Video Games With Dying Worlds

Virtual Carbon50 minutes read

Video games set in desolate worlds create a unique atmosphere, with Silent Hill and Babel being highlighted for their immersive experiences. Games like "That Which Gave Chase" and "Blame" offer players surreal and mysterious narratives set in dark, atmospheric environments, adding depth and complexity to the gaming experience.

Insights

  • Video games set in desolate, surreal environments evoke unique emotions, such as peacefulness and solitude, resonating with players and prompting revisits to these melancholic worlds.
  • The narrative-driven game "That Which Gave Chase" immerses players in a mysterious Arctic expedition, where cryptic storytelling, eerie environments, and hallucinogenic twists create a compelling and immersive experience, revealing themes of betrayal, obsession, and supernatural forces.

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Recent questions

  • What is the narrative-driven dog sledding game "That Which Gave Chase" about?

    "That Which Gave Chase" is a game set in the Arctic, focusing on bringing a scientist back to his expedition. Players immerse themselves in a dark, snowy trail with minimal exposition, emphasizing sled control and mysterious objectives. The narrative unfolds cryptically, with the scientist hinting at a darker purpose for the expedition. Gameplay involves managing sled speed, tilts, and navigating through challenging environments. The game's accurate depiction of Arctic conditions, like whiteouts, adds to its immersive and mysterious nature.

  • What is the setting and inspiration behind the game "I Have No Mouth and I Must Scream"?

    The game "I Have No Mouth and I Must Scream" features a part where players must cross a large bridge within a vast expanse, facing a raging storm within an enclosed mega structure. The setting is inspired by a lesser-known Japanese manga called "Blame," set in a futuristic world where humans have evolved technologically and possess extraordinary abilities due to cybernetics. In "Blame," humans interacted with a hyper-evolved internet called the net sphere using a specific gene called the net terminal gene, allowing them to create anything they imagined in the real world.

  • What is the premise of the new Gmod game mode "Lidar"?

    "Lidar" is a new Gmod game mode that immerses players in complete darkness, using a tool called a liar to scan the environment and uncover hidden horrors, turning from a novelty to a horror experience. Players navigate through the darkness, using the lidar tool to reveal terrifying elements lurking in the shadows. The game mode creates a tense and immersive experience as players uncover the hidden horrors within the dark environment.

  • What is the game "Iron Lung" about and what is its unique gameplay feature?

    "Iron Lung" is a game set in a claustrophobic submarine exploring the oceans of a dead planet. Players rely on a black-and-white camera to navigate and uncover cosmic horror elements, with hints of a mysterious execution mission and a terminal providing insights into the world. The unique gameplay feature of "Iron Lung" is the reliance on a black-and-white camera to navigate the eerie depths of the ocean, adding to the suspense and atmosphere of the game.

  • What is the significance of Moon 85 in the game Iron Lung universe?

    Moon 85 plays a crucial role in the Iron Lung universe as it is one of the moons with oceans made of blood. The phenomenon of blood oceans is also found on three other moons after an event known as The Quiet Rapture. The Quiet Rapture resulted in the disappearance of all known planets with sentient life, stars, and habitable resources, leaving the remaining humans to adapt to a dead universe. Moon 85 and Moon Z8 are under the control of the COI, an organization focused on rendering service to the general Collective through convict labor. The blood oceans on Moon 85 raise questions about similar anomalies on other moons in the Iron Lung universe, adding to the mystery and intrigue of the game's universe.

