Quinns Quest Reviews: The Greatest Dungeon of All Time?

Quinns Quest2 minutes read

Heart, a game by Grant Howitt and Christopher Taylor, explores dark fantasy themes in a dungeon setting with personalized character creation and a simplified point crawl exploration system. Despite some noted issues with healing and combat rules, Heart is highly recommended for its ease of play and beautifully written content.

Insights

  • Heart, a game by Grant Howitt and Christopher Taylor, immerses players in a dark fantasy setting where adventurers meet their demise in a labyrinthine tunnel network, delving into themes of greed, guilt, and ego during character creation.
  • Heart, set in the Spire universe, offers a personalized and exploration-focused experience with unique character classes, a Fallout system that turns damage into character development, and a Beats system for goal-setting, despite some noted issues with healing and combat rules.

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Recent questions

  • What is the game Heart about?

    Heart is a game set in a dark and electric fantasy world where adventurers explore a tunnel network leading to their deaths miles below the ground.

  • How is character creation in Heart unique?

    Character creation in Heart involves players stating their motivations for entering the dungeon, exploring themes like greed, guilt, dreams, ego, or the point of a sword.

  • What is the setting of Spire, the sibling game of Heart?

    Spire is a mile-high city inhabited by dark elves resisting a cruel apartheid state, offering powerful abilities to players in a grim setting.

  • How does Heart simplify world exploration?

    Heart, a point crawl game, simplifies world exploration by offering colorful locations and delves between towns, encouraging exploration.

  • What are some unique character classes in Heart?

    Heart features unique character classes like the Incarnadine, Dead Walker, Deep Apiarist, Hound, Junk Mage, and Vissan Knight, each with distinct abilities and quirks.

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Summary

00:00

Heart: Dark fantasy RPG with unique classes

  • Heart is a game created by Grant Howitt and Christopher Taylor, known for its rich, dark, and electric fantasy setting.
  • The game starts with adventurers disappearing into a tunnel network, leading to their inevitable deaths miles below the ground.
  • Character creation in Heart involves players stating why they've come to the dungeon, exploring themes of greed, guilt, dreams, ego, or the point of a sword.
  • Heart offers a personalized experience, focusing on individual characters and their desires within the living labyrinth.
  • Heart is set in the basement of Taylor and Hart's previous game, Spire, sharing rules and tone with its sibling game.
  • Spire, a mile-high city inhabited by dark elves resisting a cruel apartheid state, offers powerful abilities to players in a grim setting.
  • Supplements for Spire, like the Conspiracy Kit and Sin Source book, enhance gameplay by providing details on religions and law enforcement.
  • Heart, a point crawl game, simplifies world exploration by offering colorful locations and delves between towns.
  • Heart is designed for short campaigns of ideally eight linked sessions, emphasizing the importance of campaign length.
  • Heart features unique character classes like the Incarnadine, Dead Walker, Deep Apiarist, Hound, Junk Mage, and Vissan Knight, each with distinct abilities and quirks.

15:02

Heart RPG: Easy exploration with unique mechanics

  • Witch player narrated a giant penis, which grants extra dice on related skill checks when encountered
  • World building in Heart book offers 86 pages of locations with wit and wonder, encouraging exploration
  • Heart is considered the easiest game to run in Quinn's Quest season one, with a focus on exploration and discovery
  • Fallout system in Heart turns damage into a reward, with stress leading to potential character development and abilities
  • Fallout system includes minor and major Fallout consequences, shaping characters and story progression
  • Beats system in Heart involves players choosing goals that GM must facilitate, leading to character growth and leveling up
  • Layout of Heart book is praised for its fonts, box outs, and art by Felix M, showing improvement from previous editions
  • Issues with healing and combat rules in Heart are noted, with a discrepancy in complexity compared to the rest of the game
  • Despite some rule inconsistencies, Heart is highly recommended for its ease of play and beautifully written content, with no immediate need for supplements.
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