HOW IT'S MADE #003 | Steps of creating incredible visualization in 3Ds Max

render.camp2 minutes read

Daniel leads a workshop on 3D image creation, emphasizing the importance of references and meticulous adjustments for realistic outcomes. The process involves detailed work on shaders, lighting, colors, and textures, aiming for a cohesive and visually appealing final result.

Insights

  • Sharing the workshop link on social media is crucial for information dissemination, as emphasized by Daniel at Randa Camp.
  • Working with references accelerates project completion by providing a clear vision of the final outcome, aligning client expectations with these references to avoid delays.
  • The meticulous process of fine-tuning shaders and elements like grass distribution, size, and color is essential for achieving a cohesive and visually appealing final result in the scene.

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Recent questions

  • How can I improve my 3D modeling skills?

    To enhance your 3D modeling skills, focus on setting clear objectives for your projects and working with references to streamline your workflow. Ensure that your clients' expectations align with the references to avoid delays in project timelines. Utilize tools like 3D Max and Corona Render for efficient scene setup, accurate dimensions, and realistic camera angles. Pay attention to details like adjusting object sizes, adding shaders, and fine-tuning materials for a polished finish. Experiment with different elements like lighting, colors, and textures to create visually appealing scenes. Practice creating cohesive looks by connecting shaders and maintaining consistency in lighting and color throughout your projects.

  • What are the key considerations for creating a realistic 3D scene?

    When aiming to create a realistic 3D scene, it is crucial to focus on elements like lighting, shadows, and color composition. Understand the differences in brightness between various elements like trees and the sky to achieve accurate lighting effects. Adjust exposure, contrast, and color to enhance the dynamic range of lighting in your image. Utilize shaders to alter colors of specific elements like buildings and pools, ensuring a cohesive look. Set up a physical chrono camera for rendering and fine-tune elements like grass distribution, size, and color for visual appeal. Pay attention to details like grass maintenance, shader adjustments, and color corrections to achieve a realistic and visually appealing final result.

  • How can I troubleshoot issues with shaders in a 3D project?

    When facing shader-related issues in a 3D project, start by ensuring that shaders are connected properly to maintain consistency in lighting and color. Rebuild shaders individually if necessary to achieve a cohesive look and visually appealing result. Focus on color correction for a general effect, adjusting hue, gamma position, and saturation to match the scene's overall color scheme. Make sure that shaders for different elements like leaves, palms, and bushes are refined with attention to color correction, saturation, and compatibility with the scene's palette. Address transparency concerns by simplifying processes with geometry adjustments and resolving any opacity issues affecting shader performance.

  • What are the essential steps for finalizing a 3D scene render?

    To finalize a 3D scene render, ensure that you adjust settings for passes and quality before starting the rendering process. Save the image as a PNG file with an alpha channel to preserve transparency and wait for it to be saved to the desktop. Open the image and address contrast issues by duplicating the layer, applying soft light, and adjusting the high pass filter. Enhance the image further by adjusting curves, adding color, and deleting parts of the background to refine the visual appeal. Access textures from reliable sources to add a background, adjust colors, and finalize the image with curves, saturation, and other adjustments to match the desired mood and style for a polished final render.

  • How can I enhance the realism of water elements in a 3D scene?

    To enhance the realism of water elements in a 3D scene, focus on adjusting shaders for water with turbulence and tint effects to create a natural appearance. Experiment with different lighting effects and mapping options to enhance the water's visual appeal and realism. Add stones and tiles to the pool area, adjusting shader colors and mapping for a darker, more realistic look. Source textures online for desired textures like marble for sidewalks, making color corrections to match the desired tone. Ensure that the water shader reflects light accurately and adjust reflections for a satisfactory result. Add a black background to avoid rendering artifacts and use a gradient for a smoother transition in the scene.

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Summary

00:00

"Daniel's 3D Workshop: Modeling and Rendering"

  • Daniel introduces the workshop at Randa Camp, emphasizing the importance of sharing the workshop link on social media for information dissemination.
  • The workshop focuses on building a 3D image, with Daniel explaining his approach to working on real projects with clear objectives.
  • The workshop spans two hours, covering modeling, working with references, creating the main model, lighting, colors, shaders, and post-production.
  • The image being built is based on a design by an American interior designer, sourced from Pinterest.
  • Daniel stresses the significance of determining camera positions early in the project to streamline workflow.
  • Working with references accelerates the project by providing a clear vision of the final outcome.
  • Clients' expectations should align with the references to avoid prolonged project timelines.
  • Finding references is crucial for setting the mood and visual direction of the project.
  • Daniel demonstrates using 3D Max and Corona Render for the workshop, focusing on setting up the scene with accurate dimensions and camera angles.
  • Detailed adjustments are made to ensure the scene's elements align realistically, such as the pool, sunbeds, building dimensions, and landscaping features.

25:01

Enhancing Scene with Objects and Shaders

  • The text discusses adjusting the size and height of objects in a scene, focusing on rendering and adding shaders.
  • The author mentions using a "chrono legacy" shader and adjusting the material to a gray color with specific glossiness values.
  • Specific numerical values like 17, 0.6, and 70 are used to fine-tune the material appearance.
  • The text emphasizes the importance of working on the pool area and mentions creating a simple hole in the ground.
  • The author discusses working on the building elements, highlighting the use of pre-made bridge models for efficiency.
  • Various models like a balcony and columns are added to the scene, with attention to proportions and placement.
  • Details like adding flowers on the wall and adjusting the size and transparency of elements are mentioned.
  • The process of creating the pool is detailed, including adding stairs and adjusting the depth and dimensions.
  • The author discusses adding water to the pool, adjusting the height, and applying glass material for a realistic effect.
  • Finally, the text covers adding trees to the scene, mentioning specific model numbers and the importance of texture paths for models.