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Summary

00:00

Melancholy video games evoke surreal experiences

  • Video games set in melancholy spaces, shrouded in fog, abandoned towns, and dead worlds evoke a unique feeling.
  • The original Silent Hill game is praised for its dreamlike visuals, music, and atmosphere, creating a surreal experience.
  • Exploring empty, dystopian worlds can evoke a sense of peacefulness and solitude.
  • The narrator's video on this topic resonated with many, prompting a revisit to surreal, desolate worlds.
  • Babel, a language learning app, is highlighted for its effectiveness in learning new languages.
  • "That Which Gave Chase" is a narrative-driven dog sledding game set in the Arctic, focusing on bringing a scientist back to his expedition.
  • The game immerses players in a dark, snowy trail with minimal exposition, emphasizing sled control and mysterious objectives.
  • The narrative unfolds cryptically, with the scientist hinting at a darker purpose for the expedition.
  • Gameplay involves managing sled speed, tilts, and navigating through challenging environments.
  • The game's accurate depiction of Arctic conditions, like whiteouts, adds to its immersive and mysterious nature.

17:57

Mysterious disappearance leads to hallucinogenic showdown.

  • A group vanished into the West towards Elmir Island and were never heard from again.
  • The leader was a botanist, and drawings of their expedition were found.
  • A note on a door mentions an outsider being watched.
  • The protagonist experiences strange occurrences, with scientists speaking cryptically.
  • The protagonist feels controlled by an unknown force guiding them.
  • The protagonist finds themselves in a cave with mushrooms growing out of their arms.
  • They encounter visions after eating the mushrooms, following the original Expedition crew.
  • They find scattered dogs and previous victims in a cabin, hinting at betrayal.
  • The botanist's drawings reveal an obsession with fungus and a search for truth.
  • The game ends with a gunfight against the scientist, revealing hallucinogenic effects and supernatural powers.

37:11

"Blame: Futuristic world, advanced technology, desolate city"

  • The game "I Have No Mouth and I Must Scream" features a part where players must cross a large bridge within a vast expanse, facing a raging storm within an enclosed mega structure.
  • The game's setting is inspired by a lesser-known Japanese manga called "Blame," set in a futuristic world where humans have evolved technologically and possess extraordinary abilities due to cybernetics.
  • In "Blame," humans interacted with a hyper-evolved internet called the net sphere using a specific gene called the net terminal gene, allowing them to create anything they imagined in the real world.
  • The city in "Blame" was constructed by large machines known as the builders, who continued building erratically after humans lost connection to the net sphere, leading to a desolate world inhabited by silicon-based life forms.
  • The manga follows KY's journey through the city, encountering various creatures and environments, with time scales spanning years and even centuries for simple actions.
  • KY possesses a powerful weapon called a gravitational beam emitter, rare due to the lost knowledge of its creation, aiding him in navigating the vast city.
  • Towards the end of "Blame," KY discovers a mysterious device called Mor, which contains someone's consciousness as a backup, hinting at the advanced technology in the world.
  • The city in "Blame" is believed to have engulfed the entire planet and expanded beyond, consuming the entire solar system for raw materials for further construction.
  • "Lidar" is a new Gmod game mode that immerses players in complete darkness, using a tool called a liar to scan the environment and uncover hidden horrors, turning from a novelty to a horror experience.
  • "Iron Lung" is a game set in a claustrophobic submarine exploring the oceans of a dead planet, where players rely on a black-and-white camera to navigate and uncover cosmic horror elements, with hints of a mysterious execution mission and a terminal providing insights into the world.

56:33

"Blood oceans and The Quiet Rapture"

  • The oceans of Moon 85 are made of blood, a phenomenon also found on three other moons after an event known as The Quiet Rapture.
  • The Quiet Rapture occurred in the year 357 EIC, resulting in the disappearance of all known planets with sentient life, stars, and habitable resources.
  • The remaining humans in the void must adapt to a dead universe, with stars disappearing one by one, setting the stage for the game Iron Lung.
  • Exploring Moon 85 reveals various points of interest, including strange structures, live creatures, and evidence of life surviving within the blood oceans.
  • Moon 85 and Moon Z8 are under the control of the COI, an organization focused on rendering service to the general Collective through convict labor.
  • The blood oceans on Moon 85 are of particular interest due to their composition of human blood, raising questions about similar anomalies on other moons in the Iron Lung universe.
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