Duplicity | Critical Role | Campaign 2, Episode 55

Critical Role2 minutes read

Critical Role features voice actors playing Dungeons & Dragons and provides updates on various related events, characters, and battles. The group faces challenges in Asarius, City of Beasts, including hunting an empire spy and investigating a growing demonic force, culminating in a chaotic battle with demons and a strategic defeat of a demonic creature.

Insights

  • Critical Role features voice actors playing Dungeons & Dragons, combining storytelling and gaming elements.
  • D&D Beyond seeks to hire a senior product manager and two product designers, offering diverse job listings beyond traditional roles.
  • The Mighty Nein's current quest in Asarius involves seeking Nott's husband, investigating demonic forces, and navigating complex moral decisions.
  • The group encounters mysterious runes in the city, leading to discussions on Abyssal glyphs and potential interplanar gateways.
  • Combat encounters against demonic creatures showcase strategic gameplay, character dynamics, and the risk of friendly fire.
  • Critical Role's narrative unfolds with surprises, character growth, and intense battles, keeping viewers engaged and emotionally invested.
  • Post-combat reflections, character interactions, and strategic decisions highlight the group's resilience, teamwork, and evolving story arcs.

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Recent questions

  • What is Critical Role?

    Critical Role is a show where voice actors play Dungeons & Dragons. The show features a group of talented voice actors engaging in epic storytelling and role-playing adventures within the world of D&D.

  • What job listings are available at D&D Beyond?

    D&D Beyond is looking to hire a senior product manager and two product designers. Additionally, job listings include positions for a writer, dice management specialist, seamstress, and image consultant.

  • What special limited release cover design is available until March 24th?

    Deven Rue and Crystal Sully have a special limited release cover design available until March 24th. This unique design offers fans a chance to own a collectible item related to their favorite RPG notebooks.

  • When is the Gen Con live show and when are tickets on sale?

    The Gen Con live show is scheduled for August 2nd, with tickets going on sale on March 19th and 20th. Fans of Critical Role can purchase tickets to attend this exciting live event.

  • What is the Kickstarter for an animated series aiming to achieve?

    The Kickstarter for an animated series has over 53,000 backers and aims to reach 7.5 million for more episodes and a special one-shot. This crowdfunding campaign seeks to bring more content to fans of the animated series through community support and funding.

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Summary

00:00

"Critical Role D&D Job Listings Kickstarter"

  • Critical Role is a show where voice actors play Dungeons & Dragons.
  • D&D Beyond is a sponsor looking to hire a senior product manager and two product designers.
  • Job listings include a writer, dice management specialist, seamstress, and image consultant.
  • The Rook and the Raven offers high-quality RPG notebooks and will be at Emerald City Comic Con and C2E2.
  • Deven Rue and Crystal Sully have a special limited release cover design available until March 24th.
  • Gen Con live show is on August 2nd, with tickets on sale March 19th and 20th.
  • A Kickstarter for an animated series has over 53,000 backers and aims to reach 7.5 million for more episodes and a special one-shot.
  • The Menagerie Coast map is available in the store, designed by Deven Rue, and is also in the UK shop.
  • The Mighty Nein are in Asarius, City of Beasts, seeking Nott's husband, and have acquired moorbounder mounts.
  • Lady Zethriss Olios has given them two options to make money in the city.

13:47

Hunting Empire Spy, Confronting Demonic Force

  • The task at hand involves hunting down an empire spy and investigating a growing demonic force in the city.
  • A monetary reward or favor with the Bright Queen awaits those who can find and eliminate the source of the demonic influence.
  • The search leads towards the northern center of the city, where a bugbear with strange dreams is encountered.
  • Spectral demonic entities are discovered harassing the bugbear, leading to a confrontation and pursuit towards a well in the city.
  • A collapsed portion of the well reveals a tunnel, prompting the group to descend and explore further.
  • Nott, invisible, scouts ahead while the group follows in a tight tunnel, encountering mineral build-up and stalactites.
  • Nott hears growling ahead and discovers three creatures sharpening their claws, prompting a surprise attack.
  • Jester's Sacred Flame fails to hit the creature, prompting a warning about their dodgy nature.
  • Caleb holds a Fire Bolt spell, ready to attack once a creature becomes visible.
  • Beau rushes forward to engage the creature on the ground, delivering a powerful kick and dealing nine damage.

26:02

"Players battle creatures, facing fear and guilt."

  • Matt announces nine points of damage dealt.
  • Travis, Marisha, and Laura groan in response to the exertion.
  • Laura imagines the sound of impact as Marisha groans.
  • Marisha's foot hits the creature's chest, causing it to slam into the ceiling and fall back down, visibly hurt.
  • Travis comments on the creatures possibly being cute.
  • Marisha compares the situation to a Gremlins scenario, landing another hit.
  • The creature is killed, leading to expressions of sadness and guilt from the players.
  • Marisha moves forward, using Patient Defense to prepare for an assault.
  • The creatures growl and attack, causing Marisha to be frightened.
  • Nott, Fjord, and Yasha take actions to engage with the creatures, with Nott running ahead and Fjord dashing to catch up.