58:44

"Model 80, Grass Secrets, Lighting Adjustments"

  • Model number 80 is added to the project.
  • The need for specific items like grass, elements for the pool, and folder number 20 is highlighted.
  • The challenge of understanding vacuum names like Corona 77 is discussed.
  • The importance of sharing workshop information is emphasized.
  • Grass maintenance secrets are shared, focusing on achieving a flat look.
  • The addition of merch Corona Cool number one is mentioned.
  • Adjustments to greenery colors are made for better understanding.
  • Working with different models and tools like computer and trees is detailed.
  • Placement of palms and bushes is carefully considered for a natural look.
  • Lighting adjustments, including the use of shadows and color, are discussed for a realistic scene.

01:30:17

Enhancing Lighting and Color in Image Creation

  • Light and shadow composition discussed without colors due to color saturation affecting perception.
  • Importance of understanding differences in brightness between elements like trees and sky when colors are removed.
  • Adjustments made to achieve correct darkness levels for elements like palms and sky in a picture.
  • Process of modifying exposure, contrast, and color to enhance the dynamic range of lighting in an image.
  • Utilization of shaders to alter colors of specific elements like buildings and pools in a scene.
  • Importance of setting up a physical chrono camera for rendering and adjusting camera angles.
  • Use of shaders to create a cohesive look by connecting them to ensure uniformity in lighting and color.
  • Fine-tuning of elements like grass distribution, size, and color to enhance the overall visual appeal.
  • Addressing issues with unconnected shaders affecting the consistency and coherence of the scene's lighting and colors.
  • Emphasis on the meticulous process of rebuilding shaders individually to achieve a cohesive and visually appealing final result.

02:03:46

Creating Harmonious 3D Scene with Shaders

  • Start by building the light and shadow composition without the need for rebuilding it, focusing on side objects like a building model with two shaders.
  • Begin with color correction for a general effect, adjusting hue, gamma position, and saturation to achieve desired results.
  • Ensure the balcony shader matches the surrounding material by tweaking color, saturation, and gamma position.
  • Adjust the umbrella shader with translucency and warmer colors, maintaining consistency with the scene's overall color scheme.
  • Modify the pool color to a slightly yellow hue for coherence with the surroundings, ensuring a harmonious color connection.
  • Address issues like shadows of palm trees and problematic areas by adjusting geometry, grass height, and shader opacity.
  • Resolve transparency concerns by duplicating walls and simplifying the process with geometry adjustments rather than splines.
  • Work on the shaders for bushes, focusing on color correction, saturation, and ensuring color compatibility with the scene's overall palette.
  • Refine the shaders for leaves, focusing on color adjustments, opacity, and bump effects to create a cohesive and visually appealing look.
  • Fine-tune the shaders for palms, adjusting trunk color, falloff for bark texture, and addressing any holes or inconsistencies in the textures for a polished finish.

02:40:28

"Adjusting colors and shaders for natural look"

  • The image consists of around 4,000 to 5,000 pixels.
  • The color of the trunk is to be changed, starting with making it white.
  • The scene needs to be reopened due to a mistake in changing the trunk color.
  • The scene is saved, despite a crash in 3D Max, resulting in a minor time loss.
  • The focus is on changing two models, particularly the shaders for palms and high bushes.
  • The CPU is an Intel i9 980x, with a 27-inch Dell U2722D monitor.
  • Textures are saved in the project folder to avoid issues.
  • The process involves working on shaders for leaves, focusing on translucency and color correction.
  • The goal is to achieve a natural look by adjusting translucency and color for the leaves.
  • The final step involves working on the shaders for the palm leaves, ensuring consistency and adjusting reflections for a satisfactory result.

03:15:49

"Artist enhances pool scene with realistic textures"

  • The artist plans to delete most of the yellow leaves, leaving only one shader with the leaves for texture use.
  • Adjustments are made to the shader to reduce reflection and match the reference image.
  • Color correction is applied to the shader to make it less reflective and more natural.
  • The artist adds stones and tiles to the pool area, sourcing textures online for the desired look.
  • Changes are made to the shader colors and mapping to achieve a darker, more realistic appearance.
  • Marble textures are added to the sidewalks, with color corrections made to match the desired tone.
  • The artist experiments with different lighting effects and mapping options to enhance the scene.
  • Turbulence and tint adjustments are made to the water shader for a realistic appearance.
  • A black background is added to avoid issues with rendering artifacts, with a gradient used for a smoother transition.
  • The artist prepares for the final render, adjusting settings for passes and quality before starting the process.

03:47:20

Enhancing PNG Image with Alpha Channel

  • Save the image as a PNG file with an alpha channel and wait for it to be saved to the desktop.
  • Open the image and address contrast issues by duplicating the layer, applying soft light, and adjusting the high pass filter.
  • Enhance the image further by adjusting curves, adding color, and deleting parts of the background.
  • Access textures from textures.com to add a background, adjust colors, and finalize the image with curves, saturation, and other adjustments to match the desired mood and style.
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