Where The Red Fearne Glows | Critical Role | Campaign 3, Episode 94

Critical Role2 minutes read

Voice actors play Dungeons & Dragons on Critical Role sponsored by Roll & Play Press featuring the book "One-Shot Wonders," with humorous characters and adventures, leading to event announcements and live show details. The group faces challenges, builds alliances, reveals secrets, and prepares for the next phase of their mission, setting the stage for future confrontations and plot developments.

Insights

  • **Critical Role** is a show where voice actors play Dungeons & Dragons, sponsored by Roll & Play Press promoting their book "One-Shot Wonders" for GMs to reduce prep time.
  • Characters in a customized adventure, "On Shaky Ground," include Saucy Queefs, Air Bud, Beaver Carl, and Kevin Hedgehog, with a humorous twist.
  • **Beacon**, a new membership service, offers live event pre-sales and exclusive series, with the first Bells Hells live show announced.
  • **Fearne** experiences a mysterious nighttime adventure, encountering a sugar glider-like creature, adding intrigue and mystery to the group's rest.
  • **Ashley** hesitates to embrace her power, facing a dark version of herself in a mirror, revealing vulnerabilities and internal struggles.
  • **Orym** and **Fearne** engage in combat against shadow versions, strategizing and supporting each other amidst challenges and exhaustion.
  • **Keyleth** embarks on a diplomatic mission across Exandria, fostering unity and communication for a strategic advantage.
  • **Essek Thelyss** and **Astrid Becke** reveal themselves as allies against Ludinus Da'leth, setting the stage for a crucial conversation, ending on a cliffhanger.

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Recent questions

  • What is Critical Role?

    A show where voice actors play Dungeons & Dragons.

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Summary

00:00

"Voice actors play D&D in humorous adventure"

  • Critical Role is a show where voice actors play Dungeons & Dragons.
  • Roll & Play Press sponsors the episode, promoting their book "One-Shot Wonders" with quick adventures for GMs.
  • The book includes battle maps and prompts to reduce DM prep time.
  • The players customize a one-shot adventure called "On Shaky Ground" with humorous inputs.
  • Characters in the adventure include Saucy Queefs, Air Bud, Beaver Carl, and Kevin Hedgehog.
  • The adventure involves a saucy Air Bud causing tremors in a town, with Beaver Carl and Kevin Hedgehog playing key roles.
  • The book "One-Shot Wonders" is available on rollandplaypress.com.
  • Quest's End Whiskey sponsors the episode with Sandkheg's Hide, inspired by Vox Machina campaign episode 65.
  • Fans can sign up for a virtual tasting with the creators of Sandkheg's Hide.
  • Beacon, a new membership service, is launched, offering perks like live event pre-sales and exclusive series.

08:27

"Bells Hells Live Show at Greek Theater"

  • Travis announces the first Bells Hells live show at the Greek Theater in Los Angeles on June 15th, featuring episode 98 of Critical Role with Robbie Daymond and Brennan Lee Mulligan as the master of ceremony.
  • Pre-sale for Beacon members starts on May 20th at 10:00am Pacific, requiring a paid membership by May 16th at 11:59:59pm Pacific to access the pre-sale code.
  • General ticket sales for the live show begin on May 21st at 10:00am Pacific, with a livestream available on Twitch and YouTube on June 20th for those unable to attend in person.
  • Detailed information and updates can be found at critrole.com/events.
  • Laura introduces the Bells Hells shirt designed by Adriann Helton, available in various sizes.
  • Marisha announces the availability of session zero video and Crafting a Mystery interview with Liam O'Brien on Twitch and YouTube.
  • Tickets for the immersive Candela live show experience on May 25th at the United Theater on Broadway in Los Angeles are still available.
  • Daggerheart 1.4 beta version is launched with playtest materials, based on feedback, accessible at daggerheart.com/play, with a detailed change log on the website.
  • The Bells Hells group returns to Exandria after a mission to the red Moon of Ill-Omen, facing challenges and losses, reuniting with Dorian Storm and processing their experiences.
  • The group decides to rest for the night, feeling exhausted and sore, planning to discuss their findings and next steps in the morning.

