Henry Stickmin Collection but its my first time playing this game

ZXMany51 minutes read

The Henry Stickman Collection offers a variety of humorous scenarios and choices across different games, allowing players to explore multiple endings and failures through various options and references to popular culture. Players navigate through challenges by selecting different items and making choices that lead to humorous outcomes, with the protagonist's actions impacting the storyline and ultimate endings.

Insights

  • The Henry Stickman Collection is a video game that offers players a variety of humorous scenarios and choices, leading to multiple endings and failures, encouraging exploration of all possibilities.
  • The game incorporates references to popular video games like Legend of Zelda and Mario Kart, alongside unique items and tools, creating a diverse and engaging gameplay experience.

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Recent questions

  • What is the Henry Stickman Collection?

    A series of games with humorous scenarios and choices.

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Summary

00:00

Henry Stickman Collection: Fun, Failure, and Choices

  • Henry Stickman Collection is played for the first time, highly praised for its fun gameplay and references to other video games.
  • The game involves navigating through scenarios like breaking into a bank, with options like shovel, explosives, teleporter, laser, wrecking ball, and disguise.
  • Choosing disguise leads to being mistaken for a bag of money and thrown into the bank, resulting in failure.
  • Trying different options like wrecking ball, explosives, and teleporter all lead to humorous failures.
  • Using a shovel plays the Zelda theme and seems promising, but ultimately results in failure due to a gas leak.
  • The game offers multiple endings and failures, encouraging players to explore all possibilities.
  • Moving on to "Escaping The Prison," the player is presented with choices like drill, crowbar, and cell phone to escape.
  • Choosing the right evidence in a courtroom scenario leads to Henry Stickman being declared innocent.
  • In "Stealing the Diamond," options like busting in, ramming, using lance, shield, and sticky grenade lead to various outcomes, including success and failure.
  • The game offers a range of humorous scenarios and choices, with multiple endings and outcomes to explore.

14:21

"Super Smash Bros Captain Falcon's Unique Punch"

  • Captain Falcon from Super Smash Bros is the only one capable of a specific punch.
  • The portal gun in the game combines scientific processes, containing a flux Quantum generator propelling energy blasts at 4.23 GW with a speed of 25 m/s.
  • The portal gun's external casing is made of fireproof carbon fiber to prevent burns from its intense energy.
  • Achievements can be earned by clicking on certain elements in the game.
  • Scientists are unsure of the outcome if two portals are placed on top of each other.
  • Infiltrating the Airship involves taking down the top hat clan, with pardons offered for past crimes.
  • Various tools like a grapple gun, sticky hand, and cannonball are available for use in the mission.
  • Choosing the wrong options in the game leads to humorous failures and references to other games.
  • Successful choices like using a chainsaw or magic pencil lead to progress in the mission.
  • The game offers multiple paths and choices, with humorous outcomes and references to popular culture.

28:52

"Interactive Gaming Adventure: Choices and Consequences"

  • The text involves a gaming scenario where choices are made to progress through different levels.
  • Various items are selected, such as an umbrella, shell armor, and a propane tank, with varying outcomes.
  • The protagonist navigates through challenges reminiscent of popular games like Mario Kart and Iron Man.
  • Different CDs are chosen, leading to outcomes like being in space or activating a powerful bomb.
  • The protagonist encounters various obstacles and makes choices like playing dead or using acrobatics.
  • References to popular games like Legend of Zelda and Mario Kart are made throughout the text.
  • The protagonist escapes a prison setting by utilizing items like a balloon, plunger boots, and helium.
  • The protagonist boards a ship named SSN and chooses between a rocket and a dinghy for escape.
  • The protagonist's actions lead to different endings, such as being presumed dead or becoming a ghost inmate.
  • The text hints at a final mission, where choices made in previous levels impact the storyline.

44:23

Train heist: tank, mirror, sea escape

  • Passenger car 3 smashed by a tank; under attack
  • Missed a guy on top of the train; mission failed
  • Attempted to gun down the guy, failed
  • Tried agility, got away through a tunnel
  • Stopped the train, ended up in the money cart
  • Fought Mr. McBeth, used mirror to defeat him
  • Escaped through the back, chose to go by sea with an inflatable raft
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