Sword AF Season 1 (FULL MOVIE)

Smosh Games510 minutes read

A team of adventurers, including Bug, Delores, Koda, and Fernie, face challenges and combat to break a curse, move a castle, and define their heroism, leading to new beginnings and triumphs with the reveal of Gunthar's true identity and the creation of the "Sword of Heroes" group. The group reflects on their journey through D&D, character development, surprises, and collaboration, marking the end of "Sword AF" season one with gratitude for fan support and excitement for future plans in season two.

Insights

  • The team, consisting of Shayne, Angela, Damien Haas, Amanda, and Chanse, are introduced as they gather for their first D&D campaign, with Shayne and Amanda being new to the game.
  • The team is informed by Krungdar the Bloodsmith that they are now a delivery service, with the first task being a delivery to the Gren Del Marshes.
  • The team initially hesitant about the new delivery focus eventually agrees to the job, with Bug expressing admiration for the experienced members.
  • The first delivery involves a stone tablet to be taken to a group in the Gren Del Marshes, with a provided wagon and a stone icon to guide them.
  • The team dynamic is showcased through banter and interactions, with Bug's excitement, Delores' hospitality, and Koda's laid-back demeanor adding to the mix.
  • The team, now geared up and ready to go, sets off on their first delivery mission to the Gren Del Marshes, marking the beginning of their new adventure as a delivery service.
  • The group encounters attacking branches from the trees and engages in combat with dryads and other forest creatures.
  • The dryads are recognized as friends, not enemies, and assist the group in their journey through the forest.
  • The group successfully delivers the stone tablet to the settlement of Gren Del Marshes, receiving a warm welcome and participating in a festival celebrating the village's progress.
  • The festival allows for various activities within reason, emphasizing enjoyment and fun while respecting the village's hierarchy and rules.
  • The group levels up to level four after a successful mission and receives unique abilities and traits to aid them in future challenges.
  • The group embarks on their next task, delivering moon water to San Sauveur, encountering challenges and mysteries along the way.
  • The group faces off against a hearth hag, a mimic, and other creatures, showcasing their growth in combat and teamwork.
  • The group discovers the castle's true nature as a living being made of mimics and navigates through challenges to break the curse on the village.
  • The group successfully moves the castle to safety, with Bug's leadership and the group's combined efforts leading to a new beginning for the castle and its inhabitants.
  • The team reflects on their journey, the impact of their decisions, and the bonds forged through their adventures, setting the stage for future quests and growth.
  • Plans for "Sword AF" season two are announced, promising more character development, exciting storylines, and returning characters in a continuation of their D&D adventures.
  • The cast expresses gratitude for the support and engagement from fans, sharing plans for fan art showcases, live streams, and round table discussions to celebrate the success of "Sword AF" and its impact.
  • The team's journey through D&D not only provided entertainment but also sparked personal growth, creativity, and deeper connections among the players, fostering a sense of exploration and camaraderie.

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Recent questions

  • What is the setting of the D&D campaign in "Sword AF"?

    The team embarks on their first D&D campaign set in the Age of Heroes, transitioning into a time of peace where mercenary groups struggle to find work, leading to a focus on deliveries. The setting is described as a world where the team's skills and perseverance make them the right fit for a new adventure as a delivery service.

  • Who are the main characters introduced in the D&D campaign in "Sword AF"?

    The team consists of Shayne, Angela, Damien Haas, Amanda, and Chanse, with Shayne and Amanda being new to the game. The dynamic of the team is showcased through banter and interactions, with Bug's excitement, Delores' hospitality, and Koda's laid-back demeanor adding to the mix.

  • What is the first task assigned to the team in the D&D campaign in "Sword AF"?

    The team is informed by Krungdar the Bloodsmith that they are now a delivery service, with the first task being a delivery to the Gren Del Marshes. The first delivery involves a stone tablet to be taken to a group in the Gren Del Marshes, with a provided wagon and a stone icon to guide them.

  • How does the team react to the new delivery focus in the D&D campaign in "Sword AF"?

    The team, initially hesitant about the new delivery focus, eventually agrees to the job, with Bug expressing admiration for the experienced members. Despite their initial doubts, Krungdar assures the team that their skills and perseverance make them the right fit for the delivery service.

  • What challenges and conflicts arise during the team's journey in the D&D campaign in "Sword AF"?

    The team encounters attacking branches from trees, dryads casting spells, and a battle against a cockatrice. They face moral dilemmas, unexpected betrayals, and chaotic situations, leading to character growth and decisions that shape their path as heroes. The group navigates through battles, puzzles, and emotional moments, showcasing their resilience and unity in the face of challenges.

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Summary

00:00

"Delivery Service Team Begins New Adventure"

  • The team, consisting of Shayne, Angela, Damien Haas, Amanda, and Chanse, are introduced as they gather for their first D&D campaign, with Shayne and Amanda being new to the game.
  • The setting is described as the Age of Heroes, transitioning into a time of peace where mercenary groups struggle to find work, leading to a shift in their focus towards deliveries.
  • The team is informed by Krungdar the Bloodsmith that they are now a delivery service, with the first task being a delivery to the Gren Del Marshes.
  • Krungdar emphasizes the importance of quick and efficient deliveries, promising good pay and potential tips, with management taking a cut.
  • The team, initially hesitant about the new delivery focus, eventually agrees to the job, with Bug expressing admiration for the experienced members.
  • The first delivery involves a stone tablet to be taken to a group in the Gren Del Marshes, with a provided wagon and a stone icon to guide them.
  • The team, including Bug, Delores Paradise, and Koda, prepare to embark on their delivery mission, with the promise of more varied deliveries in the future.
  • The team's dynamic is showcased through banter and interactions, with Bug's excitement, Delores' hospitality, and Koda's laid-back demeanor adding to the mix.
  • Krungdar assures the team that their skills and perseverance make them the right fit for the delivery service, despite their initial doubts.
  • The team, now geared up and ready to go, sets off on their first delivery mission to the Gren Del Marshes, marking the beginning of their new adventure as a delivery service.