19:23

Rest and companionship bring peace and comfort.

  • The group discusses the importance of rest and companionship during a difficult time.
  • Taliesin and Ashley share a vulnerable moment, expressing a desire for comfort and connection.
  • Ashley and Taliesin decide to hold each other for comfort and support.
  • The group settles down for the night in a large tent, sharing beds and cots.
  • Fearne experiences a lucid dream-like state and encounters a sugar glider-like creature.
  • Fearne follows the creature outside the tent, unnoticed by her sleeping friends.
  • Fearne follows the creature through a small hole in the wall, leading outside the fort.
  • The group eventually falls asleep, finding much-needed rest.
  • Fearne's nighttime adventure adds a touch of mystery and intrigue to the group's evening.
  • The group's night ends with a sense of peace and relief as they finally rest.

30:54

Ashley's Wild Shape mishap leads to revelation.

  • Ashley realizes she doesn't have more Wild Shapes.
  • Laura urges Ashley to zip up her dress.
  • Matt informs the group they've taken a short rest.
  • Ashley decides to Wild Shape into a cockatiel with a peach plume.
  • Ashley describes her transformation into a cockatiel and her interactions with the group.
  • Fearne, as a cockatiel, follows a sugar glider outside the fortress.
  • Orym successfully leaps onto the fortress wall.
  • Fearne follows the sugar glider to a mysterious figure, revealed to be Sorrowlord Zathuda.
  • Fearne reverts to her normal form and converses with Zathuda.
  • Zathuda hints at Fearne's hidden potential and their familial connection.

44:36

Power struggles and dark reflections emerge.

  • Matt expresses a desire to teach Ashley about their power and bloodline.
  • Ashley hesitates due to her loyalty to her friends but jokes about receiving Matt's mount.
  • Matt offers Ashley the chance to hunt and break creatures together, emphasizing the exhilaration of power.
  • Ashley is intrigued but hesitant to leave her friends, questioning Matt's alliance with Ludinus.
  • Ashley insight checks Matt, revealing his changing priorities and underestimated power plays.
  • Matt presents a black iron mirror to Ashley, hinting at facing her demons before breaking through.
  • Ashley casts Scorching Rays at the mirror, releasing a dark version of herself.
  • Multiple shadow Fearnes emerge from the mirror, laughing in unison.
  • Orym sends a message to Dorian for help, causing chaos as the group prepares to face the shadow Fearnes.
  • The group realizes they haven't completed a long rest, leading to confusion and preparation for the impending threat.

55:30

Group Rest, Fearne's Extra Shape, Wall Disappearance

  • Laura rolls for everyone, with encouragement from the group.
  • The group takes a full rest, except for Fearne and Orym who missed it.
  • Fearne and Orym are not at full rest, but Fearne gains an extra Wild Shape from a short rest.
  • Robbie wakes Chetney to track Fearne and Orym.
  • Travis uses his wolf nose to track Fearne's scent to a wall where it disappears.
  • The group climbs the wall using various methods, including a ladder created by Taliesin.
  • Fearne initiates combat by casting Earthbind on a shadow version of herself.
  • Orym takes initiative, running out to protect Fearne and increase her AC.
  • Orym slides under Fearne's legs, providing her with an additional four AC.
  • Fearne's turn begins after Orym's actions.

01:03:31

Fearne's Flight Hindered, Clones Attack Earthbind

  • Earthbind spell cast on main Fearne, reducing flying speed to zero.
  • Concentration on spell prevents Fearne from flying.
  • Fearne's mirror image attacks Fearne, inflicting cold and psychic damage.
  • Fearne uses reaction to resist cold damage, reducing it.
  • Fearne is swarmed by multiple Fearne clones, taking cold damage.
  • Orym uses Bait and Switch to boost Fearne's AC.
  • Orym attacks one of the Fearne clones, dealing damage.
  • Orym continues attacking, inflicting damage on the clone.
  • Orym uses Action Surge to deal more damage to the clone.
  • Fearne's situation intensifies as the combat round progresses.

