Wonderland's War | Game the Game

Geek & Sundry72 minutes read

Wonderland's War is a strategic token drafting game where players battle for victory points through Tea Parties and Wars. Players strategically collect cards, engage in battles, and upgrade castles and characters to earn points and win the game.

Insights

  • Players engage in strategic battles in Wonderland to restore its whimsical style by collecting victory points through Tea Parties and Wars, utilizing unique character abilities and meeples strategically placed in regions.
  • The game involves complex chip drawing mechanics and strategic decision-making, with players managing Madness tokens, upgrading castles and leaders, and carefully choosing between point allocation and castle placement to maximize their score and secure victory.

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Recent questions

  • What is Wonderland's War?

    A token drafting game based on Wonderland characters.

  • How do players earn victory points?

    By winning battles and completing quests.

  • What are some key strategies in Wonderland's War?

    Strategic chip placement, card selection, and character upgrades.

  • How does the game progress in Wonderland's War?

    Through rounds of Tea Parties and Wars.

  • What are some key components of Wonderland's War?

    Tokens, characters, and victory point collection.

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Summary

00:00

Wonderland's War: Draft, Level, Battle, Win

  • Wonderland's War is a token drafting game where players level up characters from Wonderland.
  • Players choose characters like the Jabberwock and Alice, each with unique abilities and minis.
  • The game alternates between Tea Party phases for card collection and War phases for battling in regions.
  • Characters gain abilities and supporters during Tea Parties to aid in battles.
  • Wonderland is losing its whimsy, and players fight to restore it as the reigning style.
  • Each turn involves strategic movement, card selection, and chip placement in the bag.
  • Tokens like shards, creatures, and quests are collected to enhance gameplay.
  • Upgrades like increased strength and special abilities are crucial for success.
  • Players strategically place meeples in regions to gain advantages in battles.
  • The game progresses through rounds of Tea Parties and Wars, with a focus on collecting victory points.

19:06

"Battle Strategy: Red Keep to Victory Points"

  • The players discuss the battle location and decide to flip a quest card to determine the starting battle token location, which is the Red Keep.
  • Players choose their battle locations: Pool of Tears, Red Keep, and the Woods.
  • Before the battle, Madness chips are distributed based on the number of shards each player has.
  • The battle commences at the Red Keep, with players revealing their leader strengths and drawing chips to determine outcomes.
  • The battle progresses with players strategizing and drawing chips to gain victory points.
  • The battle at the Meadow of the Living Flower results in multiple players winning and gaining victory points.
  • The battle in the Woods sees intense competition and strategic chip drawing.
  • The battle in the Togi Woods concludes with one player winning and building a castle for victory points.
  • Players reset their exhausted chips and forge new chips based on their actions during the battles.
  • The players prepare for the next round, discussing strategies and preparing for the upcoming battles.

38:33

"Strategic gameplay with unique character powers"

  • Tweedles bowtie consists of two chips, each with two powers, allowing the placement of two supporters into the region if the other bowtie chip is in the active chip throw.
  • The hammer of the carpenter chip can be discarded to add a strong level two chip to the bag if not busted.
  • Humpty Dumpty has a base power of five, but if stopped with an even number strength on the battle track or lost for any reason, the power is lost.
  • Players must aim to have an odd number strength to keep Humpty Dumpty's power intact.
  • The first player is determined by the last place, with James being the first player in this instance.
  • Players can move freely around the board, with options to upgrade creatures and add strength to their bags.
  • The Red Queen's placement causes opponents to lose supporters, while players can strategically place castles and quests.
  • Supporter placement can relocate allies, and players can engage in battles to gain points.
  • Madness tokens are distributed based on the number of supporters, with battles determining point allocation.
  • The game involves strategic card choices, upgrades, and interactions with various characters and locations on the board.

58:55

Strategic Decisions Lead to Victory Points

  • Not stopping on a round caused a loss of two points and a missed quest fulfillment opportunity
  • Admitting mistakes is a sign of a good player
  • Moving up three bricks is a strategic move
  • Madness tokens need to be managed carefully
  • Winning battles can earn victory points
  • Choosing between points and castle placement after a tie is crucial
  • Upgrading castles and leaders can lead to more points
  • Alice's abilities can be utilized effectively in battles
  • Rolling the chaos dice can have varying outcomes
  • Strategic placement of tokens and cards is essential for maximizing points

01:19:34

"Strategic placement and battles for points"

  • Point allocation is 14.
  • Placing three pieces on the board is crucial.
  • Removing shards requires rolling.
  • Moving to the pool of Tears allows placing three pieces.
  • Choosing the best chances for points is essential.
  • Selecting blue pieces for points is a preference.
  • Acquiring a level 2 forge gives 1 point.
  • Moving a walrus and placing a meatball is strategic.
  • Winning battles in the red keep is significant.
  • Final battles in different locations determine points.

01:42:53

"Players Earn Points from Castles, Quests, Achievements"

  • Players earn varying points per castle, with some receiving four or five points each. Blue player gains 12 points, James scores 20, Becca gets 9, and Wes accumulates 10 points from castles.
  • Quest completion yields different points based on specific criteria. Green player earns 10 points, Blue player gains 10 points, and Wes secures 36 points from completed quests.
  • Additional points are awarded for specific achievements, such as 16 points for Wes from supporters, 2 points for every non-forged ship, and 3 points for each quest card, leading to final scores of 55 for Kiki, 68 for James, 77 for Becca, and the winning score for Wes.
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