11:26

"Journey to Gren Del Galleria"

  • Ensure the rock reaches Gren Del Galleria undamaged for a solid tip.
  • Krungdar hands a heavy stone tablet to be taken to the Gren Del Galleria.
  • Delores, a woman, offers to carry the stone tablet in her enormous purse.
  • Gunthar, a centaur, hands the stone tablet to the group, emphasizing its weight.
  • Gunthar prepares a wagon for the journey to Gren Del Marshes, ensuring no funny business.
  • Gunthar uses a horse to pull the wagon, impressing with his hooves and driving skills.
  • The wagon embarks on the journey, with the horse's strength causing a slight tip.
  • Bug feels nauseous and persuades Fernie to sit on his lap to avoid throwing up.
  • Delores knits scarves while Bug and Fernie engage in a guessing game.
  • Another group of adventurers taunts the group, heading to slay a kraken, causing tension.

21:09

Encounter in forest: battling attacking branches

  • A museum is described as a place with paintings and other items.
  • The group discusses rhyming words like squirrel and girl.
  • They continue their journey towards a maritime forest.
  • Gunthar stops to change the wagon's wheels.
  • Delores notices moving trees and eyes in the forest.
  • The group encounters attacking branches from the trees.
  • Delores successfully defeats one attacking branch.
  • Koda uses shocking grasp to eliminate another attacking branch.
  • Dryads, leaf spirits, emerge and attack Fernie.
  • Fernie fails a wisdom saving throw against a fae charm cast by a dryad.

32:16

"Friend or Foe: Battling Dryads in Combat"

  • The dryad is recognized as a friend, not an enemy, and is present to assist.
  • Communication of the desire for safety is encouraged to friends.
  • The dryad charms individuals to a degree, requiring protection.
  • Bug attempts to attack a dryad with a crossbow but fails comically.
  • Delores attempts to use Eldridge blast but also fails to hit the target.
  • Delores is attacked by a dryad, sustaining significant damage.
  • Koda engages in combat with a dryad, successfully damaging it.
  • Bug successfully defeats a dryad with a light hammer.
  • The last remaining dryad whispers to Fernie and then attacks Bug, missing.
  • Fernie prepares to retaliate against the dryad that attacked Bug.

42:30

"Friends battle foes in Gen Del Marshes"

  • Fernie rolls a 15 to break out of the spell, realizing the danger to his friends.
  • Using primal savagery, Fernie transforms, attacking the foe with thorns and intense power.
  • Fernie successfully hits the enemy, dealing significant damage with acid thorns.
  • Delores follows suit, using Eldridge blast to defeat another foe with a smiley-faced ball.
  • Gunthar praises the group's success in battle and offers health potions for recovery.
  • The group continues their journey, reaching the settlement of Gen Del Marshes.
  • Gunthar advises Bug to replace "sorry" with "thank you" and leaves the group to make their delivery.
  • The group is greeted by Rumpum, the greeter of the gates, a frog-like creature at the settlement entrance.
  • Rumpum welcomes the group and introduces himself, showcasing his jumping abilities and attire.
  • The group prepares to enter the settlement, with Rumpum leading the way and introducing them to the community.

53:05

"Hidden town festival welcomes visitors warmly"

  • The gates to a hidden town are opened by Rumpum and Crowley, revealing a bustling city center with frog people, performers, and unfamiliar foods.
  • Children eagerly receive treats from Gimmy, the maker of treats, as Rumpum leads the visitors into the town.
  • Garland, a regally dressed frog person, introduces himself as the shaman and welcomes the guests to the festival, offering them food, drink, and rest.
  • The festival celebrates the village's strength and progress from humble beginnings, with statues of proud frogs adorning the pathways.
  • Tungo, the receiver of massages, explains the village's celebration of reaching a level equal to humans, dwarfs, and elves.
  • The village is divided into sectors like food and relaxation, with frog people engaging in various activities like farming and bug-keeping.
  • Tungo shares his previous job as the lotion bearer and the village's tradition of changing titles yearly.
  • The festival atmosphere is lively, with frogs cheering and laughing at jokes, creating a joyous atmosphere.
  • Delores and Koda interact with the frog villagers, learning about their customs and celebrations.
  • The guests are encouraged to partake in the festivities, explore the village, and enjoy the night's celebrations.

01:04:01

"Bug's Society: Festivals, Titles, and Crossbows"

  • Libraries are scarce due to moisture and mud in the area, with few books available.
  • The festival allows for various activities within reason, emphasizing enjoyment and fun.
  • The society follows a hierarchy with titles that must be respected, requiring bows to those with higher titles.
  • Rules include no stealing or fighting among members, promoting respect and order.
  • Food at the festival includes dishes made of fried bugs, with no currency exchange required.
  • Bug enjoys the taste of the bugs more than expected, showing appreciation for the food.
  • Statues depict warriors and thinkers, with a shift from fighting to intellectual pursuits evident.
  • Burbess is the designated fixer of crossbows, showcasing the society's diverse skills and resources.
  • Bug heads off to fix his crossbow alone, while others engage in massages, drinks, and conversations.
  • Various characters pursue different activities, such as talking to fly wranglers or engaging with the shaman, Garland.

01:13:56

"Group Overcomes Challenges, Unites for Mission"

  • Bug seeks help from Burbess, a crossbow fixer, feeling inadequate with his new coworkers.
  • Burbess identifies Bug's lack of confidence as the issue, offering advice to boost his self-belief.
  • Fernie communicates with flies, impressing the group with his ability to understand them.
  • Koda interacts with Garland, a respected figure, discussing titles and societal hierarchy.
  • Garland explains the process of joining the upper echelons of society through notable deeds.
  • Delores expresses her need for emotional connection, receiving support and encouragement from Tungo.
  • Ficus, the bed maker, provides accommodations for the group, showcasing his inventive skills.
  • The group settles in for the night, sharing moments of vulnerability and camaraderie.
  • The group wakes up refreshed after a restful night, ready to fulfill their delivery mission.
  • The group embarks on their next task, delivering a stone and preparing for potential future challenges.

