It’s All Come to This…

Smosh Games28 minutes read

Players strategically aim for fourth place to avoid wearing the dog cone in "Don't Win Mario Party," with the ultimate goal of accessing the desired battle game "Day at the Races" in Mystery Land. The gameplay involves competitive and humorous interactions among players, leading to intense moments and unexpected outcomes, culminating in plans for creating merchandise and continuing their gaming series.

Insights

  • Strategic gameplay in Mario Party involves aiming for fourth place to avoid wearing the dog cone, emphasizing the importance of tactical decisions and outcomes.
  • The group's shared experiences in playing various games within Mario Party lead to moments of intense competition, humor, and camaraderie, highlighting the social and entertaining aspects of gaming that foster strong bonds among players.

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Recent questions

  • How do players strategize in Mario Party?

    By selecting characters strategically based on previous outcomes, players aim to reach Day at the Races and secure fourth place to win.

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Summary

00:00

"Strategic Gameplay: Winning Mario Party's Day"

  • "Don't Win Mario Party" is the focus, aiming for fourth place to avoid wearing the dog cone.
  • The ultimate goal is to play Day at the Races, a desired battle game within the series.
  • Mystery Land is chosen for the highest chance of accessing Day at the Races.
  • Characters are selected for the game, with strategic choices based on previous outcomes.
  • The gameplay involves reaching Day at the Races, where the fourth-place player wins.
  • The anticipation and excitement for Day at the Races are emphasized as a significant event.
  • The gameplay progresses with various challenges and interactions among the players.
  • Strategies and decisions are made during the game to enhance chances of winning.
  • The players engage in competitive gameplay, showcasing their skills and humor.
  • The gameplay culminates in intense moments and unexpected outcomes, leading to a mix of emotions and reactions.

09:48

"Gamers navigate challenges, compete for coins"

  • Trevor has long arms, playing basketball.
  • Trevor falls, Angela asks how to unpause.
  • Start button unpauses, Spencer helps.
  • Players miss a shot, feel embarrassed.
  • Attempt to draw inappropriate images.
  • Goal to draw a censored penis.
  • Play a game to break statues.
  • Mario Brothers win due to mass.
  • Players mock each other for not understanding a game.
  • Players accumulate coins, play various mini-games.

20:25

"Fun Games, Positive Energy, and Achievements"

  • Players engage in a game called Platform Peril, sharing positive energy and memories.
  • A humorous recollection of catching Arasha and Tommy in a game called "Blood on the Clocktower" based on vibes.
  • The group discusses the fun and entertainment derived from certain game elements.
  • A mention of committing suicides in the game.
  • Excitement over earning a star in the game, with Trevor jokingly messing with the couch.
  • A humorous exchange about losing items in the game and asking others to take them.
  • Players engage in a horse race game called Day at the Races, with anticipation and excitement building up.
  • The group celebrates finally achieving Day at the Races, leading to plans for creating merchandise and continuing their gaming series.
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