Drawing Travel Posters for Fictional Locations

Drawfee Show31 minutes read

The Dropy team creates silly drawings inspired by fictional locations for travel posters suggested by a Patreon subscriber named Billy. Each team member struggles with different design elements but ultimately succeeds in creating unique and vibrant posters with a focus on fashion illustration, energy, and vibe.

Insights

  • Nathan struggled with simplifying the design of the Avernus poster to effectively convey the mood of the location, focusing on lighting effects and using a chain brush for the chains.
  • Julia found success in creating a vibrant and chaotic representation of Wall Market by using oil brushes for a painterly look, incorporating abstract ads and fake language characters, emphasizing the importance of not giving up on a piece to achieve unexpected results.

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Recent questions

  • How does Dropy approach art creation?

    Dropy team creates silly drawings from silly ideas.

  • What inspired the travel posters by Dropy?

    Travel posters inspired by fictional locations and Discord suggestion.

  • What challenges did Nathan face in poster design?

    Nathan struggled with simplifying design to convey mood effectively.

  • How did Julia overcome design struggles?

    Julia used oil brushes for a painterly, impressionistic look.

  • What elements are incorporated into Dropy's artwork?

    Glowing elements, lantern strings create specific aesthetic in artwork.

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Summary

00:00

"Silly drawings of fictional travel destinations"

  • The team at Dropy takes silly ideas and creates even sillier drawings.
  • Jacob, Julia, Nathan, and Karina plan a vacation to four fictional locations depicted on travel posters.
  • The idea for the posters came from a suggestion on the Dropy Discord by a Patreon subscriber named Billy.
  • Nathan's poster features Avernus, the first level of hell in D&D, with Eltorel city floating above it.
  • Nathan struggled with simplifying the design to convey the mood of the location effectively.
  • The campaign involves Eltorel disappearing into hell through a dimensional rift, chained and being pulled down.
  • Nathan used a chain brush from Dave Greco for the chains and focused on lighting effects from the storm above.
  • Julia's poster is inspired by Wall Market from Final Fantasy 7, aiming for a hazy, dirty, and neon-lit vibe.
  • Julia initially struggled with the design but found success by using oil brushes for a more painterly and impressionistic look.
  • Julia's final poster features abstract ads, fake language characters, and a vibrant, chaotic representation of the Wall Market area.

16:31

Fashion illustration, energy, and unconventional art techniques.

  • The focus of the discussion is on fashion illustration, energy, and vibe in artwork.
  • Glowing elements and lantern strings are incorporated into the artwork to create a specific aesthetic.
  • The importance of not giving up on a piece and changing direction to achieve unexpected results is highlighted.
  • The use of fonts and stretching them vertically is discussed, with a preference for sans serif fonts.
  • Experimentation and trying unconventional methods in art creation are encouraged.
  • A detailed process of creating an illustration for a Yu-Gi-Oh location, Duelist Kingdom, is described.
  • The setting of Duelist Kingdom as Pegasus' private island is emphasized, with humorous elements like stairs that lead nowhere.
  • The process of digital painting and creating a character poster for a show, Drawtectives, is detailed.
  • The inspiration from early 1900s poster work and the challenge of drawing a horse are mentioned.
  • The focus on line work and graphic design elements in the poster creation process is explained.

34:06

"Artist creates 1980s fantasy poster with unique font"

  • The artist focused on creating a poster meant to be easily recognizable from a distance, starting with blocking in the design before adding colors and gradients to achieve a 1980s fantasy book cover aesthetic.
  • They decided to incorporate a font rune into the design, initially aiming for an ornate first letter but adjusting due to spacing issues, ultimately creating a unique font rune from scratch, receiving positive feedback on their font choice and overall design from their peers.
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