01:24:45

"Jumbis's Passing Sparks Seismic Chaos"

  • Garland walks slowly towards the group, mentioning the festival's end and Jumbis's passing.
  • Cracko reveals Jumbis's death, sparking discussions on the cause.
  • Despite Jumbis's demise, the focus shifts to completing the delivery.
  • Koda claims to possess Jumbis's final song lyrics, leading to a performance.
  • The group is moved by Koda's rendition, with Fernie adding a beatbox twist.
  • Koda is hailed as the "lyricist of eternity" after the song's performance.
  • The delivery culminates in placing a stone tablet on a pedestal, triggering a seismic event.
  • A massive reptilian creature emerges from the water, causing chaos and excitement among the bullywugs.
  • Garland's actions intensify the situation, prompting the group to consider intervening.
  • Fernie's attempt to communicate with the creature fails, leading the group to decide between stopping Garland or destroying the tablet.

01:36:45

"Bibbi's Sacrifice: Group Battles Bullywugs"

  • Bibbi, stopper of trespassers, confronts the group, claiming they are chosen for sacrifice.
  • The group asserts they are guests, not trespassers, having been welcomed by Rumpum, the greeter of gates.
  • Combat ensues as Rumpum orders everyone to roll initiative.
  • Fernie transforms into a giant badger and attacks Bibbi, dealing significant damage.
  • Delores uses Eldridge blast and flower dust to defeat another bullywug.
  • Koda casts expeditious retreat and damages the tablet with Snake's Talon.
  • Bug joins in, hitting the tablet with a hammer, creating a crack.
  • The tablet is ultimately destroyed by Delores pouring milk on it, severing Garland's control.
  • Garland commands the bullywugs to attack the group, leading to a chase towards the city gates.
  • The group faces four bullywugs at the gates, with Delores and Koda recognizing Tungo, Tumo, Chumo, and Rumpum.

01:47:45

Escape from Bullies: A Quick-paced Adventure

  • Tungo, receiver of pleasures, Tumo, bringer of lotion, Chumo, bringer of visitors inside, and Rumpum, greeter of the gates are characters in a quick-paced moment.
  • The group is being chased by toads mounted by bullies, about 50 feet behind, moving swiftly.
  • Koda offers Bug a ride on her back, but Bug insists on running until convinced to ride.
  • Fernie, a giant badger, starts burrowing under the gate, about halfway through, with the bullies closing in.
  • Koda tries to charm the bullies but fails, attempting to talk them into opening the gates.
  • Tungo helps the group through the gate, with Koda, Bug, and Delores successfully passing through.
  • The group finds themselves on the other side of the gate, looking for Gunthar and the carriage.
  • Gunthar and the horse are missing, prompting a decision to either stay or run.
  • The group decides to run down a dirt path, pursued by the bullies who leap over the gate with ease.
  • Bug disguises himself as a bullywug, successfully deceiving the pursuing bullies with an illusion and fake tracks.

01:57:38

Gunthar's Impact: Crossbow, Impalement, and Fleeing

  • Burbess impacted the group significantly, leading to a discussion about using a crossbow.
  • A blessing or advantage allows for rolling to hit twice, increasing chances of success.
  • Bug decides to aim for Garland, risking exposure.
  • Despite three attempts, Bug fails to hit Garland with the crossbow.
  • Gunthar arrives on horseback, impaling Garland and saving the group.
  • Gunthar urges the group to flee, creating false footprints to mislead pursuers.
  • The group reflects on their actions, with Gunthar questioning their effectiveness.
  • Gunthar emphasizes their role as a delivery service, urging them to prioritize payment.
  • Gunthar reveals they have another mission awaiting them at the mail post.
  • Bug chugs a flask of water, prompting a discussion about the need for hydration and focus on the upcoming mission.

02:08:33

Encountering bullies, planning retaliation, meeting Tillup

  • The group encounters bullies from earlier, who boast about defeating a kraken in a coordinated attack.
  • The bullies mock the group, insinuating one member peed himself, leading to a musical performance by the group.
  • Despite a failed performance, the bullies are impressed and continue on their way.
  • The group discusses plans to retaliate against the bullies, considering stealing their money.
  • The group receives a message from their handler, Krungdar, detailing their next mission to meet a firbolg named Tillup in the Synmarl Woods.
  • Tillup is described as a legendary gardener who has been making deliveries for centuries.
  • The group decides to rest at an outpost resembling a gas station before embarking on their next mission.
  • At the outpost, they purchase a bottle of wine called the Purple Grimace, which turns out to be old and unpleasant.
  • The group opts to stay the night at the outpost, paying for a room with four cots.
  • The gnome at the outpost offers additional services like snacks and rooms for a fee, as the group prepares for their upcoming mission to meet Tillup.

02:19:11

Luxurious rooms, entertainment offer, magical forest

  • To stay in a room, each person must pay one silver.
  • An offer is made to provide entertainment in exchange for a discount.
  • The rooms are luxurious, with one room accommodating four people.
  • Pajamas are provided for each guest, brand new and freshly washed.
  • Bug gains a maximum HP of 31 and the feat Alert, granting a bonus to initiative.
  • Delores gains a maximum HP of 27 and the halfling trait Squat Nimbleness.
  • Fernie gains a maximum HP of 35 and the feat Sentinel, allowing him to immobilize enemies.
  • Koda gains a maximum HP of 22 and the feat War Caster, enhancing spellcasting abilities.
  • The group levels up to level four after a successful mission.
  • The group enters a magical forest with peculiar creatures and a mysterious cabin.

02:30:03

"Believe in Yourself: The Delivery Challenge"

  • Gunthar reassures Bug about being enough before they knock on the door.
  • Gunthar advises Bug to believe in himself, prompting a back flip from Bug.
  • Fernie suggests a back flip as a show-off move before knocking on the door.
  • Gunthar witnesses Bug's back flip and reacts with amusement.
  • A firbolg named Tillup, an eight-foot-tall delivery man, greets the group at the door.
  • Tillup explains his job as a delivery man and gardener for the past 300-400 years.
  • Tillup requests the group to take over his delivery duties due to his age and Guineveve's condition.
  • Guineveve, a unicorn, is injured, and Tillup considers her his responsibility.
  • Tillup emphasizes the importance of delivering moon water to San Sauveur without touching anything.
  • The group is advised by Tillup to stick to the delivery script, maintain regiment, and adapt for success.

