The Other Kind of Horror

The Book of Ive23 minutes read

Horror stories and games like those in Unsorted Horror evoke unique fears that linger long after playing, focusing on themes of dehumanization and cruelty. The impact of these experiences on individuals and society is explored, emphasizing the lasting effect of the narratives on players.

Insights

  • Horror stories and games like Unsorted Horror and SOMA create lasting, haunting experiences by evoking unique fears and exploring themes of dehumanization, leaving a deep impact on players.
  • Unsorted Horror's collection of games, devoid of typical horror elements, delves into themes of violence, cruelty, and societal dehumanization, challenging traditional notions of fear and horror storytelling while reflecting modern societal issues.

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Recent questions

  • What is the essence of a good horror story?

    The essence of a good horror story lies in its ability to deeply affect the audience, evoking unique fears that stay with them long after experiencing the narrative. It is not just about jump scares or typical horror elements, but rather about creating a different kind of horror that relates to deeper themes such as dehumanization. A well-crafted horror story should leave a lasting impact on the audience, triggering memories and emotions that linger even after the story has ended.

  • How does Unsorted Horror create a lasting impact?

    Unsorted Horror, a collection of games by Mike Klubnika, creates a lasting impact by immersing players in worlds devoid of organic life, filled with cold metal and concrete. The games are meant to be played in one session, intensifying the experience and leaving a profound impression on the player. Through narratives that convey cruelty and hopelessness, Unsorted Horror triggers emotions and memories that continue to haunt the player long after the games have been completed.

  • What themes are explored in the collection of games?

    The collection of games explores serious themes related to the dehumanization of individuals in various contexts, reflecting modern societal issues. Through narratives that involve forbidden science, virtual paradises, and simulations of eternal torture, the games delve into the impact of content consumption on individuals and the paradox of discussing such topics in different mediums. These themes add depth to the gameplay experience, prompting players to reflect on broader societal issues.

  • What is the premise of Control Room Alpha?

    Control Room Alpha is a horror-comedy game that features big spiders and a humorous supervisor. The game initially feels relaxing but gradually transforms into an anxiety-inducing experience as players navigate through the control room and encounter various challenges. With its blend of horror and humor, Control Room Alpha offers a unique gaming experience that keeps players engaged and entertained throughout the gameplay.

  • How does Concrete Tremor create a sickening atmosphere?

    Concrete Tremor creates a sickening atmosphere through its narrative and tone, without relying on jumpscares or spiders. The game's synthesized voice and choice of words convey cruelty and hopelessness, leaving a lasting impact on players. By immersing players in a world where they play a twisted version of battleships with buildings and participate in destructive actions, Concrete Tremor evokes a sense of unease and discomfort that lingers even after the game has ended.

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Summary

00:00

Eerie Horror Games Leave Lasting Impressions

  • Horror stories and games evoke unique fears and stay with you long after experiencing them
  • Frictional Games' SOMA, played eight years ago, still haunts the player through memories and triggers
  • Unsorted Horror, by Mike Klubnika, creates worlds devoid of organic life, filled with cold metal and concrete
  • Unsorted Horror consists of five games meant to be played in one session, leaving a lasting impact
  • The Other Side initially feels relaxing but transforms into an anxiety-inducing experience
  • Control Room Alpha is a horror-comedy game featuring big spiders and a humorous supervisor
  • Carbon Steel involves forbidden science, extracting creatures from extreme depths for research
  • The game gradually reveals the dangerous nature of the creatures being studied
  • Concrete Tremor, without jumpscares or spiders, creates a sickening atmosphere through its narrative and tone
  • Concrete Tremor's synthesized voice and choice of words convey cruelty and hopelessness, leaving a lasting impact

15:55

"Twisted game leads to tragic consequences"

  • The characters find themselves in a game where they play a twisted version of battleships with buildings instead of ships.
  • The game involves making phone calls to tenants in buildings and causing them to be destroyed if they fail to guess the correct building.
  • Despite the cruelty of the game, the characters eventually participate and cause a building to collapse, leading to casualties.
  • The game ends with no clear winner, only showcasing violence and cruelty.
  • The final game in the collection, Tartarus Engine, involves a heist to use a powerful computer to create virtual paradises.
  • The game has a short time limit and focuses more on storytelling than gameplay mechanics.
  • The characters successfully complete the heist and escape before getting caught.
  • The characters experience a simulation of eternal torture involving peeling potatoes, but it is just for calibration.
  • The game takes a twist as the characters' consciousness is ping-ponged through different layers of simulation.
  • The collection of games explores serious themes related to the dehumanization of individuals in various contexts, reflecting modern societal issues.

31:04

Impact of Content Consumption on Horror Stories

  • The text discusses the impact of content consumption on individuals
  • The author mentions the paradox of discussing this topic in a YouTube video
  • Unsorted Horror is not frightening due to typical horror elements, but rather a different kind of horror related to dehumanization
  • The essence of a good horror story is its ability to deeply affect the audience
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