Board AF Legacy: Betrayal Episodes 5-9

Smosh Games214 minutes read

Players embody unique roles in exploring a haunted house, encountering changing scenarios, facing monsters, making strategic decisions, and navigating challenges to win the game. The gameplay involves exploring rooms, finding items and omens, dealing with haunted elements, engaging in combat, and ultimately driving out spirits to survive together.

Insights

  • Players embody unique characters with specific abilities and traits in a haunted house game, leading to diverse gameplay experiences.
  • The game progresses with strategic decisions, dice rolls, and interactions with items, ghosts, and haunting elements.
  • A haunting backstory unfolds about crypt digging and eerie occurrences, building tension and impending consequences for players.
  • Combat and interactions involve stunning monsters, taking damage, and strategic choices like using family heirlooms for advantages.
  • The game culminates in a haunting event where players must burn specific furniture to drive out spirits and survive together.
  • Characters face mental and physical damage, navigate obstacles, and gain advantages based on their abilities and items.
  • The gameplay narrative involves complex interactions, alliances forming and breaking, and exploration of haunted elements, leading to a rich and immersive gaming experience.

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Recent questions

  • What roles do players embody in the haunted house game?

    Players take on roles like a medical practitioner, a well-to-do individual, an occultist, a war veteran, and a clergy member, each with unique abilities and traits that impact gameplay.

  • How do players progress in the haunted house game?

    The game progresses with players moving through the house, encountering events, collecting items, and making strategic decisions like using family heirlooms for rerolls and managing sacred items.

  • What are some key elements of gameplay in the haunted house game?

    Gameplay involves dice rolls, event cards, encountering changing scenarios, and facing consequences like losing moves or taking damage, with a narrative building tension around haunting elements and impending consequences.

  • What is the objective of the haunted house game?

    Players win by burning designated furniture to drive out spirits and lose if all heroes perish, navigating challenges together in the haunted house with strategic decisions and interactions with various characters and items.

  • How do players engage in combat in the haunted house game?

    Players engage in combat with ghosts and other characters using traits like might and knowledge, making strategic decisions, exploring rooms, and encountering events to progress through the game's eerie atmosphere and challenges.

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Summary

00:00

"Haunted House Game: Uncover Secrets, Face Consequences"

  • Characters are introduced for a game set in a haunted house, with each player embodying a unique role and backstory.
  • The game involves exploring the house, solving mysteries, and encountering changing scenarios.
  • Players take on roles like a medical practitioner, a well-to-do individual, an occultist, a war veteran, and a clergy member.
  • Each character has specific abilities and traits that impact gameplay.
  • The game progresses with players moving through the house, encountering events, and collecting items.
  • An ominous backstory unfolds about a collapse during crypt digging and eerie occurrences in the house.
  • Players interact with tiles, draw item cards, and face consequences like losing moves or taking damage.
  • The game involves strategic decisions, like using family heirlooms for rerolls and managing sacred items.
  • The narrative builds tension with references to a haunting presence and impending consequences.
  • Gameplay involves dice rolls, event cards, and the gradual unfolding of the game's haunting elements.

12:18

"Haunted house escape: Be Our Guest"

  • The group enters the Folium Infernum, opening door two to find the blood swamp, losing all movement upon entry.
  • Exploring further, they encounter a collapsed room, taking physical damage and meeting Tuppence the cat.
  • Moving to the salon, they encounter a puddle of blood event, resisting the urge to drink it and gaining sanity.
  • Exploring the winter bedroom, an event involving a baby's cry grants sanity based on dice rolls.
  • Meeting the chambermaid in the stable, they name her Sudafed and draw an omen card involving a hungry porcelain doll.
  • Discovering an underground cavern, they encounter an abandoned well, successfully lowering and raising the bucket for knowledge.
  • Moving to the upper floor, they find the blue bedroom with stacked furniture, taking physical damage but smashing it with the Helm.
  • In the master bedroom, they find the Crucifix of Banishing, triggering the haunt "Be Our Guest" where spirits seek revenge through possessed furniture.
  • The group must burn specific furniture to drive out the spirits, fighting them to stun and then physically or mentally moving them to the fire.
  • Players win by burning the designated furniture and lose if all heroes perish, navigating the haunted house's challenges together.

