The Making of Pentiment - Noclip Documentary
Noclip - Video Game Documentaries・2 minutes read
"The Beard of Andronicus" discusses the lack of RPG settings using historical time periods, highlighting "Pentiment," a 2D historical RPG by Obsidian set in 16th century Upper Bavaria that explores unique themes. The game focuses on choice and consequence, visual storytelling, character recognition, historical accuracy, and innovative gameplay mechanics for an engaging player experience.
Insights
- Historical time periods like the fall of the Western Roman Empire and the Renaissance are underutilized in RPG settings, sparking curiosity about exploring these eras in gaming narratives.
- "Pentiment," a 2D historical RPG by Obsidian Entertainment, delves into themes of faith, monastic life, and spiritual justice through a unique art style blending medieval manuscripts and woodcuts.
- The game emphasizes player choice and consequence over combat, offering a narrative-rich experience set in a fictional abbey during early modern Europe, showcasing diverse character occupations and societal intricacies.
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Recent questions
What is the unique art style of "Pentiment"?
Illuminated manuscripts and woodcuts.
What themes does "Pentiment" explore?
Faith, society, war, and justice.
How did Microsoft's acquisition impact "Pentiment"?
Provided resources for development.
What inspired the narrative RPG approach of "Pentiment"?
Desire for historical role-playing game.
How did the team balance historical accuracy in character design?
Limited textile preservation led to creative liberties.