Deadliest Math Competition.. One Wrong Answer, They Will Kill You

Queen Recaps53 minutes read

Mano Goou hosts deadly games to find Mr. Zen's successor, offering a 100 billion yen prize, with Zero ultimately winning the final game to become the chairman of Zen group. Sherub uses observation skills to deceive Zero, ultimately winning the game and claiming victory.

Insights

  • Participants in the deadly games hosted by Mano Goou must rely on intuition and observation to navigate challenges, strategizing to survive while facing life-or-death decisions based on game outcomes.
  • Zero's observant approach, deduction skills, and innovative thinking enable him to outsmart opponents, manipulate game outcomes, and ultimately emerge as the winner, showcasing his genius and securing his position as the chairman of Zen Group.

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Recent questions

  • What is the prize for winning the games?

    100 billion yen

  • How do participants enter Dream Kingdom?

    Guess dice number

  • What is the consequence of failing in Triangle Maze?

    Drowning

  • How do players protect their Rings in "The Witch's Manor" game?

    Iron ring guards

  • What is the ultimate goal of the games?

    Become chairman of Zen group

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Summary

00:00

Deadly games for successor at Zen Group

  • Mano Goou, the executive secretary of Zen Group, hosts deadly games to find a successor for Mr. Zen, offering 100 billion yen as a prize.
  • The first game involves guessing a dice's number to enter Dream Kingdom, with a wrong guess leading to death by an iron ball.
  • Participants must rely on intuition and observation to guess the dice number, with rules against chatting or sharing answers.
  • Zero, along with friends Chicara, Hiroshi, and Sua, strategize their approach to the game.
  • The participants discuss theories about the dice being rigged due to repeated appearances of the number one.
  • Mano offers a favor to participants in a ring when the game ends