Video Games With Dying Worlds
Virtual Carbon・50 minutes read
Video games set in desolate worlds create a unique atmosphere, with Silent Hill and Babel being highlighted for their immersive experiences. Games like "That Which Gave Chase" and "Blame" offer players surreal and mysterious narratives set in dark, atmospheric environments, adding depth and complexity to the gaming experience.
Insights
- Video games set in desolate, surreal environments evoke unique emotions, such as peacefulness and solitude, resonating with players and prompting revisits to these melancholic worlds.
- The narrative-driven game "That Which Gave Chase" immerses players in a mysterious Arctic expedition, where cryptic storytelling, eerie environments, and hallucinogenic twists create a compelling and immersive experience, revealing themes of betrayal, obsession, and supernatural forces.
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Recent questions
What is the narrative-driven dog sledding game "That Which Gave Chase" about?
"That Which Gave Chase" is a game set in the Arctic, focusing on bringing a scientist back to his expedition. Players immerse themselves in a dark, snowy trail with minimal exposition, emphasizing sled control and mysterious objectives. The narrative unfolds cryptically, with the scientist hinting at a darker purpose for the expedition. Gameplay involves managing sled speed, tilts, and navigating through challenging environments. The game's accurate depiction of Arctic conditions, like whiteouts, adds to its immersive and mysterious nature.
What is the setting and inspiration behind the game "I Have No Mouth and I Must Scream"?
The game "I Have No Mouth and I Must Scream" features a part where players must cross a large bridge within a vast expanse, facing a raging storm within an enclosed mega structure. The setting is inspired by a lesser-known Japanese manga called "Blame," set in a futuristic world where humans have evolved technologically and possess extraordinary abilities due to cybernetics. In "Blame," humans interacted with a hyper-evolved internet called the net sphere using a specific gene called the net terminal gene, allowing them to create anything they imagined in the real world.
What is the premise of the new Gmod game mode "Lidar"?
"Lidar" is a new Gmod game mode that immerses players in complete darkness, using a tool called a liar to scan the environment and uncover hidden horrors, turning from a novelty to a horror experience. Players navigate through the darkness, using the lidar tool to reveal terrifying elements lurking in the shadows. The game mode creates a tense and immersive experience as players uncover the hidden horrors within the dark environment.
What is the game "Iron Lung" about and what is its unique gameplay feature?
"Iron Lung" is a game set in a claustrophobic submarine exploring the oceans of a dead planet. Players rely on a black-and-white camera to navigate and uncover cosmic horror elements, with hints of a mysterious execution mission and a terminal providing insights into the world. The unique gameplay feature of "Iron Lung" is the reliance on a black-and-white camera to navigate the eerie depths of the ocean, adding to the suspense and atmosphere of the game.
What is the significance of Moon 85 in the game Iron Lung universe?
Moon 85 plays a crucial role in the Iron Lung universe as it is one of the moons with oceans made of blood. The phenomenon of blood oceans is also found on three other moons after an event known as The Quiet Rapture. The Quiet Rapture resulted in the disappearance of all known planets with sentient life, stars, and habitable resources, leaving the remaining humans to adapt to a dead universe. Moon 85 and Moon Z8 are under the control of the COI, an organization focused on rendering service to the general Collective through convict labor. The blood oceans on Moon 85 raise questions about similar anomalies on other moons in the Iron Lung universe, adding to the mystery and intrigue of the game's universe.