Agreements | Critical Role | Campaign 2, Episode 61

Critical Role149 minutes read

Critical Role is a show where voice actors play Dungeons & Dragons, and the group embarks on a quest in Xhorhas. They encounter various challenges, engage in negotiations, and eventually receive a generous offer of a house in the Firmaments from Shadowhand Essek Thelyss.

Insights

  • Critical Role features voice actors playing Dungeons & Dragons, with D&D Beyond as a sponsor for game accuracy.
  • Sam Riegel addresses inaccurate statements made about him, while Liam and Ashley face humorous criticism for their gameplay and personal traits.
  • D&D Beyond hosts a charity livestream for Jasper's Game Day on May 9th, showcasing Idle Champions, a D&D character strategy game.
  • The Mighty Nein are on a quest in Xhorhas to handle demonic incursions, with Yasha connecting with the Stormlord in her dreams.
  • Laura casts Scrying for the first time, observing a figure in blue robes reading "The King That Crawls," linked to a betrayer god.
  • The group secures a broken blade and a ring from the Marble Tomes Conservatory after negotiations, planning future tasks and establishing trust.

Get key ideas from YouTube videos. It’s free

Recent questions

  • What is Critical Role?

    Critical Role is a show where voice actors play Dungeons & Dragons.

Related videos

Summary

00:00

"Critical Role: D&D Beyond Charity Livestream"

  • Critical Role is a show where voice actors play Dungeons & Dragons.
  • D&D Beyond is a sponsor that helps with game accuracy and stats.
  • Sam Riegel addresses inaccurate statements made about him by other players.
  • Liam and Ashley are humorously criticized for their gameplay and personal traits.
  • D&D Beyond is hosting a charity livestream for Jasper's Game Day on May 9th.
  • Idle Champions is a strategy video game featuring D&D characters.
  • The Mighty Nein are on a quest in Xhorhas to deal with demonic incursions.
  • Yasha connects with the Stormlord in her dreams during a stormy night.
  • The group wakes up in the Braan after a battle and Yasha's nighttime adventure.
  • Jester and Beau discuss using a spell to track down the owner of a fabric swatch.

14:49

Laura seeks Traveler's guidance, scrys mysterious figure.

  • Laura plans to seek guidance from the Traveler to figure something out.
  • Marisha offers Laura an item to take with her.
  • Laura rubs the item on her face before sitting down to prepare her spells, choosing Scrying.
  • Travis feels better after resting and is ready to travel.
  • The group discusses escorting Soorna back to the mines and ensuring the evacuation.
  • They mention finding a letter or picture belonging to a person named Durmand.
  • Caduceus suggests retrieving a dead individual's skull by the end of the night.
  • Laura casts Scrying for the first time, using a blue fabric and crystals for the spell.
  • She successfully scrys on a figure in a dark den, wearing blue robes and reading a book titled "The King That Crawls."
  • The figure seems composed but skittish, and Laura observes him for the duration of the spell.

27:26

"The Betrayer God: Worm of Misery"

  • The betrayer god during the Calamity was described as a large bulbous worm-like creature with a human face and multiple arms.
  • The group discusses the possibility of the worm being one of the three Titans.
  • The imagery of the worm included a toothy mouth, scaled folds, and a tongue with three eyes at the tip.
  • The worm is associated with torture and misery.
  • The location mentioned is the Overcrow, to meet in 13 days.
  • Grissen is a day of the week, and the meeting is scheduled for 13 days later at the Overcrow.
  • The group discusses the possibility of becoming disciples of Jester's god, the Traveler.
  • Different gods are prayed to based on specific needs, but becoming a proper disciple tends to be singular.
  • Yasha shares her backstory of leaving her tribe after marrying the wrong person and facing punishment.
  • Yasha considers seeking revenge but agrees to wait 13 days to follow a clue about the Overcrow.

41:49

Mysterious Man with Zemnian Accent and Stone

  • Laura describes a man with a Zemnian accent who had beautiful blond hair, clean-shaven, and cared about his appearance.
  • The man's robes do not seem familiar to anyone, and a history check is made but fails to identify him.
  • The man appeared to be in his late 20s and was seen speaking into a smooth stone, similar to a transmuter stone.
  • The group discusses the stone's purpose for communication and decides not to speak into it due to past events.
  • Laura transforms herself to look like the man and imitates his actions, including dancing.
  • The group leaves the area and finds their moorbounders, who were hunting spiders, and they continue their journey.
  • They return to the Deepriver Mine, where the stone giants remove their makeshift armor and show respect to the group before leaving.
  • The Landspeaker offers a heartfelt message to Caduceus, praising his instincts and companionship.
  • The stone giants depart towards their home, leaving the mine and steelworks empty for the group.
  • The group jokes about stealing everything in the mine but ultimately decides to return it and continue their journey.

