D&D Live 2019: The Descent, Part 3

Dungeons & Dragons2 minutes read

Marisha Ray guides players through a hellish landscape where they encounter strange creatures and navigate through dangerous situations using strategic actions and magical abilities, leading to unexpected confrontations and exciting combat sequences. The group faces challenges involving mysterious objects, demon ichor, soul coins, and encounters with enemy vehicles, showcasing their skills and teamwork in a thrilling adventure.

Insights

  • The characters in this D&D session find themselves in a hellish landscape with a dark, unsettling atmosphere, encountering mysterious figures and dealing with demon ichor, transforming body parts, and navigating through dangerous situations to survive.
  • The group faces challenges such as activating a war machine with a coin that holds multiple voices and potential consequences, engaging in negotiations with an imp named Rusty, and using strategic actions and combat skills to overcome enemy vehicles and devils, leading to unexpected outcomes like the elven figure overpowering Gark and disappearing with him.

Get key ideas from YouTube videos. It’s free

Recent questions

  • Who are the players in the game?

    Marisha Ray, Deborah Ann Woll, Christina Arielle, Matthew Lillard, Satine Phoenix, Pat Rothfuss, Kate Welch

Related videos

Summary

00:00

Marisha Ray leads players through hellish landscape.

  • Marisha Ray is the dungeon master for the next two hours.
  • Players include Deborah Ann Woll, Christina Arielle, Matthew Lillard, Satine Phoenix, Pat Rothfuss, and Kate Welch.
  • Characters include an arcane trickster, a NASA mark cleric bard, a teen fleeing wizard, a bard wizard, a VRE rogue, and a halfling shadow monk.
  • The setting is a hellish landscape with unsettling imagery and a dark spherical hole in the sky.
  • Characters find a boat with a corpse and a small creature named Twiggy hiding underneath.
  • Twiggy introduces herself as the great-great-great-great-great-grandson of Asmodeus.
  • The group encounters two figures, Ariza and Vanya, who seem to appear suddenly.
  • Rosie and VRE head towards the figures, feeling disoriented and confused about their surroundings.
  • A booming voice cuts through the wind, causing confusion and concern among the characters.
  • An ash cloud darkens the landscape, prompting the characters to try to find each other amidst the chaos.

28:13

Mysterious convergence leads to memory loss risks.

  • The group finds themselves in a mysterious place where individuals from different locations converge.
  • Gark, a member of Acquisitions Incorporated, is among those summoned to save someone.
  • Rosie, a 120-year-old individual who lost 10 years due to an accident, joins the group.
  • They head towards the River Styx, where Gark warns against touching the water due to memory loss risks.
  • Upon hovering over the River Styx, they sense a collective soul memory swirling beneath the surface.
  • The group realizes they don't appear to be from hell and questions their presence in the unfamiliar location.
  • They spot a functioning war machine that could provide shelter from approaching dangers.
  • Rosie suggests seeking shelter in the war machine and figuring out an escape plan.
  • As they approach the war machine, they encounter hidden traps that could be dangerous.
  • Using magical abilities, they detect traps around the war machine and proceed cautiously to avoid any potential harm.

48:31

"Ears transform into wings after demon contact"

  • The ear starts swelling and growing rapidly, resembling a boomerang shape.
  • A sudden dash towards Rosie is made, with a fast move and a roll in athletics.
  • Contact with black liquid causes ears to enlarge to the size of a loaf of bread.
  • The black liquid is identified as demon ichor, a result of rotting demon corpses.
  • Ears transform into scaly, leathery wings, granting a flying speed of five feet.
  • A mirror reveals the wings' serpentine, spiky appearance, resembling fins.
  • The group gathers around a war machine, with an invisible imp named Rusty observing.
  • Rusty reveals his presence, showcasing a juvenile demeanor and a makeshift helmet.
  • Rusty shares his fear of the blood war and offers snacks, including a stale piece of bread.
  • Negotiations with Rusty involve trading for a ride on the war machine and sharing jokes.

01:11:22

"Whispering Coin Unleashes Haunting War Machine"

  • The group discusses finding screaming coins, which are taken from passers-by or even the dead.
  • They discover a lockbox in a bus machine, which Twiggy successfully picks open.
  • Inside the lockbox, they find old papers, a finger bone, and a coin that emits a cold, tingling sensation.
  • Twiggy picks up the coin, feeling multiple voices whispering to her.
  • Rosie helps with a malediction on Rusty's head, restoring his hearing partially.
  • They insert the coin into a slot in a war machine, causing deafening screams and horror.
  • Despite concerns about damning souls, they decide to use the coin to drive the war machine.
  • Twiggy recalls rumors of anchoring souls into objects for currency, hinting at potential consequences.
  • The group, after multiple attempts to bite the coin, decides to proceed with using it in the war machine.
  • They send a message to Vlog, expressing uncertainty about the situation, before inserting the coin and starting the war machine.

01:31:43

"Adventure through ruins with strategic maneuvers"

  • Insert coins into the slot to activate the machine, feeling the cold metal and hearing the rumbling vibrations.
  • Driving the machine involves actions like steering, accelerating to full speed, and stopping.
  • Music plays a role in enhancing the driving experience, inspiring the riders.
  • Maneuvering the machine requires foresight and skill, as seen when a pillar is accidentally clipped.
  • A passenger performs acrobatics to avoid collision, showcasing agility and skill.
  • A lookout is designated to watch for obstacles and potential dangers.
  • The group navigates through ruins and salt flats, heading towards a distant city.
  • A dark sphere and a war machine are spotted in the distance, adding intrigue to the journey.
  • A decision is made to head towards the city for potential escape and exploration.
  • A confrontation with enemy vehicles leads to strategic actions like using an acidic bio sprayer and casting illusions for defense.

01:51:45

Elven figure aids group in defeating devil

  • A barbed devil tries to hurl flame at Twiggy, who retaliates and hits back, causing fire damage.
  • VRE casts darkness on the barbed devil, creating confusion and hindering their vision.
  • Rosie and VRE launch themselves into the darkness, with VRE attacking the devil successfully.
  • An elven figure on a motorcycle jumps into the scene, attacking and teleporting around, aiding the group.
  • The elven figure stabs a devil, teleports away, and then returns to attack again, showcasing impressive combat skills.
  • Rosie stuns the devil, allowing VRE to deliver a fatal blow, resulting in the devil's demise.
  • The group's dune buggy skids to a halt, and Rosie drops the darkness spell, striking a cool pose.
  • The elven figure searches the dune buggy, finds soul coins, and engages in a confrontation with Gark, ultimately overpowering him and disappearing with him.
Channel avatarChannel avatarChannel avatarChannel avatarChannel avatar

Try it yourself — It’s free.