Top 10 Banned Cards that will NEVER Be Unbanned【Updated for 2023】

TheDuelLogs29 minutes read

Fiber Jar is banned for stalling duels, Forceful Sentry disrupts opponents' strategies, Level Eater enables excessive summons, Number 16 disrupts plays, Soul Charge provides field presence, Red Reboot counters trap-heavy strategies, and Maxx "C" influences deck building significantly. Imperial Order negates spell effects, Magical Scientist allows fast Fusion summons, and Summon Sorceress facilitated versatile strategies.

Insights

  • Level Eater's impact on the game stemmed from its ability to manipulate monster levels, allowing for excessive extra deck summons and synergy with Link monsters, showcasing how seemingly innocuous effects can lead to broken gameplay mechanics.
  • Red Reboot's dominance as a counter trap card not only disrupts trap-heavy strategies but also poses a threat to the competitive viability of such decks by limiting their interaction and success, highlighting the significant influence of specific cards on shaping the metagame and deck-building strategies within the Yu-Gi-Oh! community.

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Recent questions

  • Why is Fiber Jar banned?

    It resets the game state, causing lengthy matches.

  • What does Forceful Sentry do?

    Allows viewing opponent's hand and disruption potential.

  • Why did Level Eater become broken?

    It reduces high-level monsters' levels for extra deck summons.

  • What does Soul Charge do?

    Allows summoning up to five monsters from the graveyard.

  • Why is Imperial Order banned?

    Negates all spell effects on the field, posing a significant challenge.

Related videos

Summary

00:00

"Game-changing Yu-Gi-Oh! cards explained"

  • Fiber Jar, a level 3 flip monster, is banned not due to its effect's strength but because it stalls duels by resetting the game state, leading to lengthy matches.
  • The Forceful Sentry, a normal spell card, allows you to look at your opponent's hand and shuffle one card back into their deck, providing valuable hand knowledge and disruption potential.
  • Level Eater, a level 1 insect monster, became broken due to its ability to repeatedly reduce the level of high-level monsters, enabling excessive extra deck summons, especially with the advent of Link monsters.
  • Number 16: Shock Master, an extra deck monster, can lock opponents out of playing certain card types, making it a game-winning card that can disrupt strategies and prevent plays, especially in the modern fast-paced game.
  • Soul Charge, a reborn spell, allows summoning up to five monsters from the graveyard at the cost of life points and skipping the battle phase, providing immense field presence and extension potential.
  • Red Reboot, a counter trap card, negates trap activations and sets them face-down, preventing trap plays for the turn, making it a powerful tool against trap-heavy strategies and capable of winning games on its own.

11:09

Impact of Banned Cards on Gameplay

  • Red Reboot is a potent counter trap card that hinders opponents' floodgate removal and interaction, superior to Cold Wave, as it allows only counter traps in response.
  • Red Reboot's downside is that it enables opponents to set any trap card from their deck, potentially granting them crucial engine pieces or floodgates.
  • Red Reboot's dominance in countering trap decks threatens their competitive viability, as it limits their interaction and success.
  • Summon Sorceress, a banned Link-3 monster, facilitated summoning monsters from the deck, making it a versatile and powerful card across various strategies.
  • Imperial Order, a floodgate card, negates all spell effects on the field, posing a significant challenge to spell-reliant strategies, with a minor cost of 700 life points per standby phase.
  • Imperial Order's strength lies in its ability to shut down spell cards, making it a formidable tool for going first and securing a win, leading to its ban twice.
  • Magical Scientist, a banned card, allowed for the summoning of Fusion monsters from the deck without a once-per-turn restriction, enabling fast burn strategies for an instant win.
  • Magical Scientist's ban persists due to its potential for summoning powerful Fusion monsters and facilitating various extra deck plays beyond FTK strategies.
  • Maxx "C," a banned hand trap, grants the player drawing power upon the opponent's special summons, creating a centralizing impact on deck building and gameplay strategies.
  • Maxx "C" influences deck construction and gameplay decisions significantly, with its absence in the TCG leading to distinct deck building approaches compared to other formats where it remains legal.

22:10

Maxi card shapes deck building theory.

  • Maxi card has significantly impacted modern deck building theory, leading to a divide between players who enjoy its presence and those who find it detracts from the fun of the game; it plays a crucial role in shaping the metagame, particularly in distinguishing between the OCG and TCG formats, with its influence making a return to the TCG unlikely due to the distinct playstyles it fosters.
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