Bloodborne's Story ► Explained!

VaatiVidya25 minutes read

Fear of the unknown drives the characters in the world of Bloodborne, with conflicts arising between those seeking insight and knowledge through the Great Ones, and those pursuing power through blood manipulation. The intricate web of factions, discoveries, and decisions culminates in various endings based on the player's choices, highlighting the consequences of seeking enlightenment or power in a world overshadowed by fear and mystery.

Insights

  • Fear of the unknown and the power of blood are central themes in the narrative, with Master Willem emphasizing insight and knowledge over blood for evolution, while Laurence founds the Healing Church based on blood's power, leading to significant consequences in the story.
  • Various factions within the narrative, such as the Healing Church, the School of Mensis, and the Workshop hunters, each pursue different goals related to the Great Ones, leading to intricate connections and conflicts that drive the storyline towards a climactic confrontation with the Moon Presence and multiple possible endings based on the player's choices.

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Recent questions

  • What are the Chalice Dungeons?

    Ancient underground labyrinth created by Pthumerians.

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Summary

00:00

"Fear, Blood, and Great Ones: A Summary"

  • The oldest and strongest emotion is fear, particularly fear of the unknown, as stated by H.P. Lovecraft.
  • Master Willem and Laurence discuss fearing the old blood and the unknown.
  • The ancient underground labyrinth of Pthumeru, known as the Chalice Dungeons, was created by the Pthumerians.
  • The Great Ones, godlike beings who operated on higher planes of thought, were discovered in the labyrinth.
  • Ebrietas, a Great One left behind, was found by humans above, starting with Willem.
  • Byrgenwerth, led by Master Willem, discovered a holy medium deep in the tomb, leading to the Healing Church's founding.
  • Runesmith Caryll transcribed the Great Ones' utterings into Caryll Runes, which could be used for strength.
  • Willem disapproved of using blood for evolution, preferring insight and knowledge.
  • Laurence, disagreeing with Willem, founded the Healing Church based on the power of blood.
  • The Choir, a branch of the Healing Church, aimed to commune with the Great Ones, using the augur of Ebrietas for this purpose.

13:09

Yharnam's Church and Schools: A Summary

  • The School of Mensis, part of the Healing Church, was based in the Unseen Village below Yharnam, focusing on research and experimentation.
  • The School of Mensis operated independently from the Healing Church, with the Yahar'gul attire indicating that they controlled the hunters in Yahar'gul.
  • The Workshop hunters, led by Gerhman, were the true hunters of the Healing Church, fighting the beastly scourge in Yharnam.
  • The ashen blood disease in Old Yharnam led to the spread of the beastly scourge, possibly manipulated by the Healing Church for power.
  • The Church feared an uprising, leading to the burning of Old Yharnam and the sealing of Gerhman's workshop.
  • The Church Hunter Workshop replaced the Workshop hunters, with Ludwig as the chief hunter, using church hunters garbed in black and white.
  • Master Willem of Byrgenwerth sought more eyes for enlightenment, leading to the discovery of an umbilical cord of a Great One.
  • The Lake in Byrgenwerth hides the truth and Rom the Byrgenwerth Spider, who conceals rituals and knowledge.
  • The School of Mensis, led by Micolash, attempted to commune with the Great Ones using an umbilical cord, resulting in a nightmare realm.
  • The nightmare of Mensis, created by the School, connects various characters like Queen Yharnam, Mergo, and Oeden, leading to the end of the game.

25:58

"Blood gem, umbilical cords, and Great Ones"

  • The blood gem created from a doll's tear restores HP and is linked to the Great Ones in the hunter's dream.
  • Gehrman, feeling purposeless, called upon the Great Ones using an umbilical cord, leading to his entrapment in the dream by the Pale Moon Presence.
  • The purpose of the dream is revealed to be the slaying of a Great One, with three possible endings based on choices made.
  • Consuming three umbilical cords allows the player to ascend as a Great One, resisting the Moon Presence and achieving a unique ending.
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