02:41:08

Moon Water Delivery: Town's Safety at Stake

  • The task involves delivering a flask of moon water to a specific location.
  • Moon water is crucial for the town, although its exact purpose remains unknown.
  • The delivery person is instructed not to touch anything unless necessary.
  • The delivery includes a half-gallon of moon water in a spray bottle and a key for a gate.
  • The group is offered an apple pie slice, but not everyone accepts.
  • Gunthar emphasizes the importance of the task for the town's safety and continuity.
  • Gunthar challenges the group to prove themselves by completing the delivery.
  • The group encounters an untouched village with a mysterious lack of life.
  • Delores senses magic emanating from a house but decides to proceed to the castle first.
  • As they approach the castle, they encounter a wolven lupine creature, signaling potential danger.

02:52:06

Intense battle with beast in D&D

  • Bug rolls a Nat 20 plus five for initiative, giving him an initiative of 25.
  • Bug chooses to inflict wounds on the beast, dealing 6 damage.
  • Koda casts blade song, rolls a Nat 20, and deals 12 damage to the beast.
  • The beast attacks Bug, dealing three damage, then attacks Delores, dealing five damage.
  • Delores retaliates with an Eldridge blast, dealing 10 damage to the beast.
  • Fernie attempts to reason with the beast before attacking, dealing five acid damage.
  • Bug creates an illusion of himself and attacks the beast with a crossbow, dealing four damage.
  • Bug's illusion grants him advantage on attacks, allowing him to hit the beast successfully.
  • The beast is confused and enraged, having been attacked by multiple party members.
  • The battle continues with the party members strategizing and attacking the beast.

03:03:11

"Battle with Wolf: Duplicates, Fire, and Healing"

  • Bug impressively casts mirror image, creating three duplicates of himself.
  • Delores is attacked by a wolf, taking damage and feeling down to 10 health.
  • Delores retaliates with hellish rebuke, causing fire damage to the wolf.
  • Fernie creates a small figure resembling the duplicates, then charges at the wolf like Superman, causing acid damage.
  • Bug deals the final blow to the wolf with a hammer strike, ending the battle.
  • The group contemplates the possibility of the wolf being a person they were meant to deliver something to.
  • Delores receives healing from Fernie using cure wounds, gaining back 7 health.
  • The team discusses their actions and decisions, with Bug seeking guidance from Koda.
  • Delores and Bug engage in a humorous thigh hug, creating an awkward yet amusing moment.
  • The group continues their journey, reflecting on their experiences and interactions during the battle.

03:13:57

Moon Water Adventure: Castle Exploration and Magic

  • Chanse takes two damage, causing laughter among the group.
  • Fernie, proficient in medicine, inspects the moon water flask, revealing its medicinal properties for plants.
  • Moon water is recognized as beneficial for plant life, capable of healing wounds and aiding in plant growth.
  • The group decides to deliver the moon water to someone associated with plants.
  • Upon reaching the castle gates, they find a deserted yet beautifully manicured garden.
  • A flickering light in a spire window hints at someone's presence in the castle.
  • The group enters the castle, where candles light up magically, revealing an ornate foyer.
  • Delores senses a dark, fiendish magic within the castle, prompting a quick drop-off of the moon water.
  • Exploring the castle, they encounter rooms with animal heads, a bathroom, and a dining area with hovering plates.
  • The group splits up to investigate different rooms, uncovering a dagger, a pristine bathroom, and a mysterious dining table.

03:25:14

Animated tableware leads to magical discoveries

  • Plates and cups start drifting towards the group, prompting them to decide on a course of action.
  • The fork and knife also begin to move towards the group, causing concern and a discussion on protection.
  • Bug successfully shatters a cup with a hammer, while Delores breaks a plate with a dagger.
  • The knife and fork retreat back to the table after witnessing the destruction.
  • The group feels victorious and decides to explore further, inviting others to join them.
  • Koda investigates a special dagger, discovering its ornate design and magical properties.
  • Detecting magic reveals a pink mist around a candelabra and a pale blue light around the dagger.
  • Koda decides to take the dagger, admiring its pearlescent handle and ruby pommel.
  • The group heads towards a majestic library after baking a healing pie with magical berries.
  • They encounter a clockwork construct resembling a man in the library, tasked with delivering moon water.

03:35:50

"Group delivers moon water, faces cursed castle"

  • Delores carries a heavy purse with moon water, feeling weighed down.
  • The group decides to fulfill their job, giving moon water to a clock and book robot.
  • The robot sprays moon water on a dahlia flower, thanking them for their timely delivery.
  • They avoid releasing a horrible turtle thing and receive 30 pieces of gold as payment.
  • The group is urged to rest due to injuries from a werewolf fight.
  • The castellan reveals the cursed castle and town, offering the group more gold.
  • The group excitedly considers the offer, dreaming of vast amounts of money.
  • The castellan, Gaspard, explains the curse and the transformed prince.
  • The group admits to killing the town pervert, mistaking him for the prince.
  • Gaspard praises them as heroes for defeating the pervert and urges them to find the prince.

03:46:14

"Breaking a Witch's Curse: The Pie Pals"

  • The curse on the village was caused by a witch demanding the firstborn royal prince in exchange for opulence and glory.
  • The village leaders hid the prince from the witch, but she eventually found out and cursed them all into horrible forms.
  • The prince was beloved for his talents in poetry, philosophy, empathy, and academics.
  • The group is tasked with investigating the castle to find a way to break the curse.
  • By signing a contract, the group becomes part of the castle's story until the curse is broken.
  • The group is offered a large sum of gold as a reward for breaking the curse.
  • They discuss their motivations and goals, with some members not caring about the money but wanting to continue fighting together.
  • They consider starting their own group or business with the money once the curse is broken.
  • The group decides to stick together and form a pact to face the challenges ahead.
  • Delores suggests various names for their group, eventually settling on "Pie Pals."

