Python for Beginners – Full Course [Programming Tutorial]
freeCodeCamp.org・22 minutes read
The course, taught by Beau Carnes from freecodecamp.org, covers the fundamentals of Python programming, requiring no prior experience, and includes practical exercises like creating a rock-paper-scissors game to reinforce concepts. Key topics include variable assignment, function definitions, data types, control statements, and error handling, culminating in defining classes for a blackjack game, ensuring a comprehensive introduction to Python coding.
Insights
- The course on Python programming, led by Beau Carnes from freecodecamp.org, is designed for beginners and requires only a web browser, making it accessible for anyone interested in learning to code.
- Python's versatility is highlighted, as it can be used for a wide range of applications including web development, data analysis, automation, and even game development, showcasing its relevance in various fields.
- The initial project involves creating a rock-paper-scissors game, which serves as a practical introduction to programming concepts like variables, functions, and basic game logic, allowing learners to apply their knowledge immediately.
- Participants learn to create and manipulate variables, starting with simple assignments, and are encouraged to engage interactively by pausing the instructional video to practice coding alongside the lessons.
- The course emphasizes the importance of functions in Python, including how to define and call functions, manage return values, and understand the significance of indentation in structuring code.
- Concepts of user input and randomness are introduced through the use of the `input` function and the `random` library, enabling the computer to make choices in the game, thus enhancing interactivity and realism.
- Error handling and debugging techniques are covered, teaching learners how to manage exceptions and gracefully handle errors, which is critical for developing robust applications.
- The course includes a thorough exploration of Python's data structures, such as lists, dictionaries, and tuples, explaining their properties and methods, which are essential for organizing and manipulating data effectively.
- Object-oriented programming concepts are introduced, allowing learners to create classes and objects, which helps in structuring code in a more manageable and reusable way.
- Advanced topics like decorators, lambda functions, and list comprehensions are presented, providing learners with powerful tools for writing concise and efficient code, thereby enhancing their programming skills.
- The final sections of the course focus on building a complete game with a structured approach, incorporating all learned concepts, from handling user input to implementing game logic, culminating in a comprehensive understanding of Python programming.
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Recent questions
What is Python programming?
Python programming is a versatile coding language used for various applications, including web development, data analysis, and automation. It is known for its readability and simplicity, making it an excellent choice for beginners and experienced developers alike. Python supports multiple programming paradigms, including procedural, object-oriented, and functional programming. Its extensive standard library and community-contributed modules allow developers to perform complex tasks with minimal code. Python's syntax is designed to be intuitive, which helps new programmers learn quickly and efficiently. Overall, Python is widely used in industries ranging from web development to scientific computing, making it a valuable skill in today's job market.
How do I start learning Python?
To start learning Python, you can follow a structured approach that includes online courses, tutorials, and hands-on practice. Begin by choosing a beginner-friendly course or resource that covers the basics of Python programming, such as variables, data types, and control structures. Websites like Codecademy, Coursera, and freeCodeCamp offer interactive lessons that can help you grasp fundamental concepts. Additionally, setting up a coding environment, such as using an online IDE like Replit or installing Python on your local machine, will allow you to practice coding directly. As you progress, work on small projects or exercises to reinforce your learning and gradually tackle more complex topics like functions, classes, and libraries.
What are Python functions?
Python functions are reusable blocks of code that perform specific tasks and can be called upon multiple times throughout a program. They help organize code, making it more modular and easier to read. Functions can accept parameters, allowing them to operate on different inputs, and they can return values, enabling the output of results back to the caller. In Python, functions are defined using the `def` keyword, followed by the function name and parentheses containing any parameters. By using functions, programmers can avoid code duplication, enhance maintainability, and improve the overall structure of their code. Functions are a fundamental concept in Python and are essential for writing efficient and organized programs.
What is a Python dictionary?
A Python dictionary is a built-in data structure that stores data in key-value pairs, allowing for efficient data retrieval and manipulation. Each key in a dictionary is unique and is used to access its corresponding value. Dictionaries are defined using curly braces `{}` and can hold various data types, including strings, numbers, and even other dictionaries. They are particularly useful for representing structured data, such as JSON objects or configurations, and allow for quick lookups, additions, and deletions of items. The flexibility and efficiency of dictionaries make them a powerful tool in Python programming, enabling developers to manage and organize data effectively.
How do I handle errors in Python?