23:40

"Speed and Strategy in Armoire Combat"

  • The player uses speed to attack with a crossbow, shooting the armoire to stun it.
  • The stunned armoire cannot move, allowing players to pick it up.
  • The monsters, including a stove and a candelabra, take their turn.
  • The stove, even stunned, deals one physical damage to Belinda.
  • Belinda chooses to take speed damage to prepare for combat.
  • Belinda successfully defends against the stove's attack.
  • The chest and candelabra also attempt to attack players.
  • Players successfully defend against the chest and candelabra attacks.
  • Players strategically choose to fight and stun the chest and candelabra.
  • The monsters' turn ends with stunned creatures becoming unstunned, allowing the candelabra to attack Poppy.

33:44

"Ghostly battles and strategic movements in game"

  • Losing an attack results in losing one damage.
  • Physical damage puts you at risk of dying.
  • Moving away from obstacles is possible.
  • Ventilation is needed in certain rooms.
  • Additional moves are gained based on the number of ghosts on your tile.
  • The Brooch of the Rage is significant.
  • Fighting the armoire is an option.
  • The armoire has a might of six.
  • Taking damage from the chest is possible.
  • Movement towards ghosts can provide advantages.

44:03

"Belinda Battles Monsters, Possesses Furniture"

  • Belinda needs to fight the chest again to pick it up, as it's unstunned now.
  • The chest has a might of five, causing one physical damage to Belinda.
  • Simon Bootles successfully stuns the armoire using his ghost occultist powers.
  • Simon uses a rune token to defend against the armoire's attack, taking one physical damage.
  • Belinda defeats the armoire with a might of five, but takes six physical damage in return.
  • Belinda's turn ends with her defeating the armoire and possessing it to move it.
  • Belinda successfully stuns the large monster with her crossbow.
  • Belinda uses her sanity roll to control the stove, eliminating it.
  • Belinda stuns the chest with her crossbow and moves it upstairs.
  • Chanse defends against the candelabra's attack, taking one physical damage.

54:25

"Haunted Mansion Game: Speed, Magic, Betrayal"

  • Four is rolled for speed, followed by a stun.
  • Brain sanity magic is used, with a ghost present.
  • A successful roll of five and a plus one is achieved.
  • The player's turn involves a might of two, gaining two more due to ghosts.
  • The player rolls five for the opponent, achieving a successful outcome.
  • The chest is stunned, followed by a move to the fire.
  • The team survives, with some losses and the creation of a ghost and blood pond.
  • The hero places their family crest on the deed to the house.
  • Reality weakens, with a looking glass ready to shatter.
  • The game continues with individual families exploring a haunted mansion, with a traitor revealed later on.

01:05:50

"Haunt of the Traitor: Chaos Unleashed"

  • The player with money plans to name the groundskeeper as the possible father of their child.
  • A pious character emphasizes the need to give in order to receive.
  • Discovering a new tile with a symbol requires burying an item or taking mental damage.
  • An omen, the "Chalice of Insanity," involves losing sanity to roll dice based on ghosts present.
  • A speed roll leads to finding the "Baker rifle," a weapon targeting anyone in sight.
  • An event involving a husk requires rolling dice and crushing it with a weapon for sanity gain.
  • Finding the "Book of Scripture" grants knowledge and sanity boosts, with the option to avoid firearm damage.
  • An omen, the "Brooch of the Rage," provides additional moves based on ghosts present.
  • The haunt begins with the groundskeeper, Martin, causing chaos and revealing a traitor.
  • The traitor's goal is to banish specific ancestors to save the house, requiring a sanity roll over 13 and item sacrifices.

01:17:31

"Role-play game with strategic moves"

  • Characters engage in a game, discussing their roles and actions.
  • Spiderman role-play involves swinging and breaking limbs.
  • A house collapse is initiated by taking a piece from the outside.
  • Shooting with a rifle is attempted, following game rules.
  • A family heirloom boosts an attack, leading to a shooting attempt.
  • A dice roll determines the success of a shooting action.
  • Various items are found, including a harpoon for attacking.
  • Movement and attacks are made based on character abilities and items.
  • Sacrifices are made by throwing family heirlooms into a portal.
  • The game progresses with room collapses and strategic moves.

01:27:47

Family Feuds and Collapsing Houses

  • Simon Bootles is attacked and takes two physical damage.
  • Ancestors' history leads to conflict.
  • O'Brien family feud escalates.
  • Jane Austen character takes one damage.
  • Characters face mental and physical damage.
  • Characters struggle with sanity and mental damage.
  • Room tiles are removed due to gameplay.
  • Characters interact with various items and tools.
  • Events trigger additional challenges.
  • The game concludes with the house collapsing and a new phase beginning.

01:39:03

House sucked into hell, ghost haunts survivors.

