What They Don't Tell You About 12th Level Spells - D&D

MrRhexx2 minutes read

Karsa's attempt to become a god through a complex spell led to catastrophic consequences, with Mistral sacrificing herself to save the weave and restructuring magic rules, resulting in the destruction of most floating cities. Carson's powerful voice causes fountains of blood to rise, and making a contract with him grants unique powers, with support from patrons on Patreon for upcoming videos on higher-level spells and casting methods.

Insights

  • Karsa, a gifted wizard, faced challenges of jealousy and distrust from peers, struggling to build trust in his leadership role while dealing with severe consequences for crimes against spellcasters in his city.
  • The catastrophic consequences of Karsa's failed spell to become a god led to the sacrifice of Mistral, the goddess of magic, restructuring magic rules, and the destruction of most floating cities, highlighting the delicate balance and repercussions of tampering with powerful magical forces.

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Recent questions

  • How did Karsa become a powerful arch wizard?

    Through mastery of 10th level spells at 22.

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Summary

00:00

"Karsa's Spell: Rise and Fall of Magic"

  • Karsa needed to cast a spell to turn the weave into raw magic for absorption, control a powerful entity, and transform into a God, marking the end of an era.
  • Karsa, a child prodigy, became the youngest arch wizard at 22, requiring mastery of 10th level spells for his floating city.
  • Karsa faced jealousy and distrust from peers due to his success and struggled with building trust in his city.
  • Punishments in Karsa's city revolved around magic, with severe consequences for crimes against spellcasters.
  • The arrival of the Ferrum, magic-draining creatures, posed a significant threat to the Empire and its reliance on magic.
  • The Empire's leaders, all powerful arch wizards, faced accelerated aging due to the Ferrum's impact on life-extending spells.
  • The crisis escalated when the revered Iallow turned himself into a lich, causing unrest and leaders abandoning the Empire.
  • Karsa, pressured to solve the Ferrum crisis, spent over a decade researching a spell to become a god, leading to catastrophic consequences.
  • Karsa's spell involved complex material components, including dragon gizzards and hydra bile, aiming to replace a god and destroy the Ferrum.
  • Karsa's spell backfired, causing Mistral, the goddess of magic, to sacrifice herself to save the weave, leading to the restructuring of magic rules and the destruction of most floating cities.

15:48

Carson's Voice: Blood, Contracts, and Magic Powers

  • Carson's voice causes blood to rise in fountains, with the height depending on his volume; making a contract with Carr TSA's involves bleeding more than usual, gaining powers like harder-to-resist spells, the ability to send magic at will, dispel magical effects with touch, and use wizard-exclusive magical items; patrons like ricado fan and Daniel Luna support the creator on Patreon at the $25 level, with upcoming videos on higher-level spells and casting methods.
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