He Got The Worst Skill And Became The Strongest Player

Aniplot95 minutes read

Earth, a gamer, levels up in a virtual reality game by enhancing combat skills, crafting items, and defeating foes, earning titles, powerful techniques, and recognition from fairies. Despite challenges and threats, Earth's unique playstyle and strategic approach lead to various adventures, alliances, and accomplishments in the game world.

Insights

  • Earth, a seemingly unremarkable character in a virtual reality game, strategically chooses underpowered skills to avoid drawing attention, showcasing the importance of subtlety and strategy in navigating challenging environments.
  • Through Earth's journey of crafting, combat, and strategic planning, he demonstrates the power of innovation and adaptability in overcoming obstacles and emerging victorious in battles, highlighting the significance of continuous skill development and exploration.
  • Earth's interactions with various characters, including the Fairy Queen and developers, not only elevate his status in the game but also underscore the value of forming alliances, maintaining privacy, and leveraging unique strengths to navigate complex social dynamics and challenges within the virtual world.

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Recent questions

  • What skills did Earth choose in the game?

    Earth chose underpowered skills like medicine, kick, bow, and sneak to avoid scrutiny from serious gamers.

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Summary

00:00

"Virtual gamer Earth rises unexpectedly powerful"

  • Earth, a 30-year-old loser, chose weak skills in a virtual reality game, becoming unexpectedly powerful.
  • Despite having a job, Earth found solace in the game, feeling young and capable.
  • Earth named his character Earth, keeping a low profile to avoid attention.
  • He selected underpowered skills like medicine, kick, bow, and sneak to avoid scrutiny from serious gamers.
  • Earth entered a game called One More Free Life Online, attracting attention due to his archery skills.
  • Earth struggled with archery but excelled in kicking and wind spells, finding his strength.
  • Earth learned to appraise items, craft healing potions, and identify dangerous herbs.
  • Earth's cooking skills improved, attracting demand for his dishes and raising his cooking level.
  • Earth crafted a bow, upgraded his armor, and faced a bully in a challenging fight, emerging victorious.
  • Earth joined a team to defeat a wild bear, showcasing his long-distance vision and strategic skills in battle.

13:05

Earth's Fairy Ball Adventure and Crafting Upgrades

  • Earth is a player in a game called the Fairy Ball, where he acquires new skills and items for crafting, aided by fairies in his adventures.
  • Earth is cautious about leveling up, as penalties from dying can hinder his progress.
  • To avoid penalties, Earth becomes a blacksmith and creates an iron arrowhead to pierce tough ant skin, using regular iron for piercing and super pure iron for smashing.
  • Earth enhances his combat abilities by adding short spikes to his boots and a blade to solve issues with enemies reflecting damage and kicking restrictions.
  • Earth's innovative boots provide him with 12 attack points and two extra defense, proving useful in combat.
  • Earth encounters mean individuals who mock his boots, but he confidently asserts their dual functionality as both boots and weapons, leaving the mockers feeling inadequate.
  • Earth upgrades his archery skills, choosing the hunting bow specialization over short and long bows due to its balanced range and power.
  • Crafting a unique bow named the Xbow with 32 attack points, Earth bids farewell to his old bow, excited to test his new weapon in combat.
  • Earth embarks on a revenge mission against ants, utilizing his new combat skills and equipment to defeat them and collect their corpses for crafting armor.
  • Earth's journey leads him to a fairy ritual, where despite a failed attempt, a friendly fairy enhances his skills, motivating him to explore new combat strategies and skills.

26:20

Earth's Journey: Trust, Battles, and Victory

  • Earth logs out to establish a friendly relationship with his wolf, feeding it a delicious meal and gaining its trust.
  • Silver, a mysterious figure, approaches Earth and warns him about Glad, a former party member targeting players with fairy contracts.
  • Glad, expelled from the party for arrogance, challenges players to PVP duels with his new Darkness Fox fairy.
  • Earth decides to level up by fighting monsters and collecting materials, focusing on creating protective cloaks.
  • Earth evolves his skills, including a new Sliding Charge kick, and improves his understanding of the game's UI.
  • Earth encounters explosive ore, creating oils for combat, including the powerful Hell Mine Oil and Enhanced Oil.
  • Earth enters the Fairy PVP event, witnessing the intense battles and the absorption of defeated fairies' life particles.
  • The final tournament sees the old man facing Glad, with Glad emerging victorious and his wolf evolving into a fox girl.
  • The fox girl reveals the fairy world's prophecy and the process of selecting a new ruler through battles with players.
  • Earth defeats the fairy in a strategic duel, utilizing his bow skills and tactical use of oils and poisons to emerge victorious.

