Meeting Your Heroes | Sword AF: Delivering Destiny #1

Smosh Games2 minutes read

A D&D campaign called Sword AF by Smosh Games introduces players and the setting in "The Age of Heroes". The group embarks on a delivery service mission, encountering challenges and engaging in battles along the way, eventually reaching the Grendell Marshes settlement filled with unique characters.

Insights

  • Sword AF is a D&D campaign set in "The Age of Heroes," where a diverse group of characters transitions from adventurers to delivery service workers due to budget cuts, emphasizing the impact of economic challenges on their journey.
  • The group faces a challenging battle against dryads in a forest, showcasing each character's unique abilities and the importance of strategic combat decisions in overcoming obstacles.
  • Upon reaching the Grendell Marshes settlement, the group encounters a vibrant community of frog people with distinct roles and personalities, setting the stage for future adventures hinted at by Garland, the Shaman.

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Recent questions

  • What is the setting of the Sword AF campaign?

    The Sword AF campaign is set in "The Age of Heroes," a time where heroes rise to control their narratives in a time of peril. This setting provides a backdrop for the characters to embark on their adventures and face challenges in a world filled with opportunities for heroism and growth.

  • Who are the main characters in Sword AF?

    The main characters in Sword AF are Shayne, Angela, Damien Haas, Amanda, and Chanse. Each player brings their unique D&D experience and characters to the campaign, adding depth and diversity to the group dynamic as they navigate the challenges and quests presented in the game.

  • What is the group's new job in Sword AF?

    The group's new job in Sword AF involves transitioning from adventurers to a delivery service due to budget cuts. They agree to deliver various goods for pay and tips, showcasing their adaptability and willingness to take on new challenges in a changing economy while still seeking to help people and make money.

  • What challenges do the group face in Sword AF?

    The group in Sword AF faces challenges such as battling twig creatures and dryads in a forest, testing their combat skills and teamwork. They struggle in their fight against the dryads, with each character contributing their unique abilities to overcome the obstacles and emerge victorious in the face of danger.

  • Who are the inhabitants of the Grendell Marshes settlement in Sword AF?

    The Grendell Marshes settlement in Sword AF is occupied by frog people, children playing, and performers, creating a vibrant and bustling city center. The group encounters various individuals like Rum Pum, Crawley, Gimme, Chemo, Tummo, and Garland, each playing a role in welcoming and guiding the visitors as they explore the hidden town and prepare for future adventures in the campaign.

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Summary

00:00

"Sword AF: The Age of Heroes"

  • Introduction to Sword AF, a D&D campaign developed by Smosh Games after months of collaborative effort.
  • Players introduce themselves: Shayne, Angela, Damien Haas, Amanda, and Chanse, sharing their D&D experience and characters.
  • Setting of the campaign: "The Age of Heroes" where heroes rise to control their narratives in a time of peril.
  • The story begins in Seraphel, a bustling city where a mercenary group meets at a tavern for a job.
  • Bug, a goblin cleric, Delores Paradise, a halfling warlock, and Koda, an elf wizard, arrive at the tavern.
  • Fernie, an eight-foot-tall wooden robot, joins the group at the tavern, excited for the job.
  • Krungdar the Bloodsmyth, an orc, announces the group's transition from adventurers to a delivery service due to budget cuts.
  • The group agrees to the new job, delivering various goods for pay and tips.
  • Despite initial skepticism, the group commits to the delivery service, eager to help people and make money in a challenging economy.
  • The group prepares to embark on their new delivery service job, leaving behind their previous adventures for a new chapter.

10:57

Stone Tablet Delivery to Grendell Marshes

  • The task involves delivering a stone tablet to the Grendell marshes for a group in need.
  • Krungdar provides the stone tablet, emphasizing the importance of delivering it undamaged for a solid tip.
  • Gunthar, a centaur, is assigned to take the group to the marshes in a wagon.
  • Gunthar's wagon is described as sizable but slightly uncomfortable due to the weight of the centaur.
  • Gunthar uses a horse to pull the wagon and sits in the front, ready to drive.
  • Bug, feeling nauseous, persuades Fernie to let him sit on his lap during the journey.
  • Delores knits scarves for the group while Fernie struggles to identify objects outside.
  • The group encounters another carriage of adventurers heading to slay a kraken, questioning the group's mission.
  • The adventurers mock the group for their quest, particularly noticing the stone icon.
  • The group maintains secrecy about their mission, not revealing details to the other adventurers.

