The Ultimate Staring Contest

Smosh Games79 minutes read

A group prepares for a live show in New York City, discusses a cringeworthy moment, and engages in a variety of challenges and games focusing on humor and camaraderie. The participants struggle to maintain composure in staring contests, sound effect challenges, scream imitations, and creative acting exercises, ultimately highlighting the importance of lighthearted interactions with friends.

Insights

  • Participants engage in intense staring contests with strict rules, striving to avoid blinking, talking, or smiling to win the challenge.
  • The group transitions from staring contests to focusing on sound effects, attempting to make each other laugh with various noises, including a fart sound, leading to moments of laughter and amusement.
  • Creative games involving acting out scenarios, making sounds, and one-word storytelling are introduced, emphasizing the importance of simple, fun interactions with friends and the joy derived from shared experiences.

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Recent questions

  • What is the purpose of a staring contest?

    Staring contests are a fun and challenging game where participants try to maintain eye contact without blinking. The ultimate goal is to avoid breaking into laughter or smiling, testing one's composure and concentration. Participants often employ strategies like entering a dark mental place or envisioning odd scenarios to resist the urge to laugh. The contests create a light-hearted atmosphere filled with jokes and banter, showcasing camaraderie among the participants. Despite the intense and challenging nature of staring contests, they are enjoyed for the shared experience and the opportunity to test one's ability to maintain composure.

  • How do participants in a staring contest avoid laughter?

    Participants in a staring contest employ various tactics to resist laughter and maintain a serious expression. Strategies include focusing on intrusive thoughts, imagining bizarre situations, or entering a dark mental place to prevent laughter. The contests involve strict rules like no blinking, talking, or smiling, challenging participants to control their reactions and emotions. Despite the difficulty of the challenge, participants share their experiences and tactics, emphasizing the mix of concentration, humor, and camaraderie that defines the contest.

  • What is the purpose of a sound effects game?

    A sound effects game is a challenge where participants take turns making each other laugh with various sound effects. The game evolves into a competition where points are earned for successfully eliciting laughter from others. Participants must avoid playing copyrighted music and smiling during the challenge, focusing on creating humorous moments through sound effects. Despite efforts to control the soundboard and maintain composure, laughter often ensues, adding humor and camaraderie to the game.

  • How do participants engage in creative acting exercises?

    Participants engage in creative acting exercises by embodying different characters in absurd and humorous scenarios. The exercises involve role-playing situations like a woman holding in a fart during a lecture or a truck driver at home, leading to comedic interactions and scenarios. The group explores various scenarios, including a professional news delivery with the twist of not knowing if the lens cap is on or off, adding humor and creativity to the acting exercises. The participants enjoy the opportunity to showcase their creativity and comedic skills in a lighthearted setting.

  • What is the objective of the one-word storytelling game?

    The one-word storytelling game is a challenge where participants take turns telling a story one word at a time, aiming to create a cohesive and humorous narrative. The game escalates with each participant adding a word to the story, resulting in unexpected and comedic outcomes. The objective is to entertain and challenge each other through creative storytelling, emphasizing quick thinking and improvisation. The winner of the game is promised fast food as a reward, adding stakes and excitement to the storytelling challenge. The participants enjoy the game for its simplicity and the opportunity to engage in fun interactions with friends.

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Summary

00:00

Smosh Games Plans Live Show Banter

  • The group is preparing for a live show in New York City on a Thursday.
  • They discuss a cringeworthy moment from a recent Smosh Games episode involving Angela.
  • Angela gave everyone the "ick" by an awkward gesture with a bullet prop.
  • They joke about the awkward moment and its impact on the team.
  • The group plans to play a game without traditional game boards.
  • They banter about various topics, including "Love Is Blind" and "Kung Fu Panda 4."
  • The conversation shifts to the movie "Dune 2" and Javier Bardem's role.
  • They discuss the potential ban of TikTok and its impact on entertainment.
  • The group plans a staring contest for the live stream, with specific rules like no blinking or talking.
  • They joke about their common catchphrases and how they evolve over time.

10:41

Intense staring contests test participants' composure.

  • The competition involves staring contests with specific rules and challenges.
  • Participants must avoid blinking, talking, or smiling during the contests.
  • The ultimate goal is to not break into laughter or smile.
  • The contests are intense and challenging, with participants struggling to maintain composure.
  • Strategies like entering a dark mental place or envisioning odd scenarios are employed to avoid laughter.
  • Specific individuals are highlighted for their ability to resist laughter or their unique approaches.
  • The atmosphere is light-hearted, with jokes and banter exchanged throughout the contests.
  • Participants share their experiences and tactics, including focusing on intrusive thoughts or imagining bizarre situations.
  • The contests involve a mix of concentration, humor, and camaraderie among the participants.
  • Despite the challenges, the participants enjoy the competition and the shared experience.

