll for a rune but fail to discover the room.
  • Encounter a ghost on the tile, leading to an attack against sanity with additional dice; successfully defend against the attack.
  • Use a Pitchfork as a family heirloom to attack a bow-legged baby monster, resulting in physical damage and a trait roll for re-rolling dice.
  • Attack the bow-legged baby with a crossbow, successfully binding it to the crib and surviving the encounter with the rest of the group.
  • Destroy the guest quarters tile after the last hero places their family crest on the deed to the house, adding the baby's cry to the event deck; the porcelain doll's remains continue to haunt the house, driving some mad and others to study its dark deeds.
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