20:28

Group debates rhyming, encounters magical forest.

  • Fernie admits he doesn't read but believes he could if he tried.
  • Delores expresses frustration at being called old but is reassured that age is just a number.
  • Delores jokes about not knowing her age and considers counting her rings like a tree.
  • The group discusses the concept of a museum, with Koda explaining it as a place with paintings and other items.
  • The group engages in a playful debate about rhyming "squirrel" with "girl," highlighting the challenges of rhyming words that don't visually match.
  • The group embarks on a journey through a maritime forest, encountering lush vegetation and a specific dirt path.
  • Gunthar stops to adjust the wagon's wheels, while Fernie gets distracted by nature and Delores helps him refocus.
  • Delores senses a magical presence in the forest, noticing moving trees and eyes watching them.
  • A twig-like creature attacks Delores, prompting her to retaliate with her dagger and successfully defeat it.
  • Another twig creature attacks Koda, who uses Shocking Grasp to eliminate it, showcasing their magical abilities.

30:49

Wooden creature battles dryads in intense fight.

  • Fernie, a wooden creature, encounters dryads, leaf spirits tied to the world of the fae, who attack him with a club, causing five damage.
  • One dryad casts a charm on Fernie, making him see her as a friend he must protect, leading to a romantic interaction.
  • Bug, another character, attempts to attack a dryad with a crossbow but fails, getting his foot stuck in the process.
  • Delores, frustrated by the dryads hurting her friends, tries to use an Eldritch Blast but misses, tossing a ball that also fails to hit.
  • A dryad attacks Delores, dealing nine damage and knocking her down to eight health, while Koda sings a Blade Song and successfully damages a dryad.
  • Bug uses a light hammer to hit a dryad, dealing five damage and weakening the creature.
  • The dryads show signs of deterioration as they are attacked, with one looking close to defeat.
  • The group struggles in their battle against the dryads, with Delores in a precarious health situation.
  • Koda's Blade Song adds a unique element to the fight, enhancing his combat abilities.
  • Bug's successful attack with the light hammer contributes to the weakening of the dryads, bringing the group closer to victory.

41:17

Dryad's demise in forest sparks journey

  • Dryad in the forest starts burning up, wisps return to trees, one dryad left in good health whispering to Fernie
  • Koda confirms seeing the incident, Fernie wanted the dryad for personal reasons
  • Dryad reassures Fernie, moves to Bug, attacks Bug but misses
  • Fernie breaks out of spell, uses Primal Savagery to attack dryad, hits for 7 damage
  • Delores uses Eldritch Blast, hits dryad for 12 damage, dryad disintegrates
  • Gunthar arrives with carriage, heals Fernie and Bug with health potions
  • Group continues journey, reaches Grendell Marshes settlement
  • Gunthar advises politeness, leaves group to make delivery
  • Group enters settlement, no guards present, Fernie uses gadgets to perceive surroundings
  • Fernie comments on Gunthar's appearance, group prepares to enter settlement

51:53

"Gatekeepers welcome visitors to hidden frog town"

  • Two little guys at the top of the gates are excited and ready for visitors to arrive, with one named Rum Pum, the Greeter of the Gates, who welcomes the group.
  • Crawley, the Opener of the Gates, confirms it's time to open the gates, which are operated by a crank, revealing a bustling city center with frog people, children playing, and performers.
  • Gimme, the Maker of the Treats, offers unfamiliar foods to the visitors, while Rum Pum leads them into the hidden town occupied by frog people.
  • Chemo, the Bringer of Visitors Inside, assists in guiding the group, and Tummo, the Bringer of the Lotion, offers lotion to one of the visitors.
  • Garland, the Shaman of the civilization, greets the visitors, acknowledging their early arrival and hinting at future adventures in the campaign.
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