39:46

Earth's Combo Skills Lead to Fame

  • Earth mistakenly displays his combo skills to a large audience, leading to future requests for enhanced oil and battle challenges.
  • The fairy appears, conceding defeat and rewarding Earth with a broken fairy contract Crystal and the Ring of the fairy King.
  • The Crystal already contains five lights, with two more added by the fairy, who reconstructs the Crystal and the ring.
  • Equipping the ring grants Earth various benefits, including increased attack, defense, and Mana recovery, along with the ability to summon an illusion of the fairy queen.
  • Earth receives a new title, "the one who even Charmed the fairy queen," signifying potential future trouble.
  • Players start learning Earth's skills, making archery more popular in the game.
  • Earth upgrades his equipment, crafting a stronger bow and bladed shoes with detachable fangs and improved attack points.
  • He enhances his cooking efficiency by making multiple dishes simultaneously, with the fairy queen explaining the Prism Nova spell's mechanics.
  • Earth declines an invitation to join Apollo's Guild, focusing on his food stall in the city.
  • He joins a group of off-brand Power Rangers in a challenging dungeon, showcasing his strength and strategic prowess to reach the fifth floor.

53:07

"Earth conquers dungeon, gains Night Sword"

  • Earth checks the dungeon timer and finds it stopped with 2 milliseconds left, leading him to heal with potions.
  • Earth believes the system sees him as the first to reach the last dungeon floor, despite his confusion.
  • Andre, a knight from the Empire, meets Earth after an arduous journey through the dungeon.
  • Andre recounts his failed mission, transformation into a skeleton knight, and the dungeon's empty last room.
  • Earth learns Andre destroyed the room to prevent others from facing his fate.
  • Andre requests Earth to end his curse and free him, leading to a battle between them.
  • Earth defeats Andre, who commends him and entrusts his sword to Earth before disappearing.
  • An announcement praises Earth's dungeon clearing and introduces a new weapon, the Night Sword.
  • Developers discuss AI advancements related to Earth, hinting at future secret boss events.
  • Earth joins a group for a dungeon run, encountering a new member, Eliza, who challenges him.

01:06:49

Earth's Unique Strength and Fairy Gifts

  • Earth considers focusing on physical attacks to become stronger but values his ability to make people happy with food.
  • Black is pleased that Earth is not Respecing into fighting like others, appreciating his unique strength.
  • Earth is impressed by a Crafter's new armor set, which boosts his defense and provides bonus stats.
  • The Crafter offers to buy Earth's old armor, but Earth feels attached to it and decides to keep it.
  • The Fairy Queen reveals that Earth cannot make a contract with a fairy due to overwhelming love from the fairy population.
  • The Fairy Queen gifts Earth two powerful techniques, Seven Falling Stars and Sacrifice Bow, to compensate for the lack of a fairy contract.
  • Earth worries about sacrificing his weapon for the Sacrifice Bow technique, which the Fairy Queen advises him to keep secret.
  • Earth learns about a VR helmet campaign offering free access for 15 days, coinciding with the Fairy Kingdom patch release.
  • Earth declines joining a Guild to maintain his privacy, especially regarding the Queen and her sister.
  • Earth's popularity and interactions with the Fairy Queen lead to a grand reception in the Fairy Kingdom, where he is welcomed with a parade and fireworks.

01:19:54

Fairy Queen's Determination: Earth's Adventure Begins

  • The Fairy Queen receives a report about Dog Face from the Southern Fortress exploiting a human Adventurer, leading to her anger and determination to stop this behavior.
  • Earth, the human Adventurer, finds himself in the South City with his bear companion and explores the city's music culture sponsored by the Fairy Kingdom.
  • Earth, tired from his exploration, is recommended an inn by the bear where the owner, along with the Wild Hair Zeton, welcomes him.
  • Earth discovers the Fairy Queen under his blanket in the inn, refusing to let him go, leading to a comical situation with the inn owner and the bear.
  • The Fairy Queen's Dragon sister appears, revealing the punishment of Dog Face and her private army for their actions, much to Earth's surprise.
  • Earth, along with the bear and the inn owner, embarks on a mission to find Karen's missing daughter, Mina, who was poisoned by someone controlling goblins.
  • Earth and the bear successfully rescue Mina from the goblins, with Earth's strategic planning and the bear's strength playing crucial roles.
  • Earth encounters a human antagonist, leading to a confrontation where Earth emphasizes cooperation between humans and fairies but is prepared to side with the fairies if necessary.
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