A Look Back At The Story of Bloodborne

Gingy59 minutes read

Bloodborne's immersive storytelling revolves around a cursed world and the Hunter's quest to end the curse, delving into intricate lore through context clues and minimal item descriptions. The game's narrative unfolds without cutscenes, emphasizing weapon mastery, agile combat, and detailed world-building to engage players in a dark, mysterious journey.

Insights

  • Bloodborne's storytelling relies heavily on context clues rather than explicit descriptions, encouraging players to piece together the lore from minimal item drops and subtle environmental details, creating a more immersive and engaging narrative experience.
  • The game explores complex themes of ascension, morality, and the consequences of seeking power through the Old Blood, interweaving tragic backstories of characters like Djura, Annalise, and Ludwig within a richly detailed world filled with factions vying for higher planes of existence, leading to conflicts, mysteries, and moral dilemmas that deepen the player's understanding of the game's universe.

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Recent questions

  • What is the main storyline of Bloodborne?

    The game follows an outsider in Yharnam seeking healing blood.

  • How does combat in Bloodborne differ from other games?

    Combat emphasizes weapon mastery and agility over quantity.

  • What role does the Hunter's Dream play in Bloodborne?

    The Hunter's Dream serves as a base and lore connection.

  • Who are the key factions in Yharnam in Bloodborne?

    The Healing Church, Choir, and School of Mensis pursue ascension.

  • What is the significance of the Great Ones in Bloodborne?

    The Great Ones are incomprehensible beings with varied motivations.

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Summary

00:00

Bloodborne: Uncover Yharnam's Dark Secrets

  • Bloodborne is highly acclaimed for its story, considered a masterpiece in the Souls series.
  • The game is set in the fictional world of Yharnam, known for its healing blood.
  • Players assume the role of an outsider seeking this blood for personal healing.
  • Yharnam's blood holds secrets, including a curse turning people into beasts.
  • The player, known as the Hunter, becomes involved in the hunt to end the curse.
  • The game's narrative unfolds without a traditional introductory cutscene to preserve story surprises.
  • The Hunter's Dream serves as a pivotal location, offering a base for players and connections to the game's lore.
  • Combat in Bloodborne emphasizes weapon mastery over quantity, with fewer but versatile weapon options.
  • The game's attire and combat mechanics encourage a more aggressive playstyle, focusing on agility and quick decision-making.
  • Small details in the game's design, like the architecture and character attire, contribute to the immersive storytelling experience.

11:00

Bloodborne's Unique Storytelling Through Context Clues

  • Bloodborne's unique storytelling deviates from other games by focusing more on context clues than item descriptions.
  • Lore in Bloodborne is often pieced together from minimal item drops, like the Sword Hunter's Badge from the Cleric Beast.
  • Father Gascoigne, another boss, provides little lore, but players can infer his story from the bloodlust theme.
  • The game's shift in storytelling style may frustrate some players accustomed to more explicit lore.
  • After defeating Father Gascoigne, players enter the Odin Chapel and Cathedral Ward, marking the end of the tutorial.
  • Vicar Amelia in the Cathedral Ward, like other bosses, transforms due to the influence of blood, leading to tragic backstories.
  • Old Yharnam's tragic history, ravaged by ashen blood, showcases the guilt and complexities of hunters like Djura.
  • Djura's character humanizes the conflict in Yharnam, revealing the moral dilemmas faced by hunters.
  • The story escalates at Byrgenwerth, where the scholars' discoveries about the Great Ones and the Old Blood lead to a quest for ascension.
  • The factions within Yharnam, like the Healing Church, Choir, and School of Mensis, pursue different paths to ascend to a higher plane of existence, leading to conflicts and mysteries.

22:03

"Bloodborne: Vile blood, immortality, and ascension"

  • Castle Cainhurst was creating vile beasts, leading to the formation of the Executioners, a group of hunters who attacked the castle to stop them.
  • The Queen of Castle Cainhurst, Annalise, is immortal, causing a problem as they couldn't kill the source of the vile blood.
  • Logarius, leader of the Executioners, locked Annalise away permanently in the throne room to prevent her from spreading the vile blood.
  • Alfred, an Executioner, is delighted to see Annalise imprisoned, mocking her immortality.
  • Bergenworth discovered the Chalice Dungeons, leading to the Great Ones and the Old Blood, aiming to ascend to a higher plane of existence.
  • Master Willem believed lining one's brain with eyes would grant insight, supported by the multi-eyed creatures at Bergenworth.
  • Lawrence, founder of the Healing Church, believed the Old Blood was the key to ascension, leading to the creation of two hunter groups within the church.
  • The Choir sought ascension through the Celestial Emissaries, possibly as a means of communication with the Great Ones.
  • The School of Mensis created the Nightmare of Mensis, housing Queen Yharnam and her son Mergo through obscure rituals.
  • Bloodborne's story delves into complex lore, with details connecting various groups, realms, and characters, leaving much to uncover and theorize about.

33:23

Nightmare Curse: Orphan of Kos's Defeat

  • Rom ascended to the spider form due to a curse, likely as punishment for events at the village.
  • Master Willem sent scholars and hunters to investigate the existence of a Great One in the village.
  • Hunters and scholars brutally destroyed Kos's body and some villagers, causing a curse on all involved.
  • To end the nightmare, one must defeat the Orphan of Kos and then slay the black spirit residing in Kos.
  • The Old Hunters DLC setting mirrors the Cathedral Ward, possibly due to the nightmare pulling in tragic locations.
  • Ludwig, the first hunter of the Healing Church Workshop, succumbed to the blood curse and is now trapped in the nightmare.
  • The Research Hall was where patients were experimented on for ascension, leading to the creation of the Living Failures.
  • Lady Maria, related to Queen Annalise, was a hunter present at the fishing village massacre and caretaker of the Research Hall.
  • The DLC is a quality experience, not lengthy but rich in lore, essential for Bloodborne players.
  • The game's endings involve accepting Gehrman's proposal, refusing it to battle him, or facing the Moon Presence as the true boss.

44:21

"Unraveling the Moon Presence's Motivations"

  • The Moon Presence keeps the Hunter in the dream to train them and continue the hunt, with its motivations being debated within the community.
  • The Great Ones, inspired by H.P. Lovecraft, are incomprehensible beings with different motivations, possibly driven by self-interest and a desire for a surrogate child.
  • The Moon Presence may seek a child to watch over, leading to the player becoming its new helper in the dream after defeating Gehrman.
  • By consuming three umbilical cords, the player can trigger a secret ending where they resist the Moon Presence's power, becoming an infant Great One and achieving ascension.
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