The Strangest Developer You've Never Heard Of | The ARKHOUSE Tour
DoshDoshington・111 minutes read
Arkhaus has created a cryptic and challenging game called "Mirage of Dragon," featuring unique controls and boss fights against various dragons. The game's narrative is filled with hollow symbolism, aiming to confuse players and leave them perplexed.
Insights
- Arkhaus, a developer from Lithuania, has created 10 unique games since 2016, often receiving mixed reviews.
- "Mirage of Dragon," a game by Arkhaus, features challenging gameplay with fixed jump heights and a non-linear, exploration-based narrative.
- The game's narrative delves into cryptic lore involving dragons and ancient races, culminating in a quest for the Mirage of Dragon.
- The game's plot is filled with hollow symbolism, aiming to confuse players rather than provide a coherent narrative, leaving them perplexed.
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Recent questions
What is the gameplay like in "Mirage of Dragon"?
"Mirage of Dragon" features a unique gameplay experience set in a yellow, esoteric world with minimal guidance. Players navigate through a labyrinthine setting, exploring non-linear paths to find the Mirage of Dragon. The game offers fixed jump heights reminiscent of classic games like Castlevania, adding to the challenge. With only six buttons for controls, including jump and memories for character thoughts, players must utilize specific actions to progress through boss fights against dragons like Umbreon, Parasite, and others. The narrative involves a cryptic story set in Arabian hell, with memories and lore crucial for understanding the setting. Overall, the gameplay in "Mirage of Dragon" is characterized by its challenging mechanics, exploration-based progression, and unique control system.
What is the plot of "Seal of the Curse"?
"Seal of the Curse" is a sequel to Simon's Quest, introducing a new plot involving an unkillable Dracula and the protagonist's journey to defeat him once again. Players explore towns, hidden passages, demon realms, and engage in challenging boss fights throughout the game. The protagonist faces a giant flying Satan duck in a memorable boss battle, requiring strategic thinking to overcome. The game's visuals are praised for being above average for fan games, though some environments may feel muddled compared to original Castlevanias. With puzzles to solve, hints from villagers, and unique boss encounters, "Seal of the Curse" offers an engaging narrative that culminates in a showdown with Dracula and a reflection on the game's lore and potential.
How does the final boss battle unfold in "Bloody Mary"?
The final boss battle in "Bloody Mary" presents a challenging encounter with the titular character, who has three distinct attacks: shooting eyes, casting explosions, and sending a giant eyeball to bowl over the player. To defeat Bloody Mary, players must jump on teleportation pads to avoid attacks, dodge spike traps, and develop a mental image of projectile positions. After defeating the initial form, Bloody Mary powers up with her imaginary friend, becoming a giant face with orb attacks and a weak point in her torso. The battle involves dodging explosions, knocking a hole in the ceiling, and attacking the weak point while avoiding lightning walls. The conclusion of the battle leads to a cliffhanger, revealing the first vampire and setting up a potential sequel in the same universe.
What are some key elements of the gameplay in "Cube Gothic"?
"Cube Gothic" features a new character in an 8-bit realm, engaging in horizontal shoot 'em up gameplay with smooth controls and straightforward mechanics. Players progress through various levels, facing unique enemies, solving puzzles, and engaging in boss fights that require different strategies and skills to defeat. The game prompts reflection on human experiences and the importance of novel encounters to prevent stagnation. With a blend of dynamic gameplay and strategic depth, "Cube Gothic" offers an engaging gaming experience that showcases the creator's dedication to intricate design and storytelling. The game's design and mechanics provide a satisfying and memorable journey for players.
What are some criticisms and potential improvements for the game mechanics in "Saturn Quest Rune 3000"?
"Saturn Quest Rune 3000" by solo developer Captain Navigator has received praise for his efforts and improvement in game development. However, the game's mechanics have faced criticism for their simplicity and lack of evolution in the primary gameplay loop throughout the game. Some players have noted a sense of information overload due to unexpected gameplay shifts and confusing plot points. Potential improvements suggested for the game include introducing shield buildings, terraformers, and structures that generate resources to enhance resource management dynamics. Additionally, adding terraformed tiles that require strategic planning and compromise in claiming spaces could enhance the gameplay experience. Despite criticisms, the game's unique gameplay mechanics and the developer's dedication offer hope for future projects, such as the upcoming RPG "The White Meteor Saga."