Agreements | Critical Role | Campaign 2, Episode 61

Critical Role2 minutes read

Critical Role is a show where voice actors play Dungeons & Dragons, and the group embarks on a quest in Xhorhas. They encounter various challenges, engage in negotiations, and eventually receive a generous offer of a house in the Firmaments from Shadowhand Essek Thelyss.

Insights

  • Critical Role features voice actors playing Dungeons & Dragons, with D&D Beyond as a sponsor for game accuracy.
  • Sam Riegel addresses inaccurate statements made about him, while Liam and Ashley face humorous criticism for their gameplay and personal traits.
  • D&D Beyond hosts a charity livestream for Jasper's Game Day on May 9th, showcasing Idle Champions, a D&D character strategy game.
  • The Mighty Nein are on a quest in Xhorhas to handle demonic incursions, with Yasha connecting with the Stormlord in her dreams.
  • Laura casts Scrying for the first time, observing a figure in blue robes reading "The King That Crawls," linked to a betrayer god.
  • The group secures a broken blade and a ring from the Marble Tomes Conservatory after negotiations, planning future tasks and establishing trust.

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  • What is Critical Role?

    Critical Role is a show where voice actors play Dungeons & Dragons.

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Summary

00:00

"Critical Role: D&D Beyond Charity Livestream"

  • Critical Role is a show where voice actors play Dungeons & Dragons.
  • D&D Beyond is a sponsor that helps with game accuracy and stats.
  • Sam Riegel addresses inaccurate statements made about him by other players.
  • Liam and Ashley are humorously criticized for their gameplay and personal traits.
  • D&D Beyond is hosting a charity livestream for Jasper's Game Day on May 9th.
  • Idle Champions is a strategy video game featuring D&D characters.
  • The Mighty Nein are on a quest in Xhorhas to deal with demonic incursions.
  • Yasha connects with the Stormlord in her dreams during a stormy night.
  • The group wakes up in the Braan after a battle and Yasha's nighttime adventure.
  • Jester and Beau discuss using a spell to track down the owner of a fabric swatch.

14:49

Laura seeks Traveler's guidance, scrys mysterious figure.

  • Laura plans to seek guidance from the Traveler to figure something out.
  • Marisha offers Laura an item to take with her.
  • Laura rubs the item on her face before sitting down to prepare her spells, choosing Scrying.
  • Travis feels better after resting and is ready to travel.
  • The group discusses escorting Soorna back to the mines and ensuring the evacuation.
  • They mention finding a letter or picture belonging to a person named Durmand.
  • Caduceus suggests retrieving a dead individual's skull by the end of the night.
  • Laura casts Scrying for the first time, using a blue fabric and crystals for the spell.
  • She successfully scrys on a figure in a dark den, wearing blue robes and reading a book titled "The King That Crawls."
  • The figure seems composed but skittish, and Laura observes him for the duration of the spell.

27:26

"The Betrayer God: Worm of Misery"

  • The betrayer god during the Calamity was described as a large bulbous worm-like creature with a human face and multiple arms.
  • The group discusses the possibility of the worm being one of the three Titans.
  • The imagery of the worm included a toothy mouth, scaled folds, and a tongue with three eyes at the tip.
  • The worm is associated with torture and misery.
  • The location mentioned is the Overcrow, to meet in 13 days.
  • Grissen is a day of the week, and the meeting is scheduled for 13 days later at the Overcrow.
  • The group discusses the possibility of becoming disciples of Jester's god, the Traveler.
  • Different gods are prayed to based on specific needs, but becoming a proper disciple tends to be singular.
  • Yasha shares her backstory of leaving her tribe after marrying the wrong person and facing punishment.
  • Yasha considers seeking revenge but agrees to wait 13 days to follow a clue about the Overcrow.

41:49

Mysterious Man with Zemnian Accent and Stone

  • Laura describes a man with a Zemnian accent who had beautiful blond hair, clean-shaven, and cared about his appearance.
  • The man's robes do not seem familiar to anyone, and a history check is made but fails to identify him.
  • The man appeared to be in his late 20s and was seen speaking into a smooth stone, similar to a transmuter stone.
  • The group discusses the stone's purpose for communication and decides not to speak into it due to past events.
  • Laura transforms herself to look like the man and imitates his actions, including dancing.
  • The group leaves the area and finds their moorbounders, who were hunting spiders, and they continue their journey.
  • They return to the Deepriver Mine, where the stone giants remove their makeshift armor and show respect to the group before leaving.
  • The Landspeaker offers a heartfelt message to Caduceus, praising his instincts and companionship.
  • The stone giants depart towards their home, leaving the mine and steelworks empty for the group.
  • The group jokes about stealing everything in the mine but ultimately decides to return it and continue their journey.