  • The house has been sucked into hell, everything will be rebuilt, everything's coming back different, no one survived, and this is the ghost that haunts the house now.
  • 30 years later, a check back is suggested, and viewers are encouraged to watch the playlist for more details.
  • Clyde Brawne reveals he attained the house through nefarious means and sucked all parents into hell 19 years ago.
  • Participants are given the choice to find their parents in hell or murder Clyde.
  • A scientific explanation is provided for the supernatural occurrences in the house.
  • Participants are instructed to destroy the hearth tile and engage in various activities.
  • Participants form groups and name themselves, with humorous suggestions like "Mike Tyson Mystery Gang" and "Sweet Potatoes."
  • Edwin, a seer, gains powers to predict results and enhance trait rolls.
  • Participants explore the house, finding items like a bone saw and a hammer.
  • Benedict, a forest-dweller, becomes cursed with savagery and must navigate challenges in the house.

01:51:00

"Ghostly Haunt Unfolds with Mysterious Items"

  • Food mentioned: Strawberries, blueberries.
  • Knowledge roll result: Four, lose all moves.
  • Omen card drawn: Crucifix of Banishing, attack sanity, roll additional die for each ghost.
  • Haunt roll result: Two, close but no cigar.
  • Event in crawl space: Silence, make sanity roll.
  • Sanity roll result: Eight, wait calmly for hearing to return.
  • Event in ground floor: Make a might roll, gain one might.
  • Omen card drawn: Brooch of the Rage, gain additional moves equal to ghosts on tile.
  • Event in guest quarters: Search, make speed roll, draw item card.
  • Item card drawn: Violin, attack sanity, target anyone on tile.
  • Haunt roll result: Five, haunt has begun, Apothecary Kit of Mercy obtained.

02:02:47

"Player conquers monsters, guides Victor through challenges"

  • Small monster can only roll one die, making it impossible to beat the player.
  • Player kills a human, feeling victorious.
  • Player addresses a large monster as Harry Henderson, planning to return later.
  • Player uses hunter skills to attack two small monsters simultaneously.
  • Player uses speed as an attack, defeating one of the small monsters.
  • Player interacts with Victor, advising him to face challenges head-on.
  • Victor moves based on player's advice.
  • Player explores new rooms, encountering various events and challenges.
  • Player engages in combat with monsters, using weapons and skills effectively.
  • Player navigates through different rooms, facing obstacles and making strategic decisions.

02:13:17

Violin kills monster in thrilling game finale.

  • A big meaty guy with a meat cleaver enters, looking for a monster.
  • The narrator kills the man with a violin, causing his head to explode.
  • The monster takes its turn in the game, rolling dice for actions.
  • The group faces challenges from the mob and other characters entering the room.
  • The narrator encounters a man resembling their brother and kills him.
  • The narrator moves to other worlds, facing challenges and taking damage.
  • The narrator finds a safe place for Victor and the creature, winning the game.
  • The group's story concludes with the players placing family crests in a tomb.
  • Victor offers help in the future, hinting at further investigations.
  • The narrator, now married with children, reflects on the game's events.

02:24:33

Tragic Wedding Incident Unleashes Dark Entity

  • The wedding in February 1876 has been canceled due to a tragic incident.
  • The body of the bride was found in the waters, leading to the sealing of her room.
  • Stones were moved, opening a dangerous crack into other worlds.
  • A dark place, inaccessible but harboring a powerful entity, poses a threat.
  • A valuable item card, the bride's veil, is recommended to be kept as an heirloom.
  • Ray-Ban spectacles are discovered and already heirloomed, belonging to the Whittmore family.
  • A new character, O'Brien, enters the scene, ready to explore the house.
  • Items like a Crossbow and a spirit's will offering for sanity are found and utilized.
  • Various characters, including Johnny Whittmore and Benedict Bootles, engage in exploration and interactions.
  • Events unfold, such as encountering a black hound, using weapons like a sickle, and drawing omens like the Apothecary Kit of Mercy.

02:35:38

"Haunted Mansion: Uncover Secrets, Face Demons"

  • The Coachman beckons for you to climb in the back and make a sanity roll.
  • Eleanor is followed by fog everywhere she goes.
  • After riding for a moment, you flee and place the next outside tile.
  • A woman in a civil war era dress beckons to you, and you fall into a trance, making a knowledge roll.
  • You convince the woman she's alive and walk with her, placing your figure in the entrance hall.
  • You draw an event card, encountering a rat that bites you, leading to a dice roll and moving your figure.
  • Moving to an unfinished room, you find an item called "Heather the feather" that can bury event cards.
  • You make a knowledge roll, gaining one knowledge point.
  • You find an omen called "The Chalice of Insanity" and "Hand Mirror of Vengeance," each with specific effects.
  • The haunt begins with the Wedding Veil of Demons, turning all players into traitors and introducing a new gameplay element with a crying boy named Jonah.

