Top 10 Cards That Will Never Be Un-Banned in YuGiOh

TheDuelLogs20 minutes read

Victory Dragon, Butterfly Dagger Elma, Delinquent Duo, Last Will, Painful Choice, Spellbook of Judgment, Card of Safe Return, Pot of Greed, Graceful Charity, and Math Cure the Destructor are all banned cards due to their overwhelming power and potential for abuse in competitive play, with some requiring significant changes or errata to be reconsidered for play in the future. Upstart Goblin and Chicken Game, both hand-neutral cards, are limited or banned for their potential to enhance deck consistency and maintain advantage, impacting the game's balance and competitive environment.

Insights

  • Victory Dragon, a banned card, guarantees victory in the next duel if it depletes the opponent's Life Points, but its requirement of three tributes and direct attacking pose limitations on its usability.
  • Painful Choice, another banned card, provides a significant advantage by letting you select five cards from your deck, with your opponent choosing one to add to your hand, potentially granting a +5 card advantage, making it too powerful to be unbanned without substantial modifications.

Get key ideas from YouTube videos. It’s free

Recent questions

  • Why is Victory Dragon a banned card in Yu-Gi-Oh?

    Victory Dragon is banned due to its match-winning effect that automatically grants victory in the next duel if it reduces the opponent's Life Points to zero. This powerful effect, combined with the requirement of three tributes and the ability to attack directly, makes it too potent and game-breaking for competitive play.

  • What makes Butterfly Dagger Elma a banned card in Yu-Gi-Oh?

    Butterfly Dagger Elma is banned because it is an equip spell card that can be infinitely recycled to gain advantage, especially when used in combination with cards like Gearfried the Iron Knight and Royal Magical Library. This potential for abuse and advantage accumulation led to its ban to maintain game balance.

  • Why is Delinquent Duo considered too broken to be unbanned in Yu-Gi-Oh?

    Delinquent Duo allows players to pay 1000 Life Points to discard two cards from the opponent's hand, providing effortless removal and advantage. This powerful effect makes it too broken to be unbanned without significant changes, as it can disrupt the opponent's strategy and hand advantage too easily.

  • What effect led to the banning of Spellbook of Judgment in Yu-Gi-Oh?

    Spellbook of Judgment is banned because it allows players to add spellbook spell cards to their hand and special summon a spellcaster-type monster based on the number of spell cards activated. This strong advantage-generating effect made it too powerful and led to its ban to maintain game balance and fairness.

  • Why is Card of Safe Return considered too strong to be unbanned in Yu-Gi-Oh?

    Card of Safe Return lets players draw a card each time a monster is special summoned from the graveyard, offering immense advantage potential for graveyard-focused decks. This powerful effect makes it too strong to be unbanned without adjustments, as it can lead to overwhelming advantage and game imbalance.

Related videos

Summary

00:00

"Banned Yu-Gi-Oh! Cards with Game-Changing Effects"

  • Victory Dragon is a banned card with a match-winning effect that automatically wins you the next duel if it reduces your opponent's Life Points to zero, but it has limitations like requiring three tributes and attacking directly.
  • Butterfly Dagger Elma, an equip spell card, can be infinitely recycled to gain advantage, making it banned due to its potential for abuse with cards like Gearfried the Iron Knight and Royal Magical Library.
  • Delinquent Duo allows you to pay 1000 Life Points to discard two cards from your opponent's hand, providing effortless removal and advantage, making it too broken to be unbanned without changes.
  • Last Will is a banned card that lets you special summon any monster from your deck with 1500 or less attack by sending one monster from your field to the graveyard, offering a powerful search and summon effect.
  • Painful Choice, a spell card, allows you to select five cards from your deck, with your opponent choosing one to add to your hand and the rest sent to the graveyard, potentially giving you a +5 card advantage, making it too powerful to be unbanned without significant changes.
  • Spellbook of Judgment, an archetype-specific card, allows you to add spellbook spell cards to your hand and special summon a spellcaster-type monster based on the number of spell cards activated, providing a strong advantage that led to its ban.
  • Card of Safe Return lets you draw a card each time a monster is special summoned from the graveyard, offering immense advantage potential for graveyard-focused decks, making it too strong to be unbanned without adjustments.
  • Pot of Greed is a powerful card that allows you to draw two cards without any drawbacks, making it too potent for competitive play and unlikely to be unbanned due to its potential ubiquity.
  • Graceful Charity, which lets you draw three cards and discard two, is a banned card that allows you to set up your graveyard strategically while maintaining hand neutrality, making it potentially stronger than Pot of Greed and too impactful for the game to be unbanned without changes.

13:33

"Hand-neutral cards and banned disruptors in Yu-Gi-Oh!"

  • Upstart Goblin and Into the Void are hand-neutral cards limited to one copy per deck, allowing drawing one card with side effects, while Chicken Game, also hand-neutral, is banned for cycling through decks to maintain advantage.
  • Upstart Goblin's limitation stems from the potential to mimic a 27-card deck with three copies, enhancing consistency in drawing combo pieces, similar to Graceful Charity's effect of setting up the graveyard and drawing more cards, making it preferable to Pot of Greed.
  • Math Cure the Destructor, a banned card, disrupts game balance by enabling trap card activation from the hand upon its graveyard placement, unlike cards like Jar of Greed requiring a turn to set, limiting combo plays and extending combo pieces, making it a potent tool in competitive play.
  • Math Cure's effect transforms counter trap cards into Red Reboot, allowing activation from the hand to negate any target, including continuous trap cards, offering diverse strategies like infinite battle damage or effect damage, necessitating an errata to restrict its power, as recently implemented in the OCG.
Channel avatarChannel avatarChannel avatarChannel avatarChannel avatar

Try it yourself — It’s free.