01:12:06

"Battle with Shadows: Fearne's Transformation"

  • Attacked with 24 to hit and dealt 10 points of damage on one target.
  • Each hit carved into the target, revealing a reflection of light within the wound.
  • The mirror shattered on the ground, leaving broken shards in an iron frame.
  • Fearne activated the Spark of Rau'shan, adding two points of exhaustion.
  • Fearne transformed into an elemental form and summoned Mister to attack.
  • Fearne was attacked by shadow Fearnes, taking fire and cold damage.
  • Fearne lost her voice due to an attack and failed a constitution saving throw.
  • Fearne was swarmed by shadow Fearnes, taking multiple hits and fire damage.
  • Orym attacked a shadow Fearne, dealing damage and forcing it to use Slippery Dash.
  • Orym used Second Wind as a bonus action to regain HP.

01:20:42

Fearne's Explosive Battle and Exhaustion Consequences

  • Liam rolls 16 total, using hit dice for a short rest, holding ground to protect Fearne.
  • Fearne is prompted about having a ripcord, leading to a discussion about escaping.
  • Mister takes shots at main Fearne, dealing six points of fire damage.
  • Fearne deactivates the Spark of... ability, causing an explosion within 20 feet, dealing damage to enemies.
  • Fearne reverts back to her form, causing two shadow fragments to shatter.
  • Fearne takes two points of exhaustion, bringing her total to four, affecting her abilities.
  • Fearne's turn ends, and she faces consequences of exhaustion, halving her hit point maximum and causing disadvantages.
  • An enemy fails to lift off due to an Earthbind spell, attempting to leap onto a platform.
  • The enemy barely makes it onto the platform, prompting the use of putty for visualization.
  • Another enemy moves to a different location on the battlefield.

01:28:05

Void Darts and Fire: Fearne's Battle

  • Two void dart strikes are aimed at the characters, causing psychic damage.
  • The attacks are made with dark black purple energy, resulting in a 22 and 20 to hit.
  • Fearne is hit by a void dart, taking six points of psychic damage and falling unconscious.
  • Fearne can teleport to an unoccupied space within five feet of the target if hit by a void dart.
  • Fearne is hit again, resulting in two death saving throws.
  • Orym administers a healing potion to Fearne, bringing her back to consciousness with 17 hit points.
  • Fearne uses Scorching Ray at the main enemy, dealing fire damage and defeating them.
  • Mister, Fearne's companion, uses Flaming Seed to attack the last standing enemy.
  • Mister's attack deals nine points of fire damage to the enemy.
  • Fearne successfully defeats the enemies with her companions' help and her own abilities.

01:36:48

"Struggles, pistol, dragon: Fearne's chaotic adventure"

  • Laura struggles to read while panicking.
  • Difficulty in finding items is mentioned.
  • Mister's pistol shoots flaming excrement.
  • Shadow Fearne takes a hit but remains standing.
  • Shadow Fearne vanishes at the end of the turn.
  • Gloamglut, a fey dragon, changes color to blend in.
  • Sorrowlord Athion Zathuda appears on Gloamglut.
  • Zathuda speaks to Fearne about her potential.
  • Gloamglut attacks the fortress, causing panic.
  • Fearne and Orym return to their friends, looking rough.