37:05

Group encounters creature, Nott scouts ahead.

  • Marisha expresses her lack of desire for children and continues moving forward.
  • The group encounters a creature in a tunnel area, causing a bit of crowding.
  • Yasha attempts to attack the creature, but it disappears.
  • Fjord blindly charges down the hallway, firing Eldritch Blasts.
  • Caduceus casts Resistance on Yasha and moves forward.
  • Nott continues forward, reaching the mouth of a chamber.
  • Yasha mistakenly attacks Fjord, thinking he killed Nott.
  • Jester collects pieces of the creature in her bag and moves down the hallway.
  • Caleb uses Fire Bolt to dry out the creature's remains.
  • The group loses sight of Nott, who continues scouting ahead in the cavern.

49:17

Mysterious Abyssal Runes on Walls Explored

  • Investigation or perception can be used to check the walls for different information.
  • The scratching on the walls resembles a scratching post with a pattern of grooves.
  • The scratches are about a foot apart with an implicit design.
  • The glyphs on the wall are Abyssal anchor glyphs for larger gates between planes.
  • The glyphs are not completed but are the groundwork for a larger doorway.
  • Yasha can read Abyssal, confirming the nature of the runes.
  • Detect Magic reveals no magical aura from the runes.
  • The runes are destroyed using various methods to prevent completion.
  • Charcoal rubbings are taken of the glyphs for further study.
  • Nott explores a pool of water in a dead-end chamber, calling for Caleb's assistance.

01:01:47

Reconnecting through letters and spells.

  • A letter was written to someone from the past in hopes of reconnecting.
  • Discussion about waiting for others and the ability to send messages.
  • Whispers and personal revelations shared in a moment of perceived safety.
  • A decision to gather everyone together and move forward.
  • A sudden attack with a Fireball spell, causing significant damage to the group.
  • Initiative rolls made after the surprise attack.
  • A charm spell affecting a character, leading to potential danger.
  • Actions taken by characters in response to the attack and charm.
  • Spells cast and jokes attempted to influence the situation.
  • Movement and positioning of characters in the ongoing conflict.

01:13:12

"Friendship tested as chaos erupts"

  • Different effects work in different ways.
  • Caleb expresses his fantasies of killing his friends after waiting for four years.
  • Laura mentions Caleb's high wisdom and intelligence stats.
  • Travis suggests knocking Caleb out due to his low jaw save.
  • Laura attempts to cast Blindness/Deafness on Caleb to hinder his spellcasting.
  • Caleb questions Laura's attack on him, leading to a discussion on spell components.
  • Laura casts Deafness on Caleb, who successfully resists the spell.
  • Caleb realizes his friends are trying to kill him, leading to a defensive response.
  • Caleb creates a wall of fire, damaging his friends and causing chaos in the chamber.
  • Fjord uses Control Water to blast Caleb into the wall of fire, resulting in damage to Caleb.

01:23:54

"Push-up Challenge Sparks Concern and Reactions"

  • Liam suggests doing 200 push-ups a day.
  • Taliesin expresses concern about the push-up challenge.
  • Laura reacts negatively to the push-up suggestion.
  • Matt describes a scene where water rushes past Caleb as he holds onto a stone.
  • Marisha mentions Caleb's previous deaths.
  • Matt instructs Beau and Yasha to make strength saving throws against a wave.
  • Travis describes the water going through a wall.
  • Matt narrates the effects of the water on the wall and the floor.
  • Fjord fails a strength check and gets pushed back.
  • Nott moves to heal Caleb and hides stealthily.

01:35:48

"Battle unfolds as group fights winged creatures"

  • Yasha takes nine points of damage, reduced to four, and eight points of piercing damage, also reduced to four, and needs to make two constitution saving throws.
  • Yasha takes six additional points of poison damage and is poisoned by the claws of the quasits.
  • Fjord attempts to perceive a winged creature but fails to see it.
  • Jester moves away from the fire and casts Cure Wounds on herself, healing 20 points.
  • Caleb drops the flames and casts Haste on Beauregard before moving towards Fjord.
  • Caduceus turns invisible, casts Beacon of Hope, and hides behind a stalactite.
  • Fjord uses Eldritch Blast to attack two creatures, dealing six and six points of damage respectively.
  • A winged creature flies away as combat ends temporarily.
  • Yasha attacks and defeats two creatures with slashing damage.
  • Beauregard rushes ahead with her hasted speed, followed by the rest of the group taking actions before moving forward.

01:47:18

Group faces demonic creature in battle.