Error handling in Python is accomplished using `try` and `except` blocks, which allow programmers to manage exceptions gracefully without crashing the program. When a block of code is executed, if an error occurs, the program jumps to the corresponding `except` block, where specific error handling can be implemented. This approach enables developers to provide meaningful feedback to users, log errors, or attempt recovery from the error. Additionally, Python supports `finally` blocks, which execute code regardless of whether an error occurred, making it useful for cleanup actions like closing files or releasing resources. By effectively using error handling, programmers can create robust applications that can handle unexpected situations gracefully.
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Summary
00:00
Learn Python Basics Through Game Development
- The course teaches Python programming basics, led by Beau Carnes from freecodecamp.org, requiring no prior programming experience and only a web browser for coding.
- Python is a versatile language used for shell scripting, task automation, web development, data analysis, machine learning, game creation, and embedded devices.
- The course begins with creating a simple rock-paper-scissors game using Replit, an online IDE, which allows coding and running programs in various languages.
- To start, users must sign up or log in at replit.com, then create a new Python Replit by clicking the create button or the plus icon.
- The first task involves creating a variable named `player_choice` and assigning it the value "rock," demonstrating variable naming conventions and string assignment in Python.
- Participants are encouraged to pause the video and create another variable called `computer_choice`, setting it to "paper," marking their first line of Python code.
- Functions in Python are introduced, with the `get_choices` function defined to assign and return the `player_choice` variable, emphasizing the importance of indentation.
- Users are instructed to modify the `get_choices` function to return `computer_choice` instead, reinforcing understanding of function definitions and return statements.
- The course includes creating a `greeting` function that returns "hi," demonstrating function calls and printing output to the console using the `print` function.
- Finally, participants learn to call the `get_choices` function, store its output in a variable named `choices`, and print this value to the console, enhancing their coding skills.
13:23
Rock Paper Scissors Game Implementation Guide
- Create a variable named `choices` as a dictionary with keys `player` and `computer`, assigning values from `player_choice` and `computer_choice` respectively before the return statement.
- Use the `input` function to get the player's choice for rock, paper, or scissors, storing the result in the variable `player_choice`.
- Import the `random` library at the top of the program to enable random selection for the computer's choice.
- Define a list named `options` containing the strings "rock", "paper", and "scissors" to represent the possible choices for the computer.
- Set the variable `computer_choice` to a random selection from the `options` list using `random.choice(options)`.
- Create a function named `check_when` that accepts two arguments: `player` and `computer`, which will be used to determine the game outcome.
- Inside `check_when`, implement an if statement to check if `player` equals `computer`, returning the string "it's a tie" if true.
- Use string concatenation or f-strings to print the player's and computer's choices, formatted as "You chose [player] and computer chose [computer]."
- Ensure the `check_when` function is called within the program to execute the code inside it, allowing the game logic to function properly.
- Test the program by running it multiple times to verify that the computer's choice is random and that the game correctly identifies ties.
29:30
Rock Paper Scissors Game Logic Implementation
- Add a line to call the `check_win` function with parameters "rock" and "paper" to determine the winner in a rock-paper-scissors game.
- The program outputs "You chose rock, computer chose paper," indicating the player's choice and the computer's choice.
- The initial `check_win` function only checks for ties; additional code is needed to evaluate win conditions using `if`, `else`, and `elif` statements.
- An example `if` statement checks if `age` is greater than or equal to 18, printing "You're an adult"; otherwise, it prints "You are a child."
- Use `elif` to check multiple conditions, such as if `age` is greater than 12 for "teenager" or greater than 1 for "child," with a final catch-all for "baby."
- Implement a nested `if` statement to check if the player chose "rock" and if the computer chose "scissors," returning "Rock smashes scissors."
- Add another `elif` statement to check if the player chose "rock" and the computer chose "paper," returning "Paper covers rock, you lose."
- Refactor the code to simplify checks by using nested `if` statements, reducing the need for multiple `elif` conditions.
- Create a variable `choices` to store the result of calling the `get_choices` function, which returns a dictionary with player and computer choices.
- Call the `check_win` function with `choices['player']` and `choices['computer']` to determine the game result, then print the outcome.
44:46
Getting Started with Python Programming Basics
- Python 3 can be accessed through an interactive prompt called a REPL, allowing users to code directly by assigning values to variables, e.g., `name = "bow"`.
- To run Python in Visual Studio Code, download it from the official site, then install the Python extension via the Extensions tab for enhanced functionality.