01:48:21

"Soldiers encamped, skyships arrive, mysterious figure discussed"

  • Soldiers are currently encamped at a fortress, with more on the way.
  • Skyships and magically transported individuals are arriving slowly to build up forces for defense and offense.
  • A character named Calloway was flying over the city and mentioned on the moon.
  • The group discusses a mysterious figure who wants to recruit Fearne and is making a play for themselves.
  • Ludinus Da'leth is mentioned as someone not aligned with certain individuals.
  • The group discusses the fractured state of their enemies and how it weakens them.
  • The group plans to fill in Dorian on details about the Ruby Vanguard and Ludinus Da'leth.
  • A break is taken as the group prepares for the next phase of their mission.
  • A crowdfunding campaign for the Map Library, a collection of battle maps for D&D, is promoted.
  • An advertisement for the "Candela Obscura Core Rulebook," a tabletop roleplaying game of investigative horror, is presented.

02:04:56

"Group discusses cosmic threshold and future plans"

  • The narrator introduces Beacon, a cosmic threshold, amidst distorted speech and gnashing sounds.
  • The characters discuss a new episode of Candela, adding a light-hearted moment.
  • Matt describes the setting in Hellcatch, mentioning a glowing beam and a red moon.
  • The group discusses the shattered mirror and decides to leave the area due to safety concerns.
  • They plan to inform others about their findings and discuss future plans with the Tempest and Evoroa.
  • The group considers visiting Imahara Joe regarding FCG and fragments from the moon.
  • They debate whether to stay or leave the current location, feeling uncertain about their next steps.
  • The group enters a meeting with Keyleth, Tofor Brotoras, and Qi Mandozi, discussing recent events and the Sorrowlord.
  • Ashley reveals her father's identity as a member of the Ruby Vanguard, surprising the group.
  • The group shares information about the vessels and the plan to awaken Predathos, expressing a sense of urgency and uncertainty.

02:20:01

Allies unite against dark magic and threats.

  • Half the group planned a massive detonation to collapse infrastructure, while the other half conducted an infiltration mission to retrieve Evoroa.
  • Evoroa shared information about their culture and experiences, expressing eagerness to collaborate for a siege on Ruidus.
  • Allies are being gathered from across Exandria, with a focus on establishing communication and unity for a strategic advantage.
  • Challenges include magical bindings undone during the solstice, releasing dark magics and evils to distract and divide.
  • The group inspects advanced Arcanum-era machinery, possibly linked to Ludinus and Aeor, emphasizing the urgency of their mission.
  • Plans are made to gather information from Aeor, potentially stopping Ludinus and preventing the awakening of Predathos.
  • Despite risks, the group is tasked with confronting Ludinus, extracting information cautiously, and ensuring their safety.
  • Tensions rise as the group questions their role and value, demanding recognition for their sacrifices and knowledge.
  • Apologies are offered for underestimating the group's experiences and challenges, acknowledging their importance and value.
  • The group reflects on past encounters with Ludinus, highlighting the dangers they faced and the need for caution in future confrontations.

02:37:37

"Group faces challenges, plans infiltration and assault"

  • Ludinus is revealed to be the source of a snowstorm.
  • Challenges faced by individuals on Exandria are discussed.
  • The group is given the option to walk away from the challenges.
  • The group expresses their determination to settle scores and help.
  • The group emphasizes their unique abilities and necessity.
  • Tofor laughs at a joke, showing a softer side.
  • Plans are made for a simultaneous assault on multiple points.
  • The group discusses successful infiltration and sabotage missions.
  • Archivist Seth Domade arrives to offer help and knowledge.
  • Plans are made to interrogate a Cerberus Assembly member for information.

02:50:40

"Predathos Experiment Sparks Group's Research Mission"

  • Predathos is described as very large, with the possibility of entering vessels.
  • Keyleth is seen taking notes feverishly, but gets distracted by a globe.
  • The group discusses the potential of Predathos entering vessels, including multiple vessels or a Hallowed Cage.
  • Keyleth mentions finding fetuses in jars, hinting at bioengineering experiments.
  • The group decides to use telekinetic Mage Hand to move the fetuses to a table, causing one to twitch.
  • The group plans to extract information from the experiments for further research.
  • The group is advised to gather their supplies before heading to Eiselcross, with a stop in Zadash for resupply.
  • The group requests 10,000 gold pieces from the war chest for supplies.
  • Dorian quickly gathers supplies from tents, with assistance from others.
  • Tofor creates a hole in the ground to dispose of decomposing bodies, with a terrible stench emerging.