54:34

Deception and Chaos in Tent City

  • Scrap was used to create makeshift scale mail armor.
  • Cantrips were used to damage armor and create a scene of a fight.
  • Windows and doors were broken to add chaos to the scene.
  • The group decided to return to the tent city and deceive the foreman.
  • Disguises were used to act out a letter and create a performance.
  • The foreman was embarrassed and paid the group to stop the performance.
  • The tent city began to disband and return to work.
  • The group left the tent city and headed back to town.
  • Disguises were removed as they rode moorbounders back to town.
  • The group approached the ruins of the Ghostlands as night fell.

01:07:02

Night journey through Ghostlands to Rosohna reunion.

  • The journey continues for six more hours into the night.
  • They pass through the Ghostlands during the day, imagining its former lively state.
  • Shapes shift in the mist, hinting at haunting occurrences even during the day.
  • They encounter the Aurora Watch and proceed towards the Corona of Rosohna.
  • Arriving in the city in the early morning hours, finding it sparser but still active due to an enchantment.
  • They reach Dim's Inn, where Gaben offers to care for their moorbounders.
  • Nott reunites with her husband Yeza, who has been hiding in the room.
  • Yeza shares his experience of hiding and staying safe.
  • The group discusses their next steps, including research, bounty collection, and alliances.
  • Caduceus performs a Speak with Dead ritual on a goblin corpse, learning about a human placing a device in the bone pit 17 days ago.

01:21:20

Destiny, Gods, and Family: A Revelation

  • The group returns to the inn to dry off and escape the cold weather.
  • Marisha asks Caduceus about being special due to gods' interest or unique abilities.
  • Caduceus explains his family's typical abilities and belief in destiny.
  • Marisha questions following a god due to external influence.
  • Caduceus emphasizes free will in destiny and the importance of personal choice.
  • Jester uses Sending to contact The Gentleman and her mother.
  • The Gentleman responds with tired acknowledgment and work updates.
  • Jester's mother expresses love and pride, mentioning the Gold Chain Mercenaries.
  • Caduceus communed with the Wildmother, seeking guidance on the Overcrow and city expansion.
  • Fjord experiences a disturbing dream involving drowning and a mysterious eye.

01:39:19

Stealthy Escape in Darkness

  • Character is alone in bed, holding a sword, confused in the darkness.
  • Character decides to gather shoes and basic armaments quietly and exit the room.
  • Character makes a stealth check and grabs belongings, stumbling into a chair.
  • Fjord steps out of the chamber, causing a noise.
  • Fjord notices three low-burning oil lanterns in the hallway.
  • Fjord examines the falchion under the lantern, finding it unchanged.
  • Fjord conjures eldritch energy in his hand, but nothing happens.
  • Fjord heads out into the street, finding an alley with puddles.
  • Fjord tries to use Mask of Many Faces to look like Caduceus but fails.
  • Fjord returns to his room, tries to sleep, and eventually falls asleep after calming down.

01:53:43

"Black Magic, Orc Scientist, and Gameplay Frustration"

  • Ashley mentions being sent by Tet'nus Terry to tell a tale in a personal hell where time never stops.
  • Tet'nus Terry is known for his involvement in the great species war, fighting alongside Ashley.
  • Bast'Alar, a cat warlock, was a pet union with a human owner who delved into black magic after being abandoned.
  • Ashley describes black magic as the worst kind, capable of extreme effects like drying up cow teats and turning bullets blue.
  • Black magic was outlawed after the war of the gods, a significant event in history.
  • Ashley expresses frustration at humans' lack of historical knowledge, calling them out for their ignorance.
  • Travis and Brian engage in gameplay, struggling with puzzles and losing points.
  • Jerry, a production assistant, interferes with the gameplay, causing frustration and interruptions.
  • Fjord hides a sword under a mattress and instructs the inn staff not to enter their room.
  • The group plans to visit an orc scientist named Waccoh, debating who should accompany them based on race and expertise.

