What They Don't Tell You About The City of Brass - D&D

MrRhexx2 minutes read

The City of Brass, ruled by the Great Sultan of the Afriti, is a powerful metropolis in the multiverse with a significant population, reliance on slavery, and strict governance. Various districts within the city cater to different activities and inhabitants, with a strong military presence and a focus on fire-based resources and worship to maintain its power and status.

Insights

  • The City of Brass, a powerful metropolis in the multiverse, is home to the Afriti, organized elemental genies with a strict hierarchy ruled by the Great Sultan, Marac All Olsedan Al-Harik Ben Lazan, controlling all aspects of city life, including governance, commerce, and defense.
  • Slavery plays a significant role in the City of Brass, with 800,000 slaves among the 4 million inhabitants, serving as a primary export alongside metals and gems, while the city enforces strict laws, harsh punishments, and a patriarchal system, with different districts catering to specific purposes like commerce, military, and noble residences.

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Recent questions

  • What is the City of Brass?

    The City of Brass is a powerful metropolis in the multiverse, home to the Afriti and spanning over 40 miles in diameter with 4 million inhabitants. It is known for its brass walls, strict laws, and significant portion dedicated to elemental crop growth for sustenance.

  • Who rules the City of Brass?

    The Great Sultan of the Afriti, Marac All Olsedan Al-Harik Ben Lazan, rules the City of Brass with immense power, controlling its movement, protection from the Plane of Fire's heat, and the fate of its inhabitants. The city's governance involves the Great Sultan, Viziers, and Pashas overseeing various aspects.

  • What are the main districts in the City of Brass?

    The City of Brass has various districts such as Avenshina, Kef Inspires, Ash Larks, and the Rocker. Each district serves a different purpose, from housing slums to noble gatherings, blacksmiths creating weapons, and areas for gambling and fighting pits.

  • What is the military force like in the City of Brass?

    The military force of the City of Brass includes various legions, specialized units like the Black Darts and Bronze Phalanx, and the Sultan's personal fleet. The Soldiers of the Eternal Crimson, under General Ab Multihib, are the main force, along with the Navy's operations.

  • How did the City of Brass come to be?

    The City of Brass was originally grounded but later made to float through slave labor, possibly aided by the asters. It remains stationary while floating to maintain power in the Ifriti Empire, with movement only occurring during cataclysmic wars. The city's walls are made of beaten brass sheets, stretching for hundreds of miles around the floating island.

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Summary

00:00

City of Brass: Elemental Metropolis and Slavery

  • The Fire Genie, or Afriti, is a towering humanoid with glowing skin resembling hot coals, horns, and devil-like features, clad in brass armor and wielding a flame-wreathed blade.
  • The Afriti are the most organized among elemental genies, with a capital city, the City of Brass, renowned as one of the most powerful metropolises in the multiverse.
  • Stibble's Codex of Companions offers over 110 pages of creatures for taming as companions in D&D, with lore, stats, rarity, taming difficulty, and environments detailed.
  • The City of Brass, alongside Sigil and Tunarath, is one of the most significant cities in the multiverse, floating on a massive brass hemisphere in the Plane of Fire.
  • The City of Brass spans over 40 miles in diameter with 4 million inhabitants, with a significant portion dedicated to elemental crop growth for sustenance.
  • Slavery is a major aspect of the City of Brass, with about 800,000 slaves among the 4 million inhabitants, serving as a primary export alongside metals, gems, and weaponry.
  • The Great Sultan of the Afriti, Marac All Olsedan Al-Harik Ben Lazan, rules the city with immense power, controlling its movement, protection from the Plane of Fire's heat, and the fate of its inhabitants.
  • The city's governance involves the Great Sultan, Viziers, and Pashas overseeing various aspects, with a network of slave takers, emirs, and fortresses for defense.
  • The Afriti constantly battle air genies, with good relations with earth genies, while the city's hierarchy is based on noble families' power levels and their ability to grant wishes.
  • The City of Brass enforces strict laws, with harsher punishments for non-genies, higher taxes, and severe penalties like indentured servitude for crimes, with a patriarchal system in place.

13:55

City of Brass: Intriguing Slum and Military Forces

  • Avenshina is a slum where harrigans reside, resembling bipedal fire elementals, with the quarter Kef Inspires housing most assers who are blacksmiths creating weapons for the military.
  • Ash Larks is where comedy free tea live, a good place to meet noble ifrits, while the Rocker is the most dangerous area with gambling and fighting pits.
  • Piraculum is the main market and craftsmen's residence, while Margate serves as a warehouse district for goods and private armies.
  • The Foundry houses wealthy common e3t, the Gate of Glory leads to the Glory Mine, and the Plume is a bustling commercial district.
  • The Char is the slave barracks, the Castings are home to the fruity army, and the Chimney leads to the Cinder Sweeps, the center of the navy.
  • The Obsidian Fields cultivate fireweed fodder and foodstuffs for the ifriti, with scarecrows made of criminals and deserters.
  • The Sable Forest is reserved for nobles, with hunts occurring frequently and hellhounds ready to attack trespassers.
  • The military force of the City of Brass includes various legions, with the Soldiers of the Eternal Crimson being the main force under General Ab Multihib.
  • Specialized units like the Black Darts, Bronze Phalanx, and Order of the Fiery Hearts exist, along with the Sultan's personal fleet and the Navy's operations.
  • The Great Sultan is marked by the Sultan's Fire, a pillar of flame at the Charcoal Palace, with shrines dedicated to fire gods and restrictions on worshiping other entities.

27:43

Floating City of Brass: Center of Power

  • The city of brass is named after its walls, which are made of beaten brass sheets and stretch for hundreds of miles around the floating island, even though the island itself is 40 miles in diameter.
  • The city was originally grounded and later made to float through slave labor, with the construction possibly aided by the asters. When floating, rivers of magma turn into oil, but can be set ablaze by the sultan for aesthetic purposes.
  • The city of brass remains stationary while floating to maintain its position as the center of power in the Ifriti Empire, as any movement could leave vulnerable frontiers and incite rebellious nobles. Movement has only occurred during times of cataclysmic war within the empire.
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