Hermitcraft RECAP - Season 10 Week 4

Hermitcraft Recap - a show by fans for fans2 minutes read

Hermit Permits introduce a tiered resource distribution system among the Hermits in the server shopping district, allowing for collaboration, trading, and potentially conflict among the players. Each Hermit has unique plans and strategies for utilizing their permits, such as setting up farms, establishing businesses, and engaging in collaborative projects with other Hermits.

Insights

  • Hermit Permits introduce a tiered system for resource distribution among Hermits in the shopping district, allowing for collaboration, trade, and potential conflicts as each Hermit strategically utilizes their permits for business ventures.
  • The Hermits engage in a variety of creative and detailed business setups using their permits, from glow berry farms to dystopian cities, showcasing a diverse range of entrepreneurial endeavors and collaborations within the server.

Get key ideas from YouTube videos. It’s free

Recent questions

  • What are Hermit Permits in the Hermitcraft shopping district?

    Hermit Permits are resources divided into tiers and distributed among the Hermits for selling in the server shopping district. Each Hermit randomly drew three "iron" tier Permits, two "gold" tier, and one "diamond" tier, allowing them to freely trade or gift Permits, collaborate on selling dyed materials, and engage in humorous shenanigans. The focus of Permits is on distribution through the shopping district, not preventing private resource farming.

  • How does FalseSymmetry potentially create conflict with other Hermits?

    FalseSymmetry, as the Joker, can start a duplicate business for any resource using her Permit, which could lead to potential conflict with other Hermits who hold Permits for the same resources. This ability to duplicate businesses may create competition and rivalry among the Hermits in the shopping district.

  • What is the purpose of the Permits in the Hermitcraft shopping experience?

    The purpose of the Permits in the Hermitcraft shopping experience is to allow Hermits to trade and sell specific resources in the server shopping district. By holding different tier Permits, Hermits can set up shops, collaborate with others, and engage in trading activities to enhance the shopping experience on the server.

  • How do Hermits like Joel and Bdubs utilize their Permits in the shopping district?

    Hermits like Joel quickly set up farms and plan to sell enchanted books or unique items at their establishments, while Bdubs establishes detailed builds for terracotta, potions, and bamboo items in his dystopian city. By utilizing their Permits, these Hermits contribute to the variety and creativity of the shopping district offerings.

  • What potential conflicts arise among Hermits due to the distribution of Permits?

    Conflicts among Hermits may arise due to the distribution of Permits, as seen with Cleo holding the top tier enchanted books Permit and potentially plotting against Rendog with the help of other Hermits. The competitive nature of the Permit system, combined with the freedom to trade and collaborate, can lead to strategic alliances, rivalries, and power struggles among the Hermits in the shopping district.

Related videos

Summary

00:00

"Hermit Permits Revolutionize Shopping District Dynamics"

  • Hermit Permits have been introduced to the Hermitcraft shopping experience, with resources divided into tiers and distributed among the Hermits.
  • Each Hermit randomly drew three "iron" tier Permits, two "gold" tier, and one "diamond" tier for selling resources in the server shopping district.
  • Hermit Permit holders can freely trade or gift Permits, collaborate on selling dyed materials, and are encouraged to engage in humorous shenanigans.
  • The focus of Permits is on distribution through the shopping district, not preventing private resource farming.
  • FalseSymmetry, as the Joker, can start a duplicate business for any resource, leading to potential conflict with other Hermits.
  • Joel quickly sets up a glow berry farm with his Permit and plans to sell enchanted books or a glowing drink at his cyberpunk bar.
  • Bdubs establishes a dystopian city with his Permits for terracotta, potions, and bamboo items, showcasing detailed builds.
  • Cleo holds the top tier enchanted books Permit and collaborates with Iskall and FalseSymmetry, potentially plotting against Rendog.
  • Doc trades Permits to acquire wood types for his business, aiming to sell all wood types in exchange for sand.
  • Joe sets up an outdoor market with items covered by his Permits, trades with other Hermits, and collaborates with Cleo on various activities.

09:43

"Redstone Permit Trade Sparks Server Drama"

  • Tango convinces Welsknight to surrender his half of the redstone permit, allowing Tango to autocraft redstone components and sell them.
  • Welsknight will receive half of the proceeds from his patented mechanisms and can take merchandise for free.
  • GoodTimesWithScar receives one of Welsknight's permits in exchange for building a cave ceiling for Welsknight's storage basement.
  • Welsknight digs a passage to his property after being forbidden from building a bridge to Hypno's backyard.
  • GeminiTay draws the coral permission and constructs a fish shop with a giant anglerfish head as its foundation.
  • Grian is envious of Gem's ocean-themed shop and her two snails, one of which crashes near Grian's lighthouse.
  • Grian is upset that Scar took a Mending book before him and replaces his fishing book vision board with a painting of betrayal.
  • Grian finally catches a fish resembling a book after 6,838 catches and desires the right to sell prismarine, which Mumbo Jumbo obtains.
  • Mumbo Jumbo trades the prismarine permit to fund his redstone project, which will serve as his personal wiki for contraptions on the server.
  • Stressmonster trades for the rights to distribute packed mud and sets up a mud hut for sale, attracting Keralis as a customer.

18:44

Hermitcraft Members' Unique Projects and Progressions

  • Rendog plans to create a Gigacorp storyline, focusing on a Bedrock block in the Nether for a wither skeleton farm to sell beacons.
  • Xisumavoid progresses to the endgame after gathering netherite, establishing a sheep farm near the nether hub for popularity.
  • Xisumavoid's sheep farm includes one sheep of each designated wool color, not resembling the Season 2 Devil Sheep.
  • VintageBeef acquires permits for warped & crimson stems, shulker boxes, and sets up a system where other shops can obtain shulker boxes from him.
  • Iskall explores his fish tank house, receives a slow horse from Beef, and sets up a creeper farm industrial complex near his base.
  • Zedaph creates a unique enchanting table with bookshelves that move when lapis is placed, playing bookshelf roulette for enchantments.
  • xBCrafted upgrades his starter house, focusing on food provision with automated melon and pumpkin farms, facing challenges with farmer villagers.
  • Impulse works on cactus and kelp farms for XP and fuel, plans to focus on quartz, and adjusts his piston door to open with the sound of armor equipping.
Channel avatarChannel avatarChannel avatarChannel avatarChannel avatar

Try it yourself — It’s free.