- Create a new Python file in Visual Studio Code, save it as `test.py`, and write code like `name = "bow"` followed by `print(name)` to display the variable's value.
- Running the program in Visual Studio Code opens a terminal window, executing the code and printing the output, which in this case is "bow".
- In Replit, create a new Python REPL by clicking the plus or create button, selecting Python, and starting to write code in the provided file.
- Variables in Python are created by assigning values using the equal sign; valid names can include letters, numbers, and underscores but cannot start with a number.
- Python keywords (e.g., `if`, `for`, `while`) cannot be used as variable names; the editor will highlight errors if a keyword is mistakenly used.
- An expression returns a value (e.g., `1 + 1`), while a statement performs an operation (e.g., `print(name)`); each statement should be on its own line.
- Comments in Python start with a hash mark (#) and are ignored during execution; they can be used for notes or explanations within the code.
- Python has various built-in data types, including strings (enclosed in quotes), integers (int), and floating-point numbers (float), with type checking done using `type()` and `isinstance()`.
01:00:05
Understanding Python Data Types and Operators
- Python includes various data types: tuples, ranges, dictionaries, and sets, which will be explored in detail later in the course.
- Operators in Python include assignment, arithmetic, comparison, logical, bitwise, and special operators like 'is' and 'in', each serving distinct functions.
- The assignment operator assigns values to variables, while arithmetic operators perform mathematical operations such as addition (+), subtraction (-), multiplication (*), and division (/).
- Floor division (//) rounds down the result to the nearest whole number; for example, 5 // 2 equals 2, while 4 / 3 equals approximately 1.33.
- Comparison operators check relationships between values, such as equality (==), inequality (!=), greater than (>), and less than or equal to (<=).
- Boolean data types represent true or false values, with operators like 'and', 'or', and 'not' used to evaluate logical conditions.
- The ternary operator allows for concise conditional expressions, such as `result = true if age > 18 else false`, simplifying if-else statements.
- Strings in Python are sequences of characters enclosed in single or double quotes, and can be concatenated using the plus operator (+) or appended with the plus-equals operator (+=).
- Multi-line strings can be created using triple quotes (''' or """) to allow for line breaks within the string.
- String methods include `.upper()`, `.lower()`, `.title()`, and `.replace()`, which return modified strings without altering the original, and the `len()` function calculates string length.
01:17:35
Understanding Python String Manipulation Techniques
- A backslash (\) is used to escape characters, allowing the next character to be treated as a literal string rather than its usual function in programming.
- To include both single and double quotes in a string, use backslashes before the quotes, e.g., 'This is a string with a single quote (\') and a double quote (")'.
- The escape character can also format special characters, such as creating a new line with \n, which separates text into different lines in the output.
- To access specific characters in a string, use square brackets with the index, starting from zero; for example, string[1] retrieves the second character.
- Negative indexing allows access from the end of the string, where -1 refers to the last character, -2 to the second last, and so on.
- Slicing can be done using a colon; for example, string[1:3] returns characters from index 1 to 2, while string[:3] returns the first three characters.
- Booleans in Python can be set to True or False, with the first letter capitalized; for example, done = True or done = False.
- The any() function returns True if any value in an iterable (like a list) is True, while the all() function returns True only if all values are True.
- Complex numbers in Python are represented with a real part and an imaginary part, using the format: complex_number = 2 + 3j, where j denotes the imaginary unit.
- User input can be obtained using the input() function, which pauses program execution until the user provides input; for example, age = input("What is your age?").
01:34:42
Python Control Statements and List Operations
- Control statements, like if statements, execute code blocks based on conditions, with blocks indented by four spaces, and can consist of single or multiple lines of code.
- The if-else structure allows for alternative actions when conditions are false, enabling branching logic in code execution.
- Elif combines multiple conditions, allowing for sequential checks, executing the first true condition's block, and defaulting to an else block if none are true.
- Lists in Python are created using brackets, can hold mixed data types, and allow referencing items by their index, starting from zero.
- The in operator checks for item existence in a list, returning true or false based on whether the item is present.
- Items in a list can be updated using their index, and the length of a list can be determined using the len() function.
- The append() method adds a single item to the end of a list, while extend() adds multiple items from another list.
- The pop() method removes and returns the last item from a list, while the remove() method deletes a specified item by value.
