Houdini Algorithmic Live #108 - Strip Encoding
Junichiro Horikawa・85 minutes read
June Jorikawa demonstrates creating strips from input geometry and peeling chips using KinFX in a live stream, emphasizing procedural techniques and workflow steps. The process involves preparing geometry, converting meshes to quad faces, and adjusting for connectivity to achieve a dynamic peeling effect.
Insights
- June Jorikawa hosts a weekly live stream focused on Houdini, featuring tutorials on creating strips from input geometry using tools like Instant Mesh and KinFX.
- The detailed workflow involves converting input geometry into quad faces, creating strips through loops, and procedurally unrolling them, emphasizing the importance of half edges for connectivity, edge splitting, and group organization to achieve a peeling effect with precise control and transformation.
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Recent questions
How does one create strips from input geometry?
By preparing input geometry, converting it into quad faces, and creating strips using a for each Loop.
How can one procedurally peel chips using KinFX?
By creating code to unroll the strips using KinFX procedurally, allowing for adjustments in angle and timing.
What is the significance of half edges in creating connections between primitives?
Half edges are crucial for determining starting and ending points for edges, aiding in creating connections between primitives.
How can one optimize the creation of strips to avoid small connections?
By limiting the maximum connections to 100 and implementing nodes manually for more control.
What steps are involved in creating a peeling effect using KinFX rig functions?
By converting strips into polylines, establishing connections based on neighbor primitive numbers, and controlling rotation speed and range.
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