I Streamed Until I Beat God of War. It was a mistake.

Ludwig2 minutes read

A streamer attempts to beat God of War Ragnarok in 24 hours without sleeping, facing challenges and puzzles while pledging to donate $100 to charity for each death in the game. The storyline unfolds with characters like Atreus, Kratos, Freya, Odin, and others, leading to tense confrontations and significant decisions.

Insights

  • The streamer faced a challenging task of completing God of War Ragnarok in 24 hours without sleeping, showcasing dedication and endurance in gaming.
  • The storyline of God of War Ragnarok delves into complex character development, moral dilemmas, and intense confrontations, highlighting themes of growth, deception, and the weight of choices in the narrative.

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Recent questions

  • What was the streamer's challenge in beating God of War Ragnarok?

    To beat the game in 24 hours without sleeping.

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Summary

00:00

Streamer's 24-Hour God of War Challenge

  • The challenge was set to beat Elden Ring in one stream, but sleeping during streams was considered cheating.
  • A new challenge was initiated to beat God of War Ragnarok in 24 hours without sleeping.
  • The streamer had never done a 24-hour stream before and was unsure if he could stay awake.
  • The streamer chose the journalist mode in God of War to prove his gaming skills.
  • A donation of $100 to charity was pledged for each death in the game.
  • The game focused on Atreus becoming more like Kratos and Kratos becoming more human.
  • Freya took a break from hunting the streamer, leading to an embarrassing defeat.
  • Odin offered a deal to settle a debt, resulting in a fight between Kratos and Odin.
  • The streamer struggled with various challenges and puzzles in the game.
  • The streamer faced off against powerful enemies and dealt with the consequences of his actions.

24:53

Atreus faces deception and danger in Asgard.

  • The choice between life and death was taken away from someone, possibly by the speaker.
  • Atreus wants to go to Asgard, despite opposition from others.
  • The speaker seems to be in a conflict with someone named Flair and Tear Ohton.
  • Atreus is being taught by someone who is possibly an apprentice to the All-Father.
  • The speaker seems to be impressed by someone's ability to make fire.
  • Atreus and the speaker encounter Heimdall, who can read minds.
  • The speaker seems to be in a tense situation with someone named Modi.
  • Atreus seems to have read prophecies about his future, causing anxiety.
  • Atreus lies to his father, Kratos, about his actions.
  • Odin tricks Atreus by disguising himself as the God of War, leading to the death of a character named Brock.

48:35

"Confrontation and Decision in Mythological World"

  • The character Londa expresses frustration at being taken advantage of and demands someone to leave her sight.
  • Londa recalls a moment from playing the God of War game where a character named Brock dies, leading to a discussion about Christianity and Norse mythology.
  • A conversation unfolds between characters discussing attacking Asgard and the prophecy of Ragnarok.
  • An old man's story about carrying heavy logs is shared, leading to a discussion about aging and death.
  • The characters engage in a tense confrontation, with Kratos ultimately making a significant decision that impacts the storyline.
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