- The insert() method allows adding an item at a specific index, and slicing can be used to insert multiple items at once.
- Tuples are immutable data structures created with parentheses, allowing indexed access but preventing modification after creation.
01:51:11
Python Tuple and Dictionary Essentials
- Use negative indexing in Python to access tuple elements from the end, starting with -1 for the last item.
- Count items in a tuple using the `len()` function; for example, `len(names)` returns 2 for a tuple with two items.
- Check for item presence in a tuple with the `in` operator; `print("roger" in names)` returns `True` if "roger" is in the tuple.
- Extract parts of a tuple using slicing; `names[0:2]` retrieves items from index 0 to 1, inclusive.
- Create a sorted version of a tuple with the `sorted()` function, which returns a new tuple without modifying the original.
- Combine tuples using the `+` operator; for example, `new_tuple = names + ("tina", "quincy")` creates a new tuple.
- Define a dictionary using curly braces; for example, `dog = {"name": "roger", "age": 8}` creates a dictionary with two key-value pairs.
- Access and modify dictionary values using bracket notation; `dog["name"] = "sid"` changes the name from "roger" to "sid".
- Use the `get()` method to retrieve values with a default; `dog.get("color", "brown")` returns "brown" if "color" is not found.
- Add new key-value pairs to a dictionary with bracket notation; `dog["favorite_food"] = "meat"` adds a new entry to the dictionary.
02:07:29
Understanding Python Functions and Their Behavior
- The function named "hello" can be called multiple times, allowing it to print "hello" three times when executed.
- Functions can accept one or more parameters, which become variables for use within the function, enabling dynamic outputs based on input.
- To call the function with different names, use arguments like "bow" and "quincy," resulting in outputs "hello bow" and "hello quincy."
- Parameters are defined in the function, while arguments are the actual values passed during the function call; default values can be set for optional arguments.
- If a function is called without a required argument, it raises an error; however, setting a default value allows the function to run without specifying an argument.
- Functions can accept multiple parameters, such as "name" and "age," allowing for more complex outputs like "hello [name], you are [age] years old."
- In Python, immutable types (e.g., integers, strings) do not reflect changes made inside a function outside of it, while mutable types (e.g., dictionaries) do.
- A function can return values using the "return" statement, which ends the function and can return multiple values separated by commas.
- Variable scope determines visibility; global variables are accessible throughout the program, while local variables are confined to the function where they are declared.
- Nested functions are defined within other functions and can access outer function variables using the "non-local" keyword, allowing for closures that maintain state even after the outer function has finished executing.
02:22:55
Understanding Python Objects and Loops
- In Python, all data types, including integers, strings, and lists, are treated as objects with attributes and methods accessible via dot syntax.
- An integer variable, such as `age = 8`, allows access to properties like `age.real` (returns 8) and `age.imag` (returns 0), and `age.bit_length()` (returns 4).
- A list variable, defined as `items = [1, 2]`, can utilize methods like `items.append(3)` to add elements and `items.pop()` to remove the last item.
- The `id()` function in Python reveals the memory location of an object, e.g., `print(id(items))` shows the specific memory address of the `items` list.
- Objects are categorized as mutable or immutable; integers are immutable, meaning operations like `age += 1` create a new object rather than modifying the existing one.
- Python supports two loop types: `while` loops, which repeat until a condition is false, and `for` loops, which iterate over a sequence or a range of numbers.
- A `while` loop can be structured with a counter, e.g., `count = 0; while count < 10: print(count); count += 1`, stopping when the count reaches 10.
- The `for` loop can iterate over a list or a range, e.g., `for item in range(15): print(item)` prints numbers from 0 to 14.
- The `enumerate()` function can be used in loops to retrieve both index and item, e.g., `for index, item in enumerate(items): print(index, item)` displays each item's index alongside its value.
- Classes in Python allow for object-oriented programming; for example, defining a class `Dog` with a method `bark()` enables creating instances like `roger = Dog()` that can call `roger.bark()`.
02:40:07
Python Module Importing and Function Usage Guide
- The program imports a function named `bark` from a file called `dog.py`, which outputs "woof" when executed.
- Using `import dog` loads all functions from `dog.py`, while `from dog import bark` allows direct access to the `bark` function.
- If `dog.py` is placed in a subfolder named `lib`, an empty `__init__.py` file must be created in that folder to recognize it as a module.
- The syntax `from lib import dog` enables importing the `dog` module from the `lib` folder, allowing access to its functions.
