What They Don't Tell You About Celestial Archons - D&D

MrRhexx2 minutes read

The Outer Planes are home to evil monsters seeking destruction, while souls devoted to good gods reside in the Upper Planes like Mount Celestia, which is a place of self-improvement and hard work. Archons, distinct celestial beings with specific roles, evolve through stages like Trumpet Archons on Mount Celestia and can become Thrown Archons governing cities, with only seven Tome Archons overseeing each layer of Celestia.

Insights

  • Mount Celestia is a complex realm with seven layers of lawful goodness where souls devoted to good gods reside, evolving into archons through different stages of perfection, each with specific roles and appearances.
  • Trumpet archons, tasked with safely transporting souls back to the mortal realm, are forbidden from intervening in any situation they witness, as engaging in combat or delivering messages can lead to their evolution into unique celestial beings like asimones or agathons.

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Recent questions

  • What are the Outer Planes?

    Realms of evil monsters and good gods.

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Summary

00:00

"Dragon Harvesting and Crafting in Mount Celestia"

  • The Outer Planes, including the Nine Hells and the Abyss, are filled with evil monsters seeking destruction.
  • Souls devoted to good gods reside in the Upper Planes, like the Seven Heavens of Mount Celestia.
  • Mount Celestia consists of seven layers of lawful goodness, home to well-known gods and dragons.
  • A PDF on dragon hordes is promoted, offering details on dragon harvesting, rituals, and magic items.
  • Dragon blood is highlighted for its potent abilities, with rituals involving various dragon parts.
  • Dragon leather crafting, magic items, and dragon golems are detailed in the PDF.
  • Subclasses like a dragon warlock patron and a barbarian subclass focusing on crafting hide armor are introduced.
  • Mount Celestia is described as a place of self-improvement and hard work, not relaxation.
  • Souls devoted to gods on Mount Celestia become archons, evolving through different forms to reach perfection.
  • Archons, distinct from angels, progress through stages like Lantern Archons, Hound Archons, Warden Archons, Sword Archons, and Trumpet Archons, with each having specific roles and appearances.

13:21

"Trumpet Archons: Guardians of Celestial Realms"

  • A trumpet archon's task is to safely transport souls back to the mortal realm, protected from potential threats, with the occasional assistance of divas.
  • Trumpet archons are forbidden from intervening in any situation they witness, including healing, to avoid punishment.
  • Engaging in combat or delivering messages can lead trumpet archons to evolve into asimones or agathons, unique celestial beings.
  • Thrown archons, the final stage of archon evolution, govern towns and cities in Mount Celestia, overseeing other archons.
  • Thrown archons are massive beings, standing at 12 feet tall and weighing over 700 pounds, adorned in golden armor and wielding spiritual weapons.
  • Mount Celestia comprises 196 provinces ruled by throne archons, with each city having its own ruler.
  • Only seven tome archons can exist, with each overseeing a layer of Celestia, possessing power comparable to demon lords or devil princes.
  • The seven celestial paragons, known as the Celestial Hebdomad, include Brachiel, Domiel, Erythel, Pistes Sophia, Raziel, Sealteal, and Safkiel.
  • Each celestial paragon has a unique role and domain within Mount Celestia, with Safkiel being the most enigmatic and powerful.
  • Player characters transformed into archons gain unique abilities, spells, and the freedom to explore the planes, although climbing the mountain is the ultimate goal.
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