Root - How To Play - Learn Your Factions

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Players can follow detailed instructions to understand how to play each of the four factions in the base game of Root. Each faction has unique abilities and strategies, such as the Marquis de Cat focusing on creating a supply chain of sawmills, the Eerie Dynasties creating a decree engine, and the Vagabond using items for actions and completing quests to gain victory points.

Insights

  • The Marquis de Cat faction in Root focuses on establishing a supply chain of sawmills to generate wood, utilizing abilities like the keep to protect spaces and the field hospital to save warriors from battle.
  • The Woodland Alliance faction employs a decree engine to execute actions based on card slots, gaining victory points by spreading sympathy tokens strategically and managing the supporter stack carefully to avoid turmoil.

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Recent questions

  • How does the Marquis de Cat faction play?

    The Marquis de Cat faction focuses on creating a supply chain of sawmills to produce wood for building structures and crafting items. Setup involves placing the keep token in a corner clearing, distributing warriors on the map, and setting up sawmills, workshops, and recruiters. Abilities include protecting the space with the keep and saving warriors removed in battle using the field hospital. Actions in the Daylight phase include recruiting warriors, building structures, and overworking to produce more wood.

  • What are the key features of the Eerie Dynasties faction?

    The Eerie Dynasties faction focuses on creating a decree engine to take actions based on the cards in each slot, with the risk of falling into turmoil if unable to complete actions. Placing sympathy tokens involves matching the clearing and spending supporters according to listed amounts. Crafting, mobilizing, and training can be done in any order for the alliance, activating sympathy tokens during crafting. Military operations in the evening phase are based on the number of officers in the box.

  • How does the Woodland Alliance faction operate?

    The Woodland Alliance can't exceed five cards in their supporter stack before building bases, discarding extras. If a base is removed, discard matching supporters and half of officers rounded up. Mobilize by adding a card from your hand to your supporter stack, allowing multiple additions per turn. To train, spend a card matching a built base's suit to turn a warrior into an officer. Military operations in the evening phase are based on the number of officers in your box.

  • What are the unique mechanics of the Vagabond faction?

    The Vagabond, a lone wanderer, uses items for actions, damaging items instead of warriors in battle and repairing them to reuse. Completing quests involves exhausting specific items matching the quest's requirements, such as a torch and a sword for a rabbit quest. The strike action allows players to remove another player's piece in their clearing using a crossbow, scoring victory points per warrior removed if the relationship status is hostile. Repairing items can be done by exhausting a hammer or resting in a forest during the evening phase.

  • How can players achieve a shared victory in Root?

    In games with four or more players, the Vagabond can activate a dominance card to form a coalition with the player with the fewest victory points, potentially leading to a shared victory. Completing quests by exhausting specific items matching the requirements allows players to draw cards or gain victory points. The strike action allows players to remove another player's piece in their clearing using a crossbow, scoring victory points per warrior removed if the relationship status is hostile. Repairing items can be done by exhausting a hammer or resting in a forest during the evening phase.

Related videos

Summary

00:00

"Root factions: Marquis de Cat & Eerie Dynasties"

  • To understand how to play each of the four factions in the base game of Root, follow the detailed instructions provided.
  • If interested in learning about a specific faction, jump to the chapter dedicated to that faction in the timeline.
  • The first video in the series covers the common aspects of all factions, with a link for reference in the description.
  • The Marquis de Cat faction focuses on creating a supply chain of sawmills to produce wood for building structures and crafting items.
  • Setup for Marquis de Cat involves placing the keep token in a corner clearing, distributing warriors on the map, and setting up sawmills, workshops, and recruiters.
  • Marquis de Cat's abilities include protecting the space with the keep and saving warriors removed in battle using the field hospital.
  • During the Birdsongs phase, Marquis de Cat can place wood tokens next to sawmills and craft cards using workshops in matching clearings.
  • In the Daylight phase, Marquis de Cat can take up to three actions from a list, including recruiting warriors, building structures, and overworking to produce more wood.
  • The Evening phase involves drawing cards and discarding down to five cards at the end of the turn for Marquis de Cat.
  • The Eerie Dynasties faction focuses on creating a decree engine to take actions based on the cards in each slot, with the risk of falling into turmoil if unable to complete actions.

17:04

"Woodland Alliance Strategy Guide for Root"

  • To place a sympathy token, match the clearing and spend supporters according to the listed amounts: 1 supporter for the first three clearings, 2 for the next three, and 3 for the following four.
  • When placing a sympathy token, collect victory points as indicated under the token.
  • If spreading sympathy into a clearing with three warriors from another player, add an extra matching supporter.
  • Crafting, mobilizing, and training can be done in any order for the alliance, activating sympathy tokens during crafting.
  • Mobilize by adding a card from your hand to your supporter stack, allowing multiple additions per turn.
  • To train, spend a card matching a built base's suit to turn a warrior into an officer.
  • In the evening phase, military operations are based on the number of officers in your box, allowing actions like move, battle, recruit, and organize.
  • Before building bases, the Woodland Alliance can't exceed five cards in their supporter stack, discarding extras.
  • If a base is removed, discard matching supporters and half of officers rounded up.
  • The Vagabond, a lone wanderer, uses items for actions, damaging items instead of warriors in battle and repairing them to reuse.

32:49

"Quest completion, strike actions, and Vagabond strategy"

  • To complete a quest in the game, players must exhaust specific items matching the quest's requirements, such as a torch and a sword for a rabbit quest. After exhausting the items, players can choose to draw cards or gain victory points based on completed quests.
  • The strike action allows players to remove another player's piece in their clearing using a crossbow, with the option to remove a warrior or building. If the relationship status with the player is hostile, victory points are scored per warrior removed.
  • The Vagabond player can repair items by exhausting a hammer, moving damaged items back to the satchel or tracks. During the evening phase, the Vagabond can rest in a forest to repair all items, draw cards based on gold coins, and discard down to five cards while keeping a certain number of items in the satchel. In games with four or more players, the Vagabond can activate a dominance card to form a coalition with the player with the fewest victory points, potentially leading to a shared victory.
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