- Python's standard library includes modules like `math`, `re`, `json`, `datetime`, `sqlite3`, `os`, `random`, `requests`, and `urllib` for various functionalities.
- To use the `math` module, it can be imported with `import math`, allowing access to functions like `math.sqrt(4)`, which returns 2.0.
- Command-line execution of a Python program can be done using `python main.py`, with `python3` used if Python 3 is installed.
- The `sys` module can handle command-line arguments, accessed via `sys.argv`, which stores the script name and any additional arguments.
- The `argparse` module simplifies argument handling, allowing the definition of required arguments and options, such as `-c` for color, with validation for input values.
- Lambda functions are anonymous functions defined with the `lambda` keyword, allowing single-expression functions, useful in combination with `map`, `filter`, and `reduce` for processing collections.
02:57:03
Python Functions and Features Explained
- Lambda functions allow for inline function definitions, simplifying code by eliminating the need for separate variable assignments, as demonstrated with the map function for transforming lists.
- The map function returns a new list with updated values while leaving the original list unchanged; it requires casting the result to a list to print its contents.
- The filter function creates a new iterable by removing items from the original list based on a condition, returning true for even numbers and false for odd numbers.
- To filter even numbers, use a lambda function within filter, which checks if each number is divisible by 2, returning a list of even numbers.
- The reduce function, imported from functools, calculates a cumulative value from a sequence, such as summing expenses stored as tuples, by applying a reduction function.
- A recursive function in Python can call itself, requiring a base case to prevent infinite loops; for example, calculating factorials demonstrates this concept effectively.
- Decorators enhance or modify function behavior without altering the function itself, defined with an "@" symbol before the function definition, allowing for pre- and post-execution actions.
- Docstrings provide documentation for functions, classes, and modules, using triple quotes to describe their purpose, which can be accessed programmatically via the help function.
- Annotations in Python allow optional type hints for function parameters and return values, improving code clarity and enabling static type checking with tools like mypy.
- Exception handling in Python uses try and except blocks to manage errors, allowing for specific error handling, an else block for successful execution, and a finally block that always runs.
03:13:20
Python Error Handling and Customization Techniques
- An EOF error indicates the end of a file, while a zero division error occurs when dividing by zero, and a type error arises from type conversion issues in Python.
- To demonstrate a zero division error, the code `result = 2 / 0` will raise a "ZeroDivisionError: division by zero" when executed, preventing subsequent lines from running.
- Wrapping the division operation in a try block allows for graceful error handling; if a zero division error occurs, a message "cannot divide by zero" is printed, and the result is set to 1.
- Custom exceptions can be raised using the `raise` statement, allowing developers to create specific error messages, such as `raise Exception("An error occurred")`.
- Defining a custom exception class, like `class DogNotFoundException(Exception):`, allows for more specific error handling, which can be triggered and caught in a try-except block.
- The `with` statement simplifies file handling in Python by automatically closing files after their block of code is executed, reducing the risk of file leaks.
- To install third-party packages in Python, use the command `pip install package_name`, such as `pip install requests` for the HTTP library.
- To upgrade a package, use `pip install -U package_name`, and to uninstall, use `pip uninstall package_name`, confirming the action when prompted.
- List comprehensions provide a concise way to create lists; for example, `[x**2 for x in numbers]` generates a new list with each element squared, improving readability over traditional loops.
- Operator overloading allows custom classes to define how operators behave; for instance, implementing `__gt__` enables comparison of objects based on specific attributes, like age in a dog class.
03:30:04
Building a Card Deck with Python
- Update the suit variable to pull values from the suits list, which includes spades, clubs, hearts, and diamonds, starting at index zero.
- Add a for loop to print each suit, ensuring to practice coding alongside the instructions for effective learning.
- Append the string "snakes" to the suits list using the append method, which adds it to the end of the list.
- Create a new variable called cards and assign it an empty list to represent a full deck of cards, which will contain 52 items.
- Combine each item from the suits list with each item from the ranks list, which includes 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K.
- Use a nested for loop to print every rank in every suit, resulting in 52 two-item lists representing each card.
- Append each card to the cards list using cards.append() and print the cards list to verify the order of the cards.
- Import the random module and use random.shuffle(cards) to shuffle the cards list, ensuring the order is randomized.
- Use the pop method to remove a card from the cards list, assigning it to a variable called card, and print this card to simulate dealing.