19:59

"Intense challenges and strict rules proposed"

  • Cold shower recommended for a participant.
  • Mention of a meme involving intense tension.
  • Attempt to maintain a serious expression.
  • Discussion of a meme involving tension.
  • Proposal for a group challenge to avoid breaking.
  • Singing challenge initiated.
  • Specific rule to avoid looking at a particular person.
  • Proposal for a sound effects game.
  • Mention of a staring contest with strict rules.
  • Discussion of a potential sound effects game.

29:12

"Sound effects challenge leads to laughter"

  • Participants attempt not to move their bodies or smile, transitioning into a "try not to laugh" challenge.
  • The challenge intensifies as they focus on not blinking, leading to laughter.
  • A sound effect causes laughter, with participants admitting to finding it dumb.
  • Despite efforts, laughter ensues, with one participant admitting to being unable to resist any sound effect.
  • The challenge shifts to focusing on sound effects only, with participants taking turns to make each other laugh.
  • Laughter erupts as various sound effects, including a fart noise, fail to keep participants from laughing.
  • Participants struggle to control the soundboard, inadvertently playing music and causing amusement.
  • The challenge evolves into a game where points are earned for making others laugh with sound effects.
  • The group establishes rules against playing copyrighted music and smiling during the challenge.
  • Anecdotes and jokes are shared among participants, adding humor to the challenge.

38:45

Recreating "Dune" scream leads to laughter

  • The group watches "Dune" and decides to recreate the scream from the movie.
  • They struggle to pause the movie to accurately reproduce the scream.
  • Attempts are made by various members to imitate the "Dune" scream.
  • The group engages in a competition to see who can best replicate the scream.
  • Different individuals take turns trying to mimic the scream, with varying success.
  • The group humorously struggles to imitate the scream, leading to laughter and banter.
  • They introduce a game where they must make each other laugh with one-word responses.
  • The game evolves into a challenge where they must say words without laughing.
  • The challenge escalates to making sounds instead of words, leading to more laughter.
  • They consider trying a new challenge involving only motions or gestures.

50:29

"Creative Acting Games Spark Comedic Interactions"

  • Chanse imitates a fart with reverb, leading to disgust from others.
  • Attempt to make someone laugh in motion fails due to not staying in the shot.
  • Participants engage in a sound game, imitating various sounds, including farts.
  • A staring contest ensues, with challenges to not blink, leading to comedic interactions.
  • Creative game involves embodying characters without being them, leading to humorous scenarios.
  • Participants act out scenarios like a woman holding in a fart during a lecture and a truck driver at home.
  • Professional news delivery scenario with the twist of not knowing if the lens cap is on or off.
  • Humorous role-playing continues with scenarios like a mother whose son falls into a gorilla enclosure.
  • Participants engage in creative acting exercises, embodying different characters in absurd situations.
  • The session ends with comedic interactions and praise for the participants' performances.

01:00:09

Game of Whispered Information and Laughter

  • Angela and others engage in a game involving sharing new information and reacting to it positively.
  • The game involves whispering new information to someone and observing their reaction.
  • Angela is placed in a scenario where she is a wardrobe stylist with a missing model before a show.
  • Additional information is provided, indicating the missing model may have encountered alligators in Central Park.
  • The group humorously discusses the model-eating alligators in Central Park.
  • The game continues with the challenge of maintaining composure while receiving unexpected new information.
  • A staring contest is suggested as a new activity, but technical difficulties arise with camera angles.
  • The group transitions to reading chat messages and attempting to maintain composure.
  • The game evolves into a movement-based challenge with participants trying to make each other laugh.
  • The group humorously reacts to the movements and challenges, leading to moments of laughter and surprise.

01:11:35

"Laughter Game: Simple Fun with Friends"

  • Participants are playing a game where they take turns and try to make each other laugh.
  • The game involves making movements or gestures to elicit a reaction.
  • Stakes are suggested to add excitement to the game.
  • Participants engage in various movements and actions to entertain and challenge each other.
  • A mirror staring game is introduced where participants must stare intensely without breaking.
  • The game escalates with one-word storytelling, leading to humorous outcomes.
  • The winner of the game is promised fast food as a reward.
  • The game continues with more rounds of one-word storytelling, resulting in comedic interactions.
  • The participants reflect on the experience, emphasizing the value of simple, fun interactions with friends.
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