  • Yasha has been poisoned and stays back with Caduceus due to feeling unwell.
  • Nott casts invisibility on himself and moves closer to Yasha.
  • Jester runs around the corner to get closer to the action.
  • Fjord also moves around the corner to join the group.
  • A demonic creature emerges, described as having a bull-like snout and wings.
  • The group is surprised by the appearance of the demonic creature.
  • The group discusses using Fireball spells, but doubts their effectiveness.
  • The group speculates on the creature's identity, with theories about its resistance to fire.
  • The group prepares for battle as the demonic creature interacts with another being.
  • The text transitions to a break, mentioning a giveaway and upcoming projects related to Critical Role.

01:59:57

"Critical Role Twitch Prime Benefits and Giveaways"

  • Subscribe to Critical Role using Twitch Prime for benefits.
  • Gift subscriptions to others on Twitch.
  • King_Wataba wins the Wyrmwood giveaway.
  • Initiative is rolled for a secondary combat.
  • Jester casts Banishment on a giant creature but fails.
  • Succubus tries to charm Fjord but fails.
  • Incubus holds its action.
  • Giant creature attacks Fjord and Jester with lightning claws.
  • Caleb casts Acid Arrow on the giant creature.
  • Caduceus uses Lesser Restoration on Yasha to remove poison.

02:25:10

Battle with Succubus and Incubus Escalates

  • Beauregard attempts to attack the succubus but fails due to a low roll.
  • The succubus is still wounded from previous battles and is being repeatedly slammed into a stone wall by Beauregard.
  • Beauregard uses Flurry of Blows to deal damage to the succubus.
  • The succubus is visibly hurt by the attacks.
  • Fjord uses Thunder Step to teleport 90 feet away from the battle, dealing thunder damage to an enemy.
  • Yasha gets charmed by the incubus and dashes towards Beauregard.
  • Nott attacks and kills the succubus with a bolt, then attacks another enemy.
  • Jester successfully dispels a rift, trapping enemies inside with the group.
  • Jester taunts the pit fiend before running away.
  • The incubus turns ethereal and flies away, while the larger entity is unable to reach Jester.

02:37:15

"Battle Against Creature: Lightning, Fire, and Stuns"

  • The creature launches a javelin of lightning energy towards Jester and Caduceus, prompting them to make a dexterity saving throw.
  • Both Jester and Caduceus succeed in their saving throws, taking half of the 14 points of lightning damage dealt.
  • Jester retaliates by casting Hellish Rebuke, inflicting cold damage on the creature.
  • Caduceus, after being hit, successfully maintains concentration on the spell Beacon of Hope.
  • Caleb fires three bolts of fire at the creature, with one hitting and dealing damage despite the creature's resistance.
  • Beauregard charges at the creature, attempting to strike it with an elbow and following up with additional attacks, eventually stunning the creature.
  • Beauregard's subsequent Flurry of Blows attacks do not all hit, but one manages to damage the creature.
  • Fjord moves further into the tunnel and prepares two Eldritch Blasts to attack the creature.
  • Yasha moves closer to the creature, positioning herself for an attack.
  • The battle continues with various characters taking strategic actions against the creature.

02:48:52

Combat against ethereal incubus intensifies.

  • Travis confirms that there is no save against an action.
  • Matt clarifies that the creature will only act if damaged.
  • Beauregard positions herself between the creature and Beau, using a bonus action to rage.
  • The rage is maintained throughout Beauregard's turn.
  • Nott follows Yasha and spots the ethereal incubus.
  • Nott moves closer to the creature and attacks it, dealing 21 points of damage.
  • Jester casts Guiding Bolt at the creature, dealing 20 points of radiant damage.
  • Caleb attempts to hit the creature with a fire bolt but misses.
  • Caduceus casts Sacred Flame on the creature, dealing 19 points of radiant damage.
  • Beauregard attacks the creature multiple times, stunning it briefly but ultimately failing to land a significant blow.

02:59:42

"Intense Battle: Yasha, Caleb, and Allies"

  • Yasha attacks Caleb recklessly, hitting him twice.
  • Caleb shields himself, increasing his AC to 19.
  • Yasha's second attack hits Caleb, dealing 20 points of slashing damage.
  • Nott shoots Yasha, dealing 20 points of piercing damage.
  • Jester attempts to dispel magic on Yasha, but it fails.
  • Caleb gets hit twice by a creature, falling unconscious.
  • Caduceus heals Caleb with Healing Word and damages the creature with Sacred Flame.
  • Beauregard is stunned but recovers by the end of her turn.
  • Fjord takes his held action, attacking the creature.
  • Caleb fails a death saving throw, and Caduceus moves away from the creature.

