So I Playtested Daggerheart... (and I have a some notes)
DnD Shorts・2 minutes read
In Dagger Heart, pre-made character sheets lack clear explanations for experiences and domain cards, but players can spend hope for bonuses similar to skills in D&D. The game's combat system is less swingy than D&D, with players feeling powerful from the start, but missing an attack can be more detrimental due to the fear mechanic and combat strategy. The design of Dagger Heart aims for a unique identity beyond typical fantasy settings like Lord of the Rings, emphasizing the importance of leaning into cards for an innovative TTRPG experience.
Insights
- Character sheets in Dagger Heart provide domain and evasion details, and experience functions similarly to skills in D&D, allowing players to spend hope for bonuses, enhancing the mechanical depth and player agency within the game.
- Dagger Heart's design aims for uniqueness beyond traditional fantasy settings, emphasizing the utilization of cards for innovative gameplay, creating a mechanically complete and powerful player experience from the start, with combat intricacies that make missing an attack more impactful than in D&D, showcasing a deliberate and strategic approach to game mechanics.
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Recent questions
What resources are provided for Dagger Heart?
Character sheets, quick start guide, cards, tokens.
How does experience work in Dagger Heart?
Similar to skills in D&D, spend hope for bonuses.
What is the cost of printing materials for Dagger Heart?
£36 or $46.
How does combat in Dagger Heart differ from D&D?
Less swingy due to HP system, more strategic.
What is the design goal of Dagger Heart?
Unique identity beyond typical fantasy settings.
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