03:57:27

Delores gains strength from magical amulet.

  • Bug falls asleep fully clothed, standing up, without going to his room.
  • Delores effortlessly carries Bug to bed, showcasing her strength.
  • Delores experiences a vivid dream involving a burning house and a mysterious figure named Mourosel.
  • Mourosel reveals to Delores that her family is safe and happy, despite not recognizing her.
  • Delores receives a magical amulet from Mourosel, granting her extra strength once per day.
  • Delores struggles with revealing her true self to her friends, fearing their reaction.
  • Koda follows a magical dagger's guidance to a hidden room with shimmering elements.
  • Koda discovers a mysterious room with shimmering elements and a hidden door symbolized by a helmet and blade.
  • Koda enters the room and notices shimmering elements, hinting at hidden secrets within.
  • The light from the magical dagger fades as Koda stands in the middle of the room, and the door closes behind him.

04:09:03

Seasonal Eladrin Battles: Emotions and Connections

  • You find yourself in an arena surrounded by different groups of eladrin representing the seasons.
  • The eladrin are divided into autumnal, winter, spring, and summer groups, each dressed in distinct attire.
  • Challenges between the eladrin of different seasons begin, with battles unfolding in front of you.
  • You engage in combat with Fayen, using various spells and abilities to attack and defend.
  • Fayen expresses fear and vulnerability during the battle, leading to emotional moments.
  • The crowd reacts passionately to the unfolding events, cheering and jeering based on the outcomes.
  • Despite the intense battle, you ultimately choose to spare Fayen and run away, facing the crowd's mixed reactions.
  • You find yourself back in a bedroom, where you encounter Delores and share emotional stories.
  • Delores reveals her own tragic past, leading to a heartfelt moment of connection between you both.
  • The next morning, you and your companions experience a sense of renewal and purpose before deciding on signing a contract.

04:22:03

Enchanted plates lead to royal transformation.

  • Plates were enchanted and possibly the prince, leading to confusion and guilt.
  • Breaking plates felt good, but the significance was realized later.
  • Lack of prior disclosure about plate incident before contract discussion.
  • Discovery that the prince was transformed into plates.
  • Agreement to proceed with breaking the curse.
  • No doubts or last-minute concerns raised by anyone.
  • Importance of secrecy emphasized.
  • Discussion about returning a knife, highlighting potential issues.
  • Commencement of a new adventure as mercenaries.
  • Signing a contract to break the curse, with unique signatures added.

04:33:08

Mysterious Castle Cistern and Magical Discoveries

  • The castle holds a cistern that was a special place for the speaker in their childhood.
  • The cistern required a special action to access, but the speaker no longer remembers the way.
  • Delores slams shut a book, causing some physical discomfort to those nearby.
  • A book on monsters is found in an ornate bookcase, with a section on hags catching the group's attention.
  • The hags described in the book are fiendish beings that seek out babies to turn them into more of their kind.
  • The group draws parallels between the hags' behavior and that of ants, sparking a discussion on the topic.
  • Fernie discovers that a flower in the castle is rooted deeply into a table, with magical properties.
  • Detecting magic reveals a light blue mist and a root system running through the table and into the castle.
  • The group decides to investigate the cistern, suspecting a connection between the roots and the castle.
  • Before heading to the cistern, they plan to speak with a boar head in the hallway, which Fernie previously attempted to communicate with.

04:44:16

Tragic discovery leads to hasty departure.

  • Fernie approaches the boar head and attempts to communicate with it, but starts to step back as the conversation becomes awkward.
  • Delores suggests checking on the plates, leading to a discussion about the days of the week and a decision to leave.
  • Fernie stumbles and falls, running back to the plates where they find shards and hear crying from the broken items.
  • The plates express sadness over the death of their prince and show an illusion of the events leading to his demise.
  • The group realizes they unintentionally killed the prince and debate apologizing or leaving.
  • Bug is slapped to snap out of his distress, and the group decides to leave the castle.
  • Fernie attempts to mend the broken plate, successfully rejoining the pieces but failing to keep it a secret.
  • The plates threaten to reveal the prince's revival, leading Fernie to leave in embarrassment.
  • Delores and Bug decide to leave, heading towards the cistern to find Koda.
  • Koda retrieves a dagger from a room with scorch marks and leaves, closing the door behind them.

04:55:33

"Koda's group finds treasure in cistern"

  • Koda and the group head to the cistern, with plans to meet down there.
  • The trophy room is located near the boar head.
  • Upon hearing screaming, Koda investigates and encounters a glass case with two suits of armor.
  • The group discovers a dagger that is personified as their mother.
  • The dagger expresses longing to return home.
  • The group apologizes for disturbing the dagger and returns it to its glass case.
  • The dagger is revealed not to be cursed but simply a sentimental item.
  • The group moves towards the cistern, encountering confusion over its definition.
  • Inside an armory, they find rusted weapons and a locked door leading to a room filled with riches.
  • Koda identifies high-quality swords in the armory and chooses one with an emerald handle.

05:07:54

"Magical flower unleashes chaos in cistern"

  • The group encounters a blocked door with water seeping out and stones hindering its opening.
  • Bug detects magic, revealing a blue root-like structure extending upwards from the stone.
  • Bug slices a flower, causing a shrieking reaction and revealing broken roots above.
  • Koda persuades Gaspard to step aside before attacking the flower with swords.
  • The flower emits a horrifying scream and shrivels, leading to the stone becoming transparent and cracking.
  • The group enters a cistern with murky water and decaying roots, spotting a lizard-like creature and a crying girl.
  • The girl pleads for the creature's safety, but suspicions arise about her true identity.
  • The girl's jaw widens in a scream, initiating combat as she turns invisible and attacks Bug.
  • Delores casts dissonant whispers on the invisible attacker, causing confusion and damage.
  • Fernie is prompted to roll a nature check during the chaotic encounter.

