HermitCraft S10 E01 - It Happened!

MCSkizzleman40 minutes read

Season 10 of Hermitcraft kicks off with a new game called Demise where players must eliminate opponents creatively to win a mystery prize, leading to cooperative activities and base planning among the group. Skizz and Scar plan bases, Impulse and Scar discuss a zoo, and light-hearted interactions ensue, setting the stage for unique developments in the season.

Insights

  • Demise in Season 10 of Hermitcraft introduces a unique gameplay element where players become temporary Reapers upon death, needing to eliminate others to survive and win a mystery prize.
  • The season showcases a focus on collaborative efforts, creative base designs, and community interactions, emphasizing the importance of teamwork and individual projects for an engaging gameplay experience.

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Recent questions

  • What is the new game Demise in Hermitcraft Season 10?

    Demise in Hermitcraft Season 10 is a pseudo hardcore gameplay where if a player dies, they become a temporary Reaper and must kill another player who hasn't died yet. The last surviving player will receive a significant mystery prize, encouraging non-PVP kills and creative methods of eliminating opponents.

  • What was the cooperative caving expedition in Hermitcraft Season 10?

    In Hermitcraft Season 10, the cooperative caving expedition involved teams exploring caves for 90 minutes and sharing loot equally. Teams were divided into groups like Blue Bin Bags, Mustard Milk Tots, Red Rashers, and Purple Pickles, fostering teamwork and camaraderie among the players.

  • What are some activities players engage in during Hermitcraft Season 10?

    Players in Hermitcraft Season 10 engage in various activities like crafting tables, communal sleeping arrangements, and resource gathering. Skizzleman also works on a secret project involving creating bases that provoke thought and wonder, adding an element of creativity to the gameplay.

  • What are some base-building plans discussed by players in Hermitcraft Season 10?

    In Hermitcraft Season 10, players discuss settling down in a new location, planning their bases, and exploring the area. Impulse and Scar talk about their base locations on a mountain, planning a zoo with all animals in the game, while Skizz and Joel aim for a symmetrical layout in their base designs.

  • What unique game was introduced in Hermitcraft Season 10?

    In Hermitcraft Season 10, a unique game involving slapping salmon and chicken was introduced, bringing laughter to the group. This light-hearted activity added a fun element to the gameplay, showcasing the camaraderie and playful interactions among the players.

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Summary

00:00

Hermitcraft Season 10: Demise Game Begins

  • Season 10 of Hermitcraft has commenced with a new game called Demise, resembling pseudo hardcore gameplay.
  • In Demise, if a player dies, they become a temporary Reaper and must kill another player who hasn't died yet.
  • The last surviving player will receive a significant mystery prize.
  • The game requires non-PVP kills, encouraging creative methods of eliminating opponents.
  • The season kicks off with a cooperative caving expedition, where teams explore caves for 90 minutes and share loot equally.
  • Teams are divided into Blue Bin Bags, Mustard Milk Tots, Red Rashers, and Purple Pickles.
  • Skizzleman is chosen for a special event involving a high drop, but it turns out to be a prank.
  • Players engage in various activities like crafting tables, communal sleeping arrangements, and resource gathering.
  • Skizzleman's secret project for the season involves creating bases that provoke thought and wonder.
  • The season promises unique and intriguing developments as players embark on their individual projects.

15:32

"Mountain base plans spark friendly interactions"

  • Characters discuss settling down in a new location, planning their bases and exploring the area.
  • Impulse and Scar talk about their base locations on a mountain, planning a zoo with all animals in the game.
  • Skizz gets killed by Impulse accidentally, leading to a friendly interaction among the group.
  • Scar plans a symmetrical circle of bases around the mountain, with everyone excited to be neighbors.
  • Skizz and Joel discuss their base locations, aiming for a symmetrical layout.
  • Skizz reveals plans for a large structure and shares a secret with Scar about his base design.
  • The group returns to spawn to collect their items and engage in playful interactions.
  • A unique game involving slapping salmon and chicken is introduced, bringing laughter to the group.
  • Skizz and Ren discuss their plans for building and designing their bases.
  • The group shares a light-hearted farewell, ending the interaction on a positive note.

29:26

"Building Tower, Battling Skellies, Maslow's Pyramid"

  • The tower inside the structure will be thin and pointy, matching the spikes.
  • Cleo joins the club with a red name.
  • Discussion about jumping into the water and avoiding death.
  • Plans to build a tower and shield-making.
  • Skellies encountered, shield lost, and battles won.
  • Introduction of a new resource pack called "Fresh Animations."
  • Selection of color scheme blocks: dripstone, polished diorite, and polished deep slate.
  • Introduction to Maslow's pyramid and its levels.
  • Marking out an 85 by 85 plot for a project inspired by Maslow's pyramid.
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