Tears of the Kingdom is a Frustrating 10/10

yakkocmn2 minutes read

Tears of the Kingdom is a highly acclaimed game that meets high expectations by bringing new life to the open-world formula, despite facing challenges. Players find the game to be a captivating experience, surpassing expectations and proving to be fulfilling and worthwhile in the end.

Insights

  • Tears of the Kingdom successfully blends innovation with familiar Zelda elements, rekindling the magic of its predecessor Breath of the Wild while introducing new exploration features like caves and sky islands.
  • Despite facing high expectations and scrutiny due to its scale, Tears of the Kingdom offers players a vast, distraction-filled world with creative problem-solving opportunities, engaging combat challenges, and an immersive gameplay loop that balances major events with serene moments of discovery, ultimately exceeding player expectations and proving to be a fulfilling and worthwhile experience.

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Recent questions

  • What are the main themes in Tears of the Kingdom?

    Connection and community

  • What new elements enhance exploration in Tears of the Kingdom?

    Caves, wells, sky islands

  • How does Tears of the Kingdom differ from Breath of the Wild?

    Reconnection with familiar elements

  • What challenges do open-world RPGs like Zelda face?

    Scrutiny due to size and complexity

  • What are some suggestions for improving Tears of the Kingdom?

    Importing Nuts & Bolts code

Related videos

Summary

00:00

"Tears of the Kingdom: Rekindling Zelda Magic"

  • Tears of the Kingdom is a highly anticipated game following Breath of the Wild, with players having high expectations.
  • Players have varied expectations for Tears of the Kingdom, with some wanting it to stay true to previous Zelda games, while others seek innovation.
  • The game has received widespread acclaim despite its immense scale, with many players engrossed in its journey.
  • Open-world RPGs like Zelda face more scrutiny due to their size and complexity compared to shorter games.
  • Tears of the Kingdom is praised for bringing new life to the open-world formula, despite the challenges of meeting high expectations.
  • The game is seen as a direct sequel to Breath of the Wild, aiming to rekindle the magic of its predecessor.
  • Tears of the Kingdom is described as a reconnection with familiar elements for players of Breath of the Wild, rather than a completely new experience.
  • The game focuses on themes of connection and community, reflected in its world-building and mechanics.
  • Exploration in Tears of the Kingdom is enhanced with new elements like caves, wells, and sky islands, offering diverse experiences.
  • While the game excels in major events and surprises, some areas like enemy variety and depth of exploration could be further improved.

12:33

Elden Ring: Exploration, Combat, and Creativity

  • Elden Ring lacks new monster types and mini-boss variety, with repetitive boss fights.
  • The game features an expanded gameplay loop involving resource gathering, combat, boss encounters, and weapon upgrades.
  • Exploration in Hyrule leads to the acquisition of resources and monster parts for combat.
  • The game offers a variety of activities, including mining Zonaite, building vehicles, and upgrading batteries.
  • The main quest line involves exploring various locations, such as Hyrule Castle and Ring Ruin, to uncover new areas and puzzles.
  • Tears of the Kingdom offers a sense of constant distraction and exploration, with numerous activities to engage in.
  • The game provides a vast toolset for players, allowing for creative problem-solving and exploration.
  • Players can engage in open-world exploration and discover hidden areas and dungeons.
  • The game's construction elements are underutilized in certain areas, such as the Depths, where Zonai devices could be better incorporated.
  • Combat challenges in the game involve using vehicles and Zonai devices creatively, adding a new dimension to gameplay.

25:35

Innovative strategies and critiques in gaming.

  • Transporting the BARREL in the back of a truck to where nuts spawn is suggested for efficiency.
  • A fast car for racing is emphasized over handling in certain situations.
  • Creative solutions are needed for escort missions beyond mere combat.
  • Building a giant flying hover cage for protection during missions is a unique strategy.
  • Boss fights are seen as more of a proof-of-concept than execution success.
  • Suggestions are made to import Nuts & Bolts code for future game development.
  • Analyzing Zelda's open-endedness reveals minor hiccups that don't significantly impact the overall experience.
  • A limitation on saving only 64 photos is critiqued for hindering gameplay.
  • The driving philosophy of Tears of the Kingdom is praised for its focus on freedom.
  • Combat encounters in the game are abundant but can feel less impactful due to scaling and player strength.

38:16

Tears of the Kingdom: Captivating and Fulfilling

  • The experience of playing Tears of the Kingdom was so captivating that the player shifted from wanting to play as much as possible to savoring every moment, finding beauty in the serenity between epic battles and moments of discovery. Despite the weight of expectations, the game exceeded all dreams, taking nearly two months to complete but leaving no regrets, ultimately proving to be fulfilling and worthwhile.
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