05:19:03

Encounter with Cockatrice and Hag in Battle

  • The creature encountered is identified as a cockatrice, known for turning living things into stone.
  • The cockatrice is described as small but dangerous, akin to a snake with the ferocity of a dog.
  • A character uses dissonant whispers to confuse and damage the cockatrice, preventing it from turning anyone into stone.
  • The dissonant whispers cause significant damage to the cockatrice, driving it to fear and making it run away.
  • Another character attempts to attack the cockatrice with a crossbow but misses, invoking duplicity to aid in battle.
  • A transformation occurs where a character summons a beast and then transforms into a giant, mossy, viney alligator.
  • The summoned raccoon named Ruben successfully hits the hag, dealing significant damage, but fails on a subsequent attack.
  • Koda engages in combat with the hag, casting spells like true strike and blade song to attack her.
  • A second cockatrice is revealed, attacking Bug number two, but is confused by the whispers and fails to harm Bug.
  • The hag, now visible, uses vicious mockery on Bug, causing minimal effect, and then slashes Bug, inflicting significant damage.

05:30:41

Battle against cockatrices and hag intensifies.

  • Bug is attacked by a cockatrice and takes three damage, falling into the water and starting death saves.
  • Delores uses Crown of Madness on a strong cockatrice, charming it to attack the hag instead of Bug.
  • Bug fails his first death save, hoping his friends don't see him in pain.
  • Fernie, an alligator, attacks the hag, dealing 11 damage and grappling her.
  • Koda attacks the hag twice, dealing a total of 15 damage.
  • The first cockatrice fails to hit Koda and tries to attack Bug but fails.
  • The hag breaks free from Fernie's grapple and tries to move away but is grappled again by Fernie.
  • The second cockatrice, affected by Crown of Madness, attacks the first one, causing it to start turning to stone.
  • Ruben, a spirit with boxing gloves, attacks the hag, dealing damage and joining the battle.
  • The second cockatrice attacks the first one, causing it to become restrained and start turning to stone.

05:41:24

"Battle with Hag: Mage Hand and Magic"

  • Character attempts to hit a hag, but misses with a five to hit.
  • Character uses multi-attack, hitting the hag with the second strike.
  • Hag sustains seven damage from the character's attacks.
  • Hag, a fiendish creature, shows confusion and fear during the battle.
  • Character uses mage hand to feed a companion pie for healing.
  • Mage hand described as a ghostly hand controlled by Delores.
  • Bug, a character, regains four health points from eating the pie.
  • Bug casts Cure Wounds at second level, healing five health points.
  • Koda casts Chromatic Orb, dealing damage to the hag and defeating her.
  • After the battle, the group experiences a magical event, causing the ground to lift and some characters to pass out.

05:51:52

"Castle curse broken, group faces challenges"

  • Bug and Delores are anxiously waiting for Fernie and Koda to wake up in the same room they slept in after signing a contract.
  • A man named Gaspard, previously a clockwork mechanical man under a curse, is now human after 500 years due to the curse being broken.
  • Gaspard is described as handsome with dark features, amber eyes, and roguish facial hair, resembling a character from a romance novel.
  • The castle has transformed into a living creature made of mimics, colossal tongues moving and crushing everything beneath it.
  • Koda recognizes the mimics as a colony of fiendish creatures, and the group is informed that they have broken the curse by defeating the hearth hag.
  • Gaspard offers a golden key to the vault as a reward, but the castle's shifting interior makes finding it challenging.
  • The group levels up to level five, gaining new spells and abilities, such as Delores' detect magic and Fernie's ability to conjure animals.
  • Delores detects magic pulsating throughout the castle, indicating it is made of magical beings.
  • The group discusses the possibility of finding the core of the mimic controlling the castle or locating the vault.
  • The group contemplates their next steps, deciding between finding the vault or the mimic's core to resolve the situation.

06:03:12

"Magic castle reveals dark secrets and challenges"

  • The group is healed and has all spell slots restored, noticing magic pulsating throughout the house.
  • They realize the magic controls the moving castle with giant tongues.
  • Despite the chaos, they acknowledge their past mistakes, including unleashing a turtle dragon.
  • Concerns arise about bad omens and the group questioning if they are the problem.
  • The group aims to retrieve their bag from the vault while also helping the castle's inhabitants.
  • Gaspard, the guide, claims ignorance about the castle's true nature and its mimicry.
  • Fernie impulsively charges into a shifting room, causing minor injuries.
  • They find themselves in a dining room with villagers, including a prince with a stitched-together body.
  • The villagers demand a performance from the prince to satisfy his willpower tied to the castle.
  • Koda discovers the prince lacks a soul, leading to internal reflections and emotional confessions within the group.

06:14:16

"Prayer to Kelwick for Prince's Soul"

  • The character expresses vulnerability and discusses praying to Kelwick, a deity from children's books.
  • The character contemplates returning to their roots for guidance and plans to pray for a prince.
  • A prayer is offered to Kelwick for a new soul for the prince.
  • Bug, with the help of Koda, channels divinity to transplant Rumpum's soul into the prince's body.
  • Rumpum, now in the prince's body, expresses surprise and humor at the situation.
  • The group prepares for a performance to unlock a magically sealed door, with Delores practicing acrobatics and a whistle performance.
  • Fernie summons four weasels for the performance, with humorous banter about band names.
  • Delores struggles with the performance, attempting acrobatics, whistle performance, and a water feature simultaneously.
  • Weasel's performance is mediocre due to Fernie's lack of control over multiple summoned spirits.
  • The group continues preparing for the performance, with Rumpum taking lead vocals and Fernie transforming into various stage elements.