- Create functions named shuffle and deal, allowing for shuffling the deck and dealing multiple cards, with the deal function accepting an argument for the number of cards dealt.
03:45:21
Python Dictionary and Card Game Implementation
- A dictionary in Python is a mapping of keys to values, allowing for key-value pairs, where each key corresponds to a specific value.
- Create a variable named `rank_dict` to store a dictionary with two key-value pairs: one for the rank and another for the value, using strings for keys.
- Update the code to retrieve rank and value from `rank_dict` using bracket notation, ensuring keys are enclosed in quotation marks for proper access.
- Refactor the code to eliminate if statements by storing rank names and values in a list of dictionaries, with each element representing a rank-value pair.
- Create a variable `card` to deal a single card from the deck, ensuring it is not already in a list by accessing the first item using index zero.
- Update the `ranks` list so that each element is a dictionary, with rank and value pairs formatted for clarity, such as rank 'A' with value 11.
- Print the `card` variable to display the suit, rank, and value, ensuring that each time the program runs, a random card is shown.
- Modify the code to print only the value of the card by accessing the second element of the list and retrieving the value using the appropriate key.
- Define classes for the game, including `Card`, `Deck`, and `Hand`, to encapsulate data and functionality, starting with the `Deck` class.
- Implement safeguards in the `deal` function to check if there are cards available before removing one, using the length of `self.cards` to prevent errors.
04:01:24
Building a Blackjack Game in Python
- Begin by creating an f-string in Python, starting with the letter 'f' and enclosing variables in curly braces within the string for dynamic content insertion.
- Update the deck class's init method to append instances of the card class instead of a list, passing in both suit and rank as parameters.
- Create a hand class for blackjack, initializing an empty list for self.cards and setting self.value to zero to track the hand's total value.
- Add a dealer parameter to the hand class's init method, defaulting to false, to distinguish between player and dealer hands.
- Implement an add_card method in the hand class that takes a card list as a parameter and uses the extend method to add these cards to self.cards.
- Create a calculate_value method in the hand class to iterate through self.cards, summing their values and adjusting for aces based on the total exceeding 21.
- Introduce a get_value method that returns self.value, ensuring it calls calculate_value first to guarantee the value is accurate before returning.
- Add an is_blackjack method to check if the hand's value equals 21, returning true for a blackjack and false otherwise.
- Implement a display method in the hand class to print the hand's cards, using a ternary operator to differentiate between the dealer's and player's hands.
- Modify the display method to hide the dealer's first card during gameplay, utilizing the enumerate function to control which card is displayed based on its index.
04:17:56
Blackjack Game Logic and Flow Explained
- The code processes each card in `self.cards`, returning the index and card for printing, with special handling for the dealer's first card, which is hidden if it's the first card dealt.
- An `if` statement checks if the index is zero and if `self.dealer` is true; if so, it prints "hidden"; otherwise, it prints the card.
- A new parameter, `show_all_dealer_cards`, is added to the display method, defaulting to false, to control whether dealer cards are shown or hidden.
- The game checks for a blackjack condition; if true, all cards are printed, and the game ends, using `self.is_blackjack` to determine the state.
- A `game` class is created with a `play` method, initializing `game_number` and `games_to_play` variables, with `games_to_play` set based on user input.
- User input for `games_to_play` is converted to an integer, and a `try-except` block is implemented to handle non-numeric inputs, prompting the user to enter a number.
- A `while` loop ensures the program continues to prompt for valid input until a correct number is entered, maintaining the game flow.
- The main game loop iterates while `game_number` is less than `games_to_play`, incrementing `game_number` and creating shuffled deck and player/dealer hands.
- The `check_winner` method evaluates game conditions, including busts and blackjacks, returning true for winning conditions and printing appropriate messages.
- The dealer continues to draw cards until their hand value exceeds 17, ensuring the game adheres to standard blackjack rules for dealer behavior.
04:34:11
Dealer Game Logic and Player Interaction
- The dealer's hand value updates when dealt a card, continuing until it reaches 17, after which all dealer cards are displayed to determine the winner and print final results.
- The check winner function is called with a third argument set to true, indicating the game is over, followed by a print statement thanking players for participating, ensuring proper indentation in the code.
- Error messages guide debugging, such as missing arguments in the deal function, and spelling errors, allowing players to successfully play three games with varying outcomes and final results displayed.




