THIS is the most fun new city builder I've played all year - Urbek City Builder!

City Planner Plays39 minutes read

Game combines city building with resource management and pixel art, featuring detailed construction requirements, resource optimization, and city progression. It emphasizes the importance of planning and managing resources efficiently to reach population targets and unlock advanced features for optimal city development.

Insights

  • The game is a unique blend of SimCity's city-building, Timberborne's resource management, and Minecraft's pixel art style, emphasizing resource optimization and detailed city planning without a monetary system.
  • Progression in the game involves specific conditions and population thresholds for upgrading buildings, focusing on strategic placement of structures like farms, lumber camps, and tenement housing while considering factors such as electricity generation, water mill placement, and leisure facilities for optimal city development.

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Recent questions

  • What resources are needed to build houses?

    Houses in the game require 50 work, 10 wood, and consume 10 food.

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Summary

00:00

"City Building Game with Resource Management"

  • Game combines city building of SimCity with resource management of Timberborne and pixel art of Minecraft
  • Developer provided a copy of the game for review, not a sponsored review
  • Starting a new game involves choosing a city name, biome, map size, difficulty, resources, and terrain type
  • Game features flat terrain, no money system, and focuses on resource optimization
  • Building requires work, wood, and food; roads are free and clear trees
  • Houses cost 50 work, 10 wood, and consume 10 food; farms produce food
  • Lumber camp generates wood, clears forests, and stores wood
  • Farmhouse requires 300 work, no other farmhouses nearby, and farms in proximity
  • Upgrading to village houses and farmhouses requires specific conditions and population thresholds
  • Progression includes unlocking new buildings like neighborhood council, grain silo, and tenement farmer; upgrading to parks and wealthy village houses

13:27

"City Planning: Efficient Layouts and Policies"

  • Suitable location for water mill placement near a road, requiring at least three road tiles.
  • Electricity generation is sufficient, with village houses consuming most of it, eliminating the need for power lines or water pipes.
  • Detailed view of the city is possible, with a first-person mode available to control the day-night cycle.
  • Tenement housing produces and stores 50 food, requiring three farm fields nearby for construction.
  • Construction of landlord's house necessitates four tenant farms within the radius.
  • Grain silo construction requires overlapping at least two farms, producing and storing 200 food.
  • Resource management crucial for optimal city planning, emphasizing careful layout for efficiency.
  • Neighborhood council introduces policies affecting food production, labor, and happiness.
  • Parks enhance leisure and green areas, with specific requirements for unlocking advanced features like bicycles and paved areas.
  • Introduction of nightlife options like village bars and sports complexes, impacting leisure and sports activities in the city.

27:25

"Building Iron Mine and Steelworks Campus"

  • Population target: 660
  • Iron mine construction initiated
  • Proximity to natural resources crucial
  • Iron mine initially non-polluting
  • Progression to heavy iron mine and steelworks campus
  • Iron mining may necessitate removal of farms
  • Iron miners' houses upgrade potential
  • Electricity deficit addressed with additional water mill
  • Skilled resources stored in suburb houses
  • Education essential for suburb house upgrades
  • Leisure facilities required for wealthy suburb houses
  • Parking lots crucial for future downtown housing
  • Religious neighborhood requirements: faith, churches, cathedral, police station
  • Power and food sources established
  • Consideration of wood consumption and energy production efficiency
  • Dock construction for fisherman's houses
  • Policies and lumberjack cabins for wood production
  • Expansion of fisherman homes along the coast
  • Game recommendation and platform availability clarification
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