03:10:41

"Gameplay rules, missed shots, and saving throws"

  • Travis and Matt discuss rules for gameplay, including advantage and disadvantage.
  • Travis attempts to hit a target but misses due to cover.
  • Travis casts Hexblade's Curse on a bull demon.
  • Travis attacks Yasha and the demon with Eldritch Blast.
  • Yasha fails a saving throw against Travis' spell.
  • Yasha attacks Caleb, knocking him unconscious.
  • Nott runs to Caleb and gives him a healing potion.
  • Jester's attacks are ineffective against the demon.
  • The demon attacks Jester, dealing significant damage.
  • Caleb succeeds in a death saving throw.

03:22:52

Critical Hits and Tough Decisions

  • Travis rolls a 16, prompting Marisha to question why
  • Taliesin mentions that 16 is significant
  • Travis reveals he rolled a natural 19 and a natural 17
  • Matt explains that the remaining incubus's will is too strong for a spell to affect it
  • Caduceus expresses concern about what to do next
  • Caduceus realizes he can't cast Resistance on Yasha as it's an action
  • Caduceus struggles to decide on his next move, running out of time
  • Beau asks if she can reach a target, then attacks with a natural 20
  • Beau deals damage with her attacks, showing emotion in her actions
  • Fjord uses Hexblade's Curse and Eldritch Blast, hitting once for 9 points of damage

03:33:50

"Critical Hits and Misses in Battle"

  • Matt misses with a swing past someone's head, targeting Beauregard in a flanking position.
  • Taliesin reacts with surprise to a natural one roll.
  • Jester considers moving but worries about an attack of opportunity.
  • Yasha's reaction is discussed, and she still has a reaction available.
  • Jester takes damage from a lightning attack and uses Shield to block the next strike.
  • The creature steps back, provoking an attack of opportunity from Jester.
  • Caleb fails a death save, and Caduceus is stabilized.
  • Beauregard elbows Yasha, dealing damage and attempting to break the charm.
  • Yasha breaks free from the charm and attacks the demon recklessly.
  • Fjord's Eldritch blasts miss their target.

03:44:20

Players defeat creature with reckless attacks.

  • Matt instructs the players to continue attacking recklessly.
  • Travis rolls a 20, hitting the creature.
  • Marisha sings "Everything is awesome" as they attack.
  • The creature is severely wounded by the players' attacks.
  • Nott deals 25 points of damage to the creature.
  • Nott moves away from the group towards the water.
  • Jester's Guiding Bolt misses the target.
  • Caleb stabilizes and casts Slow on the creature.
  • Beauregard delivers the final blow by ripping out the creature's heart.
  • The creature falls into the water, steaming from the demon blood.

03:55:53

Intense battle leads to miraculous revival.

  • The demonic heart, the size of a basketball, is no longer pumping and is held in the hand.
  • The group is still in combat, with turns being taken and actions being executed.
  • Fjord successfully makes a death saving throw.
  • Yasha moves to prevent the creature from flying overhead and uses Healing Hands on Fjord.
  • Nott hides, prepares to shoot with an explosive arrow, and attacks the creature, killing it.
  • Jester uses Spiritual Weapon and Guiding Bolt to damage the creature.
  • The creature attacks Caduceus, causing him to lose two death saving throws.
  • Jester uses Revivify with a diamond to bring Caduceus back to life.
  • Caduceus is revived with one hit point and recounts a strange dream involving the Wildmother.
  • Jester shares her vision of the Wildmother watching over Caduceus with him.

04:07:14

Rest and Revelation: Abyssal Anchor Discovery

  • Travis suggests everyone needs rest, prompting Taliesin to ask if the ordeal is over.
  • Matt describes a vision seen in darkness, including fields, ice-covered lands, a fiery forge, and historical glimpses.
  • Taliesin initiates a Prayer of Healing for the group, providing 15 points to each member.
  • Investigation checks reveal platinum on the incubus, leather sheets with unknown language on the succubus, and lightning-infused gloves on a demon.
  • The group decides to rest, estimating it to be close to dawn.
  • Taliesin and Travis discover an abyssal anchor, a device used to tear barriers between realms, prompting caution in handling it.
  • Taliesin attempts to deactivate the abyssal anchor but is unsure how, leading to a decision to place it in the bag of holding for the night.
  • The group plans to show the abyssal anchor as proof to Lady Oreos and decides to rest before doing so.

04:19:21

"Sealing Rifts, Punching Ghosts: Dimensional Dangers"

  • Putting a dimensional rift into another dimensional rift results in the world ending.
  • Placing a device in a bag of holding while it's on could lead to tears opening to the Abyss within the pocket plane over time.
  • Creatures could access the bag of holding and remove its contents if tears to the Abyss are opened.
  • Attuning to giant gloves allows the wearer to punch ghosts and deal lightning damage from a distance of 20 feet.
  • The group decides to seal the room, sleep in a protective dome, and store the device in a lead box before resting for the night.
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