54:34

Deception and Chaos in Tent City

  • Scrap was used to create makeshift scale mail armor.
  • Cantrips were used to damage armor and create a scene of a fight.
  • Windows and doors were broken to add chaos to the scene.
  • The group decided to return to the tent city and deceive the foreman.
  • Disguises were used to act out a letter and create a performance.
  • The foreman was embarrassed and paid the group to stop the performance.
  • The tent city began to disband and return to work.
  • The group left the tent city and headed back to town.
  • Disguises were removed as they rode moorbounders back to town.
  • The group approached the ruins of the Ghostlands as night fell.

01:07:02

Night journey through Ghostlands to Rosohna reunion.

  • The journey continues for six more hours into the night.
  • They pass through the Ghostlands during the day, imagining its former lively state.
  • Shapes shift in the mist, hinting at haunting occurrences even during the day.
  • They encounter the Aurora Watch and proceed towards the Corona of Rosohna.
  • Arriving in the city in the early morning hours, finding it sparser but still active due to an enchantment.
  • They reach Dim's Inn, where Gaben offers to care for their moorbounders.
  • Nott reunites with her husband Yeza, who has been hiding in the room.
  • Yeza shares his experience of hiding and staying safe.
  • The group discusses their next steps, including research, bounty collection, and alliances.
  • Caduceus performs a Speak with Dead ritual on a goblin corpse, learning about a human placing a device in the bone pit 17 days ago.

01:21:20

Destiny, Gods, and Family: A Revelation

  • The group returns to the inn to dry off and escape the cold weather.
  • Marisha asks Caduceus about being special due to gods' interest or unique abilities.
  • Caduceus explains his family's typical abilities and belief in destiny.
  • Marisha questions following a god due to external influence.
  • Caduceus emphasizes free will in destiny and the importance of personal choice.
  • Jester uses Sending to contact The Gentleman and her mother.
  • The Gentleman responds with tired acknowledgment and work updates.
  • Jester's mother expresses love and pride, mentioning the Gold Chain Mercenaries.
  • Caduceus communed with the Wildmother, seeking guidance on the Overcrow and city expansion.
  • Fjord experiences a disturbing dream involving drowning and a mysterious eye.

01:39:19

Stealthy Escape in Darkness

  • Character is alone in bed, holding a sword, confused in the darkness.
  • Character decides to gather shoes and basic armaments quietly and exit the room.
  • Character makes a stealth check and grabs belongings, stumbling into a chair.
  • Fjord steps out of the chamber, causing a noise.
  • Fjord notices three low-burning oil lanterns in the hallway.
  • Fjord examines the falchion under the lantern, finding it unchanged.
  • Fjord conjures eldritch energy in his hand, but nothing happens.
  • Fjord heads out into the street, finding an alley with puddles.
  • Fjord tries to use Mask of Many Faces to look like Caduceus but fails.
  • Fjord returns to his room, tries to sleep, and eventually falls asleep after calming down.

01:53:43

"Black Magic, Orc Scientist, and Gameplay Frustration"

  • Ashley mentions being sent by Tet'nus Terry to tell a tale in a personal hell where time never stops.
  • Tet'nus Terry is known for his involvement in the great species war, fighting alongside Ashley.
  • Bast'Alar, a cat warlock, was a pet union with a human owner who delved into black magic after being abandoned.
  • Ashley describes black magic as the worst kind, capable of extreme effects like drying up cow teats and turning bullets blue.
  • Black magic was outlawed after the war of the gods, a significant event in history.
  • Ashley expresses frustration at humans' lack of historical knowledge, calling them out for their ignorance.
  • Travis and Brian engage in gameplay, struggling with puzzles and losing points.
  • Jerry, a production assistant, interferes with the gameplay, causing frustration and interruptions.
  • Fjord hides a sword under a mattress and instructs the inn staff not to enter their room.
  • The group plans to visit an orc scientist named Waccoh, debating who should accompany them based on race and expertise.

