TowerClimb - Spelunky's Deranged Cousin

DoshDoshington2 minutes read

TowerClimb is a challenging action roguelike game with unique mechanics, involving climbing a tower and facing various obstacles. Despite its difficulty, the game offers extended playability through challenges like the Centurial Trials, requiring skill and perseverance to overcome.

Insights

  • TowerClimb, an action roguelike video game, features challenging gameplay with unique mechanics, including item jumping and a variety of movement options like climbing, hanging, and throwing, setting it apart in the indie gaming scene.
  • The game's extended playability is enhanced by the Centurial Trials, providing additional challenges and rewards beyond the main storyline, catering to a specific audience that enjoys difficult games but may not appeal to the average viewer due to its predictability and lack of frequent deaths.

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Recent questions

  • What is TowerClimb?

    TowerClimb is a challenging video game released in 2015 where players climb a tower, known for its unique mechanics and action roguelike gameplay.

  • How does TowerClimb gameplay differ from other games?

    TowerClimb's gameplay is distinct due to its challenging nature, permadeath feature, and procedural level generation, setting it apart from traditional arcade action games.

  • What are some key features of TowerClimb?

    TowerClimb allows players to perform various movements like running, jumping, climbing, and throwing, with the introduction of item jumping and an inventory system with different potions.

  • What challenges can players expect in TowerClimb?

    Players will face unique obstacles in each area of TowerClimb, such as jumping blue beetles, switches, cannons, and challenging boss fights, requiring skill and perseverance to progress.

  • How does TowerClimb enhance its replay value?

    TowerClimb offers additional challenges beyond the main storyline through the Centurial Trials, providing randomized hundred-floor challenges and powerful unlockable items, increasing the game's extended playability.

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Summary

00:00

TowerClimb: Challenging Arcade Action Roguelike Game

  • TowerClimb is a video game where players climb a tower, falling under the category of "arcade action" games.
  • The game was developed using Construct, a visual programming language, and was released on Steam in 2015 after starting development in 2010.
  • Despite being relatively obscure, TowerClimb is known for its challenging gameplay and unique mechanics.
  • The game is described as an action roguelike, featuring permadeath and procedural level generation.
  • Players can perform various movements like running, jumping, climbing, hanging, grabbing, throwing, and walking.
  • There are four potions available in the game: jump, corrode, teleport, and revive, with limitations on how many can be held at once.
  • TowerClimb introduces the concept of item jumping, where throwing an item downwards propels the player upwards.
  • The game is challenging but more endurance-based, with players dying after extended periods of climbing.
  • Each area in TowerClimb presents unique challenges, all revolving around climbing, with different obstacles and environments.
  • The game's difficulty and unique gameplay mechanics set it apart in the indie gaming scene, catering to a specific audience that enjoys challenging games.

12:13

"Game immersion hindered by complex controls"

  • The distance between prompt and action affects immersion in games, with complicated controls delaying muscle memory development.
  • Towerclimb's inventory system increases game depth but requires time to learn controls, creating a catch-22 situation.
  • The game's traversal mechanics are crucial from the first level to the last, making it challenging for new players.
  • Volt Caves introduce jumping blue beetles as a menace, requiring players to swing on a ball correctly.
  • Zardo Land features switches and cannons, with players needing to collect "Z" Coins to progress.
  • Club Z presents a nightclub setting with a bouncer, requiring players to collect coins while avoiding giant club goers.
  • Zenith, the final area, is less chaotic than previous levels, allowing players to take their time but still poses challenges.
  • Zardo serves as the final boss, engaging players in a lengthy boss fight involving magic spells and cannons.
  • Centurial Trials offer a randomized, hundred-floor challenge with unique modifiers and the opportunity to unlock powerful items like the killoton and king's hook.
  • The game's extended playability is enhanced by the Centurial Trials, providing additional challenges and rewards beyond the main storyline.

25:44

TowerClimb: Brutal Challenge with Legendary Rewards

  • TowerClimb, a challenging game, was released in 2015 before the rise of streaming platforms like Twitch.
  • TowerClimb's difficulty differs from "meme" difficult games like Getting Over It or Jump King, as it lacks the same comedic failure sequences.
  • Getting Over It and Jump King have basic controls, making them accessible even to less experienced gamers.
  • TowerClimb's difficulty lies in its lack of incremental losses upon death, setting players back entirely.
  • Spelunky, another game with a reset upon death, thrives due to its chaotic and entertaining failure spectacles.
  • TowerClimb, while fair, is brutal and may not appeal to the average viewer due to its predictability and lack of frequent deaths.
  • The game's difficulty may deter new players and limit its appeal to skilled TowerClimb players or streamers.
  • To achieve the legendary ending in TowerClimb, players must start from the beginning and collect golden berries.
  • The Brutal Boiler Room in TowerClimb is a challenging area where precise inputs and timing are crucial to progress.
  • Overcoming the challenges in TowerClimb, such as the legend fragment runs and defeating Zardo in a basketball game, requires skill and perseverance.

38:16

"Mastering Arcade Challenges in Brutal Boiler"

  • The basketball can be used as a weapon by dribbling it, causing it to heat up.
  • Five fragments are collected in the inventory, with the winch shot being crucial.
  • A stop at Club Z is necessary to acquire extra revives for upcoming challenges.
  • The arcade area presents a favorite and challenging part of the game, requiring quick reactions to changing tiles.
  • The winch shot from Brutal Boiler is essential in navigating Arcade 2's dangerous floor holes.
  • The Temple of Devotion poses a significant challenge, with basic gloves aiding in overcoming obstacles.
  • The Coliseum requires defeating multiple rounds of enemies, leading to the acquisition of the seventh fragment.
  • Brobash is a formidable opponent in the Coliseum, necessitating strategic movements to avoid being harmed.
  • The Colossus game mode is described as extremely challenging, with 50 waves of enemies to defeat.
  • Chapter 1+ is unlocked after completing the game, offering a slightly altered gameplay experience with enhanced mobility items.

53:22

"Summon watchers, defeat opponent, await TowerClimb Chapter 3"

  • To summon watchers, place orbs on five pillars, then face a challenging opponent in a confined space, which can be defeated by tanking a revive; the game TowerClimb, released in 2015, is still in development with anticipation for Chapter 3 after seven years, prompting a plea for its release.
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