Firearms Expert Reacts to Helldivers 2's Guns PART 2

GameSpot18 minutes read

Jonathan Ferguson from the Royal Armories Museum in the UK discusses iconic weapons from Hell Divers, including a limited-functionality Hammer, a bulky Magnum Space Revolver, and a machine gun with unique features inspired by modern assault guns. The episode highlights futuristic elements like adjustable fusing, one-handed reloads, slide-racking, thumbhole stocks, and knuckle bow trigger guards seen in the game's weapons, with the introduction of a visually distinctive Quake lightning gun and mechanically impractical mortar Sentry adding a sci-fi touch and cool concept to weaponry design.

Insights

  • The episode delves into the intricate design details of various weapons from Hell Divers, highlighting unique features like switchable rates of fire and toggle lock mechanisms that draw inspiration from real-world firearms.
  • Futuristic weaponry in the game incorporates innovative elements such as adjustable fusing of rounds and modern design features like thumbhole stocks, emphasizing a blend of functionality and aesthetics to enhance gameplay and visual appeal.

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Recent questions

  • What is Jonathan Ferguson's role at the Royal Armories Museum?

    Keeper of firearms and artillery

  • What is the focus of the episode regarding weapons from Hell Divers?

    Quake Lightning Gun

  • What is unique about the Magnum Space Revolver's design?

    Bulky and artistically futuristic

  • What design elements are present in futuristic weaponry?

    Thumbhole stocks, knuckle bow trigger guards

  • What is the significance of adjustable fusing of rounds in combat scenarios?

    Varied impact and tactical advantage

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Summary

00:00

"Iconic Weapons from Hell Divers Revealed"

  • Jonathan Ferguson is the keeper of firearms and artillery at the Royal Armories Museum in the UK.
  • The museum houses a collection of iconic weapons from history.
  • The episode focuses on weapons from Hell Divers, including a Quake Lightning Gun.
  • The Hammer in discussion seems to have limited functionality.
  • A Magnum Space Revolver is bulky and artistically designed for a futuristic look.
  • A machine gun in the game has a unique right-hand feed and ejection system.
  • The machine gun's design is inspired by current assault machine guns, with a stylized appearance.
  • Some machine guns have switchable rates of fire, like the Browning Automatic Rifle.
  • A weapon resembling the US Pederson rifle has a toggle lock mechanism for loading.
  • The SR9 weapon is Australian-designed, heavy, and shoulder-fired with a unique loading mechanism.

15:08

"Advanced Weaponry Design and Functionality"

  • Adjustable fusing of rounds, exemplified by the ill-fated XM25, allows for choosing when a round explodes, offering varied impact in combat scenarios.
  • Design elements in futuristic weaponry, like thumbhole stocks and knuckle bow trigger guards, reflect a unique design language, with one-handed reloads and slide-racking showcasing modern tactical behavior.
  • The introduction of a Quake lightning gun in the game, visually distinctive with electrode prongs, adds a sci-fi touch, while the mortar Sentry, though mechanically impractical, showcases a visually appealing and cool concept in weaponry design.
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