02:16:29

"Group Negotiates Items, Meets Professor Waccoh"

  • The items available for selection include 8,600 GP worth of gems, 2,500 dollars worth of gem dust, a staff of withering, a cloak that can frighten attackers, and a ring of evasion.
  • The staff of withering is suggested for Caduceus, the ring of evasion for Yasha or Liam, and the cloak for general use.
  • The group decides to choose items over coins, with Caduceus being the preferred recipient of the staff.
  • They plan to negotiate for additional gems or items equivalent in value to the staff.
  • The group, including Yeza, heads to the Marble Tomes Conservatory to meet Professor Waccoh.
  • Upon arrival, they are led to the professor's study, where they discuss their successful mission against the giants.
  • The professor is impressed by their work and accepts their tip, a letter detailing the humiliation of the foreman.
  • Marisha expresses interest in future negotiations with the professor for potential deals.
  • The group leaves the professor with the letter as a token of their appreciation.
  • They plan to split up, with some members going shopping for items like bracers for Ashley's character and others searching for the Overcrow.

02:29:32

"Group selects broken blade and ring"

  • Matt recalls the possibility of gems as items of interest.
  • The group expresses interest in specific items over gems.
  • Negotiations lead to the selection of a staff, a ring, and potentially a robe.
  • The broken blade is offered as an additional item, sparking debate.
  • The group considers substituting the broken blade for gems worth 3000 gold.
  • A failed attempt to cast Identify on the broken blade occurs.
  • Negotiations continue, with the group eventually choosing the broken blade and the ring.
  • The group seeks to establish trust with the Marble Tomes Conservatory.
  • An offer of apprenticeship for Yeza is made but declined.
  • The group secures the broken blade and the ring, with future tasks promised by the Conservatory.

02:41:02

Encountering ogres and goblins in city

  • In the Gallimaufry, you encounter ogres, goblins, and bugbears transporting goods.
  • Beast folk and waste folk children are seen running through the streets.
  • Attempts at conversation are met with indifference.
  • Caduceus and Fjord struggle to engage with the locals.
  • They are directed to the Coronas on the city's outer edge.
  • The area is filled with stacked shanty towns and goblin districts.
  • The group attracts attention due to their uncommon color scheme.
  • They reach The Overcrow Apothecary, a two-story structure.
  • Maruo, a goblin, runs the apothecary and offers various oils and potions.
  • Caduceus detects a faint magical essence in the apothecary.

02:54:33

"Shopping and Conversations in the Rain"

  • Matt mentions it takes a lot of time to make something
  • Taliesin plans to return to the place for shopping
  • Matt explains the boxes and crates are for supplies and emergencies
  • Matt introduces himself to Clay and Fanny
  • Yasha follows Fjord outside in the rain
  • Fjord and Yasha head towards the Hammered Call
  • Fjord and Yasha discuss visiting Wursh for bracers
  • Wursh offers various armor options to Yasha
  • Fjord and Wursh have a personal conversation about their backgrounds
  • Yasha decides to purchase bracers from Wursh for a gold piece

03:08:12

"Generous offer of furnished abode surprises group"

  • Laura expresses concern about Matt's behavior around someone who is like him, indicating he hasn't been around many similar people.
  • Matt mentions that good hearts don't fare well in times of conflict, while heating metal prongs in a forge.
  • Ashley and Laura plan to return after a few hours for the completed task promised by Wursh.
  • Ashley needs to find a clothing shop for Caleb, who requires specific items listed on a parchment, including dark muted purple coat, new boots, and dark charcoal gray Kryn style breeches and shirt.
  • Caleb's exact measurements are 36-24-36, and the custom outfits will take a few days to be ready, costing ten gold pieces.
  • Matt confirms that the custom outfits will be made with fine materials and suggests that the group's previous purchases are likely ready by now.
  • Shadowhand Essek Thelyss offers the group a furnished abode within the Firmaments as a gesture of gratitude for their help.
  • The group is surprised and grateful for the generous offer of a house, which includes a pen for their beasts.
  • The group prepares to see the new house, with Essek waiting outside as they gather their belongings.
  • Essek leads the group to their new home, floating slightly above the ground, impressing Laura with his ability to float.

03:20:43

"Group receives mansion gift in Rosohna"

  • The mansion is a two-story structure with Vermaloc wood paneling painted dark maroon, a stone foundation, and dark clay tiling on the roof. It features a third-story tower and stained glass windows resembling those in the Lucid Bastion.
  • Essek gifts the mansion to the group under Den Thelyss' direction, handing over the keys and mentioning more tasks to come soon.
  • Gatherings in the Firmament for sun displays are mentioned, with no set schedule but dependent on weather and priestly decisions.
  • The group is given a week of downtime to plan and outfit their new home, with discussions on room assignments and potential activities in Rosohna.
  • The session ends with the group entering the warm interior of their new home, planning to continue next week with further decisions and actions.
Channel avatarChannel avatarChannel avatarChannel avatarChannel avatar

Try it yourself — It’s free.