06:25:45

"Chaos and Comedy: Unusual Musical Performance"

  • The performance is described as out of sync, akin to a middle school recital, lacking the usual top-tier quality.
  • A character, Fernie, creates a wooden xylophone out of his chest and attempts to play it without a specific rhythm.
  • Rumpum impresses the audience with a successful performance, despite the oddity of the situation.
  • The audience reacts positively to the performance, cheering and laughing, despite the strange and uncomfortable elements.
  • Bug experiences guilt and remorse for his actions, resulting in psychic damage and a nosebleed.
  • Koda educates the audience on the dangers of mead, leading a man to quit drinking abruptly and suffer withdrawal symptoms.
  • The audience is confused and concerned as they witness a man shaking and falling ill, not understanding the cause.
  • Pitbull, a new musician introduced, performs well with the help of a charisma-enhancing spell cast by Fernie.
  • Delores struggles with her performance, slipping and dunking her hair in water, causing some amusement in the audience.
  • Koda and Bug face further challenges with their emotions and physical well-being during the chaotic performance.

06:36:53

Magical chaos and puzzles unlock door

  • The group discusses using magical abilities like casting darkness on the audience and Eldridge blasting people.
  • A joke about "Finding Nemo" is made during the darkness spell.
  • Bug is physically hurt during a performance, leading to chaos and confusion.
  • The group successfully opens a door by fixing the prince's body and making him happy.
  • Pitbull, a character, pees and disappears, adding a comedic element.
  • The group enters a boiler room with magical locks and mimicking creatures.
  • They discover organic and metal components in the room, leading to a puzzle to unlock the door.
  • Chanse gets zapped while trying to interact with the organic component.
  • Fernie and Koda attempt different methods to interact with the organic component, facing challenges.
  • The group strategizes using mage hand and thorn whip spells to manipulate the organic component and unlock the door.

06:47:27

"Extracting Objects: Tips and Tools"

  • To extract an object, tap the rim lightly to avoid a 1d4 zap.
  • Consider using a crossbow with a string attached for extraction.
  • Use a rope tied to a hammer or crossbow for extraction.
  • Reduce size spell can aid in reaching tight spaces.
  • Shooting an organic object with a crossbow can be effective.
  • Shooting the object with a crossbow results in 1d8 damage.
  • Attempting to pull the object out may require a sleight of hand check.
  • Zapping can occur when pulling the object out.
  • Falling through a slide leads to a new area.
  • Investigate a hot hole with caution and use tools like swords and boomerangs for extraction.

06:58:12

Bug and group face challenges in dungeon.

  • Bug rolls sleight of hand, getting a nine and getting zapped.
  • Bug attempts again, rolling a seven and getting zapped once more.
  • Fernie successfully removes an organ-like object from the wall, causing it to grow and move.
  • Fernie body slams the object, dealing bludgeoning damage twice.
  • Bug uses a hammer to hit the object, causing it to collapse.
  • Delores uses her unseen servant to retrieve an organic object from the water using bagpipes.
  • Delores slices an object in half with her sword, causing a magical barrier to disappear.
  • The group encounters two cigar monks guarding a door, who challenge them with a riddle about two doors, one of which always lies.
  • Koda fails to discern the riddle, but Delores successfully persuades the monks to reveal the truth by asking them to spin around.
  • The monks reveal the correct door, allowing the group to proceed through it into a room with comfortable pews.

07:09:17

"Truth revealed, battle with mimic commences"

  • Two individuals point out a door, claiming one always lies, leading to confusion.
  • A spell is cast to reveal the truth, exposing both usually tell the truth.
  • They proceed through the smaller door, revealing a vault filled with gold and a fancy chest.
  • Magic is detected emanating from the chest, suspected to be a mimic.
  • Preparations are made for a battle with the mimic, including healing and summoning animals.
  • Three brown bears, including the characters, attack the mimic with bites and claws.
  • The mimic transforms, revealing a giant mouth and a tentacle, initiating combat.
  • Bug uses a spell, Toll the Dead, to target the mimic with a bell sound.
  • The mimic fails a wisdom saving throw, indicating Bug's spell successfully hits.
  • The battle against the mimic begins, with Bug taking the first action.

07:20:07

"Battle with Mimic: Bell, Blast, Stride"

  • Mimic is alone for a long time, bell sound affects it, roll 2d12 for damage.
  • Mimic attacks Fernie, hits with 16, deals 17 piercing and 5 acid damage.
  • Bug distracts mimic with bell, mimic hits itself, takes 1 damage.
  • Mimic tries to hit Bug, misses, lands coins around.
  • Delores uses Eldridge blast, rolls 15 to hit, deals 15 damage.
  • Koda uses Ashardalon's stride, deals 2 fire damage, hits mimic twice, deals 7 damage.
  • Bug heals Fernie for 12 health, mimic attacks Bug, deals 16 damage.
  • Delores inflicts 23 damage on mimic with inflict wounds.
  • Gunthar interrupts the fight, urges group to focus on their mission, offers to help with transporting treasure.
  • Group debates morality of their actions, Gunthar emphasizes the importance of their roles and mission.

07:31:58

Heroes face moral dilemmas and consequences

  • The group contemplates their role as heroes and the impact of their actions on the people around them.
  • Fernie suggests that they are better suited as heroes than delivery mercenaries due to their success in fighting monsters.
  • Gunthar points out the destruction caused by the monsters outside, highlighting the collateral damage of their heroism.
  • Bug seeks guidance from Kelwick, feeling conflicted about their path and the decisions they need to make.
  • Money is discussed as a driving force, with Gunthar emphasizing its importance in the current world.
  • The group debates the idea of returning to the Age of Heroes and the changes they would need to make.
  • Krungdar appears and challenges the group's decision to quit, reminding them of the purpose and impact of their actions.
  • Krungdar emphasizes the messy and bloody nature of being a hero, highlighting the need for conflict and disparity.
  • The group is faced with a choice to continue as heroes or find a new villain to combat the ongoing challenges.
  • Despite their doubts and conflicts, the group is urged to consider the consequences of their actions and the impact they have on the world.

07:44:41

Betrayal, fireball, and escape: Castle in motion.