02:46:50

"Hide and Seek Game with Intriguing Events"

  • The speaker plans to teach the boy a game of hide and seek, reminiscing about playing it with their parents.
  • The game involves moving around the upper floor until discovering the top tile of the stack.
  • An event involving a secret passage and an item card is drawn during the game.
  • The speaker decides to pass the item to their son, named Clint, who has moved to the city.
  • Details about Clint's age, mannerisms, and his move to the city are shared.
  • The speaker takes damage and initiates a turn for another player, leading to a death in the game.
  • A wolf event occurs, resulting in a drastic change for the character.
  • Due to the character's condition, they are unable to play hide and seek and engage in a different game.
  • Various players take damage and engage in different activities, including exploring and playing show and tell.
  • The game continues with players exploring rooms, encountering events, and interacting with the boy named Jonah.

02:57:07

Eerie gameplay unfolds with dice and events.

  • The player on the left takes the next turn, which is the wife.
  • Two general damage is taken, one from knowledge and one from might.
  • The player moves three spaces and engages in a dice game.
  • The dice roll results in three general damage.
  • The wife is killed in the game, leading to healing a trait and choosing the next player.
  • The player takes one might damage and anticipates a Tick Tock event.
  • The player moves to the upper floor, triggering the Tick Tock event and suffering mental damage.
  • The player's turn ends with damage to knowledge and sanity.
  • The game progresses with various events and actions, including taking general damage and making decisions.
  • The game concludes with a haunting event, adding to the eerie atmosphere of the gameplay.

03:09:11

"Bleak Journal reveals secrets of infernal chalice"

  • Entry 192 in the Bleak Journal is referenced for guidance.
  • A significant event is described, involving a meteor shower under a full moon.
  • The mansion's owner is engulfed in fire but remains alive, hinting at a deeper evil awakening.
  • The traitor, identified as the holder of the deed, is revealed.
  • The heroes and traitor are directed to specific entries in their books.
  • Mysterious items connected to an infernal being are detailed.
  • The chalice is highlighted as a crucial item to guide the heroes.
  • Instructions for exploring other worlds and finding the chalice are provided.
  • Practical gameplay details, such as using the Helm and exploring corners of hell, are explained.
  • The summoning of an inhabitant, Martin the groundskeeper, is described, adding a new dynamic to the game.

03:20:28

Haunted house game with shifting alliances and consequences.

  • Characters are moving through a haunted house, encountering various rooms and obstacles.
  • Players consult a Helm to make decisions based on dice rolls.
  • Characters face judgment and consequences, such as taking damage.
  • Relationships between characters are shifting, with alliances forming and breaking.
  • Players navigate through different rooms with specific effects, like physical damage or healing opportunities.
  • Characters interact with ghosts and otherworldly elements, affecting their stats and actions.
  • Players use items like an Apothecary Kit of Mercy for beneficial effects.
  • Characters engage in combat with ghosts and other characters, using traits like might and knowledge.
  • Players explore the house, encountering events like spectral processions and curses.
  • The game involves strategic decisions, dice rolls, and interactions with various characters and items.

03:31:04

"Traitor or Die: Intrigue in the Mansion"

  • Ending turn in outside region makes player traitor or die, bury card
  • Moving groundskeeper first, cook stunned
  • Martin moves four, goes to basement
  • Tuppence attacks Sir Bootles
  • Combat with highest knowledge, Tuppence rolls eight dice
  • Tuppence marked by devil, traits set to critical
  • Player drops sanity to critical, becomes sanest
  • Player explores different areas, gains/loses sanity
  • Player resurrects marked player, traits back to critical
  • Combat with knowledge, player dies, resurrected again

03:41:57

Sibling rivalry escalates into epic card battle

  • The speaker expresses resentment towards their sibling for being favored by their parents and excelling in shot put.
  • They mention receiving more breast milk than their sibling, attributing their muscular build to it.
  • The speaker expresses a desire to fight their sibling for their share of breast milk.
  • A card game is introduced before a battle, with the card drawn signifying "Justice."
  • The battle commences with a countdown and playful banter among the participants.
  • One participant jokes about kissing a die, leading to confusion and laughter.
  • The battle involves rolling dice and determining outcomes based on the results.
  • The participants engage in strategic moves and interactions based on the game's rules.
  • The game concludes with a dramatic narrative involving a devil, heroes, and a portal to hell.
  • The story ends with the house collapsing, the participants disappearing, and the house being repurposed as a hospital.
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