What They Don't Tell You About The Astral Plane - D&D

MrRhexx2 minutes read

The astral plane is a mental realm where space and time are perceived but not real, serving as a unique place for individuals in-between locations, while the transformation system in "Grimm Hollow" allows characters to morph into different beings with new abilities and stat changes.

Insights

  • The astral plane is a mental realm devoid of physicality, where time passes differently and healing is only possible through magical means, posing unique challenges and limitations for travelers.
  • Conduits in the astral plane serve as pathways connecting different planes, allowing spells from gods to reach clerics and druids, while the lack of gravity and altered properties of liquids present distinct dangers and opportunities for exploration and survival.

Get key ideas from YouTube videos. It’s free

Recent questions

  • What is the astral plane?

    A mental realm devoid of space and time.

  • What is the transformation system in "Grimm Hollow"?

    Allows characters to morph into fae, elementals, or spectres.

  • How do conduits function in the astral plane?

    Connect prime and outer planes for spell pathways.

  • How does time function in the astral plane?

    Passes incredibly slowly, affecting aging and spells.

  • How does healing work in the astral plane?

    Requires magical healing; natural healing ineffective.

Related videos

Summary

00:00

"Astral Plane: Gateway to Hidden Realms"

  • The multiverse is where events occur, while the astral plane is a hidden background realm not meant for viewing or visiting, devoid of space or time.
  • The astral plane is distinct from the multiverse, serving as an in-between space where individuals go when not in any specific location.
  • An advertisement for "Grimm Hollow: The Player's Guide," a supplement for 5th edition adventures, introduces new subclasses, backgrounds, spells, and a transformation system for characters.
  • The transformation system in "Grimm Hollow" allows characters to morph into fae, elementals, or spectres, progressing through stages with new abilities and stat changes.
  • The astral plane, as described in 2nd edition, is a mental realm where concepts like space and time are perceived but not actual reality.
  • The astral plane is not a physical place but a mental realm, where matter is translated into mental energy to exist.
  • Conduits in the astral plane are connections between the prime and outer planes, serving as pathways for spells from gods to reach clerics and druids.
  • Conduits are invisible in the prime world, forming naturally and connecting different planes, but they have a limited lifespan and can be one-way paths.
  • The astral plane lacks gravity, requiring mental movement, with intelligence determining the distance one can travel, replacing the importance of strength and dexterity.
  • Time in the astral plane passes incredibly slowly, with a thousand years there equating to one day in the real world, affecting aging, hunger, and thirst differently than in the physical realm.

14:38

Healing, Time, and Liquids in the Astral

  • Natural healing is ineffective in the astral plane; wounds do not close, leading to continuous bleeding without fatal consequences but causing discomfort and pain.
  • Magical healing is the only effective method of healing in the astral plane; short and long rests do not aid in recovery or spell recuperation.
  • Time functions differently in the astral plane, affecting spell recovery, potion durations, and aging; spells with time durations work as intended, while potions last indefinitely.
  • Combining potions in the astral plane is dangerous and discouraged due to unpredictable consequences; liquids like potions become viscous and behave differently due to the lack of gravity.
  • Liquids in the astral plane tend to cover surfaces they touch, posing risks like drowning if they cover the nose and mouth; applying oils is simplified as they naturally spread over the body.
  • Liquids meant to cause damage, like acid or holy water, are more potent in the astral plane as they cover the entire body's outer layer.
  • Heat and cold are not conducted effectively in the astral plane; poisons and diseases are rendered ineffective due to the altered flow of time.
  • Interdimensional spaces do not exist in the astral plane, preventing the creation of planes or extra dimensions; magic items may not function as intended, and certain spells are ineffective in this realm.
Channel avatarChannel avatarChannel avatarChannel avatarChannel avatar

Try it yourself — It’s free.