Firearms Expert Reacts to Ghost Recon Breakpoint's Guns

GameSpot2 minutes read

A firearms and artillery expert analyzes weapons in "Ghost Recon Breakpoint," discussing design flaws, upgrades, and realism in the game's representation of firearms from the SA80 to the Maxim 9 and MG121. The game's attention to detail on weapon features, design, and historical context adds depth to the gameplay experience, though some inaccuracies, such as the lack of belt movement in LMGS, detract from overall firearm realism.

Insights

  • The SA80 L86A2 in Tom Clancy's Ghost Recon Breakpoint is critiqued for its heavy recoil and historical accuracy issues due to design flaws, showcasing the importance of realistic weapon portrayal in gaming.
  • The game accurately represents the innovative Vector firearm, emphasizing its recoil mitigation and high rate of fire, highlighting the significance of showcasing cutting-edge weapons used by police and security forces globally.

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Recent questions

  • What is the SA80 model in Ghost Recon Breakpoint?

    Upgraded to A2 standard with visible polymer aging.

  • What is the unique feature of the rail under the SUSAT sight?

    It has a NATO standard design and attaches to the upper receiver.

  • What is the Maxim 9 pistol praised for?

    Its futuristic design and potential military applications.

  • What is the FRF2 sniper rifle known for?

    Its unique design philosophy and traditional elements.

  • What is the primary use of the Vector firearm?

    It is primarily used by police and security forces worldwide.

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Summary

00:00

"Ghost Recon Breakpoint Weapons Analysis"

  • Jonathan Ferguson, firearms and artillery keeper at the Royal Armories Museum in the UK, discusses weapons from Tom Clancy's Ghost Recon Breakpoint.
  • The SA80, specifically the L86A2, is analyzed, noting its heavy recoil and historical issues with accuracy due to design flaws.
  • The SA80 model in the game is detailed, with upgrades to A2 standard and polymer aging visible on the pistol grip and rear grip.
  • The rail under the SUSAT sight is discussed, highlighting its unique NATO standard design and attachment to the upper receiver.
  • The absence of a bipod on the SA80 in the game is noted, with clarification on the complexity of removing the bipod in reality.
  • The Maxim 9, a futuristic-looking pistol with a modular suppressor, is praised for its design and potential military applications.
  • The Silver Stake Tactical rifle in the game is based on the Magpul Masada, a design anticipating future trends but not widely adopted.
  • The wear and tear feature on weapons in the game is commended for adding authenticity to the gameplay experience.
  • The FRF2 sniper rifle, a modernized French army standard, is discussed for its unique design philosophy and traditional elements.
  • The ability to shoot from the left shoulder in the game is highlighted as a tactical advantage, enhancing gameplay dynamics around cover usage.

16:03

Firearms in "Breakpoint" showcase innovation and accuracy.

  • The game accurately represents the Vector firearm, showcasing its recoil mitigation and high rate of fire on two-round bursts.
  • The Vector firearm is known for its innovation in firearms and is primarily used by police and security forces worldwide.
  • The MG121, based on the MG4, is a 7.62 NATO general-purpose machine gun developed by HK.
  • Modern machine guns are often developed from previous models, with companies staying flexible on caliber choices.
  • LMGS in the game "Breakpoint" do not realistically depict belt movement, which is a basic feature missing in the game's firearm accuracy.
  • The Valmet rifle, featured in a Terminator crossover event in "Breakpoint," is a nod to pop culture but lacks aesthetic appeal.
  • The M14 plasma weapon in the game, inspired by Terminator, combines current and future technology, aiming to be effective against T800s.
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