02:59:28

Bag of Holding: Video Game Inventory Magic

  • Bag of holding functions like a video game inventory, keeping items separate
  • Bag of colding keeps items fresh, while bag of holding causes decay
  • Items in bag of holding do not infect each other
  • Keeping limbs in bag of holding prevents decay
  • Behemoth finger and calf are kept as items
  • Fearne receives help from Keyleth, reducing exhaustion by two points
  • Fearne is left with one point of exhaustion after Keyleth's help
  • Keyleth embarks on a mission across Exandria as a diplomat
  • Orym and Keyleth share a moment of understanding and trust
  • The Mythtaker, Qi Mandozi, bids farewell and advises to stay alive

03:10:17

"Group transported by spell to Zadash"

  • Matt detects a person who has been traveling for a while, smelling of sweat and leather.
  • Matt gathers the group and performs a spell to transport them to a different location using a sigil that forms a map.
  • The group finds themselves in a new street, amazed by the spell's effect.
  • Laura's mother, Liliana Temult, is revealed to have a powerful ability to stop time.
  • Matt is unfamiliar with Laura's mother but acknowledges her power.
  • Laura mentions her mother works under Ludinus, hinting at her mother's training.
  • Matt shares that Ludinus has been broadcasting across Exandria for weeks.
  • The group arrives in Zadash, noticing damage and a tense atmosphere in the city.
  • Seth leads the group through the city, avoiding attention and utilizing invisibility spells.
  • The group successfully evades detection by guards in Zadash using stealth and invisibility.

03:21:28

Stealthy group navigates city with caution.

  • Taliesin and Laura discuss not needing to mind meld, just needing to roll.
  • Travis considers using the Monocle of True Essence while invisible but decides against it to maintain invisibility.
  • The guard steps in and walks past the group, barely noticing them.
  • Ashley's character accidentally lets out a fart, causing some commotion.
  • The group successfully sneaks past the guards at the gate with a group stealth check.
  • They enter the Tri-Spires area and follow Seth through the city.
  • Seth instructs the group to act confidently and not draw attention.
  • They arrive at Chastity's Nook, a shop filled with various scents and adult literature.
  • Seth mentions a friend named Bren, causing tension in the room.
  • Travis uses Blood Curse of Binding on Erma, attempting to restrain her.

03:33:19

"Battle against powerful enemies ends in suspense"

  • The Blood Curse fails to strike the young girl as she stands up, deflecting the magic off her chest.
  • Laura casts Command with a wisdom save of 19, successfully affecting the girl.
  • Taliesin grapples the girl against the wall using a hammer and an athletics check.
  • Marisha counterspells the girl's attempt to cast a spell, preventing her from teleporting away.
  • Robbie casts Forcecage with ruby dust, but the girl counterspells it with a 5th-level slot.
  • Liam attempts to use Grasping Vine to stop the girl from casting, but she succeeds in countering it.
  • Laura uses Telekinesis to restrain the girl, succeeding in holding her in place.
  • Seth reveals himself as Essek Thelyss, an ally to the Exandrian Concord and enemy to Ludinus Da'leth.
  • Astrid Becke, Archmage of Civil Influence of the Dwendalian Empire, reveals herself as Trent Ikithon's usurper.
  • Essek and Astrid prepare to have a conversation, ending the episode with a cliffhanger.

03:43:10

Excitement for D&D game continues in Chastity's

  • The group discusses their D&D game, planning to continue the interrogation in Chastity's Nook next time, mentioning the use of Forcecage which didn't work but will in the future, expressing excitement and gratitude for the game and viewers, ending with anticipation for the next session on Thursday.
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