02:16:29

"Group Negotiates Items, Meets Professor Waccoh"

  • The items available for selection include 8,600 GP worth of gems, 2,500 dollars worth of gem dust, a staff of withering, a cloak that can frighten attackers, and a ring of evasion.
  • The staff of withering is suggested for Caduceus, the ring of evasion for Yasha or Liam, and the cloak for general use.
  • The group decides to choose items over coins, with Caduceus being the preferred recipient of the staff.
  • They plan to negotiate for additional gems or items equivalent in value to the staff.
  • The group, including Yeza, heads to the Marble Tomes Conservatory to meet Professor Waccoh.
  • Upon arrival, they are led to the professor's study, where they discuss their successful mission against the giants.
  • The professor is impressed by their work and accepts their tip, a letter detailing the humiliation of the foreman.
  • Marisha expresses interest in future negotiations with the professor for potential deals.
  • The group leaves the professor with the letter as a token of their appreciation.
  • They plan to split up, with some members going shopping for items like bracers for Ashley's character and others searching for the Overcrow.

02:29:32

"Group selects broken blade and ring"

  • Matt recalls the possibility of gems as items of interest.
  • The group expresses interest in specific items over gems.
  • Negotiations lead to the selection of a staff, a ring, and potentially a robe.
  • The broken blade is offered as an additional item, sparking debate.
  • The group considers substituting the broken blade for gems worth 3000 gold.
  • A failed attempt to cast Identify on the broken blade occurs.
  • Negotiations continue, with the group eventually choosing the broken blade and the ring.
  • The group seeks to establish trust with the Marble Tomes Conservatory.
  • An offer of apprenticeship for Yeza is made but declined.
  • The group secures the broken blade and the ring, with future tasks promised by the Conservatory.

02:41:02

Encountering ogres and goblins in city

  • In the Gallimaufry, you encounter ogres, goblins, and bugbears transporting goods.
  • Beast folk and waste folk children are seen running through the streets.
  • Attempts at conversation are met with indifference.
  • Caduceus and Fjord struggle to engage with the locals.
  • They are directed to the Coronas on the city's outer edge.
  • The area is filled with stacked shanty towns and goblin districts.
  • The group attracts attention due to their uncommon color scheme.
  • They reach The Overcrow Apothecary, a two-story structure.
  • Maruo, a goblin, runs the apothecary and offers various oils and potions.
  • Caduceus detects a faint magical essence in the apothecary.

02:54:33

"Shopping and Conversations in the Rain"

  • Matt mentions it takes a lot of time to make something
  • Taliesin plans to return to the place for shopping
  • Matt explains the boxes and crates are for supplies and emergencies
  • Matt introduces himself to Clay and Fanny
  • Yasha follows Fjord outside in the rain
  • Fjord and Yasha head towards the Hammered Call
  • Fjord and Yasha discuss visiting Wursh for bracers
  • Wursh offers various armor options to Yasha
  • Fjord and Wursh have a personal conversation about their backgrounds
  • Yasha decides to purchase bracers from Wursh for a gold piece

03:08:12

"Generous offer of furnished abode surprises group"

  • Laura expresses concern about Matt's behavior around someone who is like him, indicating he hasn't been around many similar people.
  • Matt mentions that good hearts don't fare well in times of conflict, while heating metal prongs in a forge.
  • Ashley and Laura plan to return after a few hours for the completed task promised by Wursh.
  • Ashley needs to find a clothing shop for Caleb, who requires specific items listed on a parchment, including dark muted purple coat, new boots, and dark charcoal gray Kryn style breeches and shirt.
  • Caleb's exact measurements are 36-24-36, and the custom outfits will take a few days to be ready, costing ten gold pieces.
  • Matt confirms that the custom outfits will be made with fine materials and suggests that the group's previous purchases are likely ready by now.
  • Shadowhand Essek Thelyss offers the group a furnished abode within the Firmaments as a gesture of gratitude for their help.
  • The group is surprised and grateful for the generous offer of a house, which includes a pen for their beasts.
  • The group prepares to see the new house, with Essek waiting outside as they gather their belongings.
  • Essek leads the group to their new home, floating slightly above the ground, impressing Laura with his ability to float.

03:20:43

"Group receives mansion gift in Rosohna"

  • The mansion is a two-story structure with Vermaloc wood paneling painted dark maroon, a stone foundation, and dark clay tiling on the roof. It features a third-story tower and stained glass windows resembling those in the Lucid Bastion.
  • Essek gifts the mansion to the group under Den Thelyss' direction, handing over the keys and mentioning more tasks to come soon.
  • Gatherings in the Firmament for sun displays are mentioned, with no set schedule but dependent on weather and priestly decisions.
  • The group is given a week of downtime to plan and outfit their new home, with discussions on room assignments and potential activities in Rosohna.
  • The session ends with the group entering the warm interior of their new home, planning to continue next week with further decisions and actions.
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