  • The amulet worn by a character has a dark side, leading to a decision to stop using illusions and unleash a fireball towards Krungdar.
  • A fireball is hurled, colored in orange, red, and yellow, hitting a mimic hoard due to a successful roll.
  • Krungdar acknowledges the clever move but reveals a sinister plan, leading to a shocking betrayal and a violent act against Gunthar.
  • The castle begins to rumble, with Krungdar justifying his actions and escaping through a portal, leaving chaos behind.
  • The group, filled with conflicting emotions, engages in a cathartic act of punching gold coins in the vault.
  • The group faces a hostile mob outside the castle, prompting a discussion on escaping with the vast amount of gold present.
  • A plan is devised to split the gold and potentially use magic to escape, leading to a decision to animate the dead mimic heart to move the entire castle.
  • Bug successfully casts the spell with the help of the group's combined magic, allowing the castle to be moved as a means of escape.
  • The group, inspired by the memory of Gunthar, successfully executes the plan, with Bug's natural 20 roll ensuring the castle's movement.
  • The castle is set in motion, symbolizing a new chapter for the group as they face uncertain challenges ahead.

07:56:12

Bug and group revive heart, gain control.

  • Bug and the group channel their powers, using two natural 20s to bring a heart back to life, under Bug's control.
  • Fernie expresses belief in Bug, highlighting Koda's newfound belief in Bug as well.
  • Gina acts as a lookout while Bug moves the castle, with Rip and Dip having a rough time.
  • Bug casts minor illusion to warn villagers to move out of the way, successfully avoiding casualties.
  • The castle settles on a cliff, safe from pursuit, with everyone back to normal and Gaspard offering the castle to Bug and the group.
  • Bug and the group decide to let the castle's inhabitants stay and continue their society, with Gaspard praising them as heroes.
  • Kevin is introduced as a new friend, and plans are made for the future of the castle.
  • The group decides to name themselves "Sword of Heroes" and the castle "Gunthar," symbolizing their unity and purpose.
  • The group settles into their roles as leaders of the castle, taking on small jobs and building a new society while exploring individual paths.
  • Fernie plants a seed in a deforested area, Koda receives a drink from a mysterious figure, and Delores continues her duty to protect her loved ones.

08:09:02

"Sword AF" celebrates success and collaboration

  • Bug returns to the village, greeted warmly by the villagers who cheer and lift him up.
  • The end of "Sword AF" season one is celebrated with gratitude and excitement.
  • The team reflects on the unexpected support and engagement from fans, including fan art and storylines.
  • The decision to delve into D&D was driven by passion and enjoyment rather than necessity.
  • The diverse characters created in the game resonated with the audience, fostering identification and attachment.
  • The journey of creating "Sword AF" felt collaborative with the audience, building a shared experience.
  • The success of "Sword AF" exceeded expectations, garnering significant views and positive feedback.
  • The combat aspect of D&D was enjoyed by the improvisers, offering a blend of strategy and creativity.
  • Each player's unique approach to combat reflected their character's personality and storytelling style.
  • Learning through experience, the players discovered new aspects of gameplay and character development, enhancing their understanding of the game.

08:20:47

Engaging gameplay and creative character development

  • The DM expresses the importance of creating engaging and interactive experiences for players.
  • The players discuss their imaginative and creative moments during gameplay.
  • Challenges arise when players deviate from established rules or expectations.
  • The importance of asking questions and utilizing dice rolls in gameplay is highlighted.
  • Exploration and insight are crucial elements in Dungeons & Dragons.
  • The players reflect on missed opportunities for insight rolls and exploration.
  • The DM shares experiences from playing video games based on D&D.
  • The players discuss the balance between chaotic and serious gameplay.
  • The players reflect on character development and role-playing choices.
  • The group discusses surprises and twists in the storyline, including unexpected character revelations.

08:30:29

"Enchanted Castle: Beauty, Beast, and Cleric"

  • The episode was written before a similar scenario occurred in "Baldur's Gate" game.
  • A magical ring can be stolen in the enchanted castle.
  • The goal was to create a situation reminiscent of "Beauty and the Beast."
  • The castellan in the castle could potentially be saved and revealed as the prince.
  • D&D allows for flexible storytelling and saving storylines for later use.
  • Collaboration with experienced writers influenced the storyline.
  • The physical location at the table affected character interactions.
  • Characters like Bug and Fernie are enthusiastic and naive, while Delores and Koda are more knowledgeable.
  • Bug's character development as a cleric evolved throughout the game.
  • Bug's trickster domain as a cleric will lead to a unique combination of traits.

08:40:49

"Character-driven D&D game inspires personal growth"

  • Delores was subtly hinted to be open rather than just horny, with small hints dropped in the editing process.
  • The editor incorporated subtle backstory elements into the editing, hinting at future developments.
  • Seraphel, the city in the story, is based on Los Angeles, symbolizing opportunity and exploration.
  • The D&D series inspired real-life introspection and character connections among the players.
  • The characters in the game were crafted to reflect personal traits and avoid common tropes, leading to deep exploration.
  • Angela's character Mourosel resonated deeply with her, reflecting real emotions and experiences.
  • Chanse's character Koda had a rich backstory tied to vulnerability and emotional depth.
  • Koda's connection to another player's main character added a unique layer to the storytelling.
  • Future plans include exploring dungeons tied to characters' backstories and developing side characters like Tungo and Kevin.
  • The players' creativity and character development in the game have sparked inspiration and growth outside the game, fostering a sense of fun and exploration.

08:51:07

"Sword AF: Kevin's Return and Fan Art"

  • Kevin, a character, was initially cut from an episode due to time constraints but is now featured in every other episode.
  • Kevin, a moth, is introduced in a digital short behind the scenes to provide lore and background.
  • The characters discuss potential modern-day jobs for their fantasy characters, such as Bug having a podcast and Delores being a struggling gift shop owner.
  • The cast expresses gratitude for fan art and support, announcing the approval of "Sword AF" season two with exciting plans and returning characters.
  • A live stream on October 5th will showcase fan art, with highlights and comments from the cast.
  • The cast thanks the crew, cast, and fans for their contributions and support, expressing pride in the show's success.
  • Plans for a round table discussion on character development and favorite moments for "Sword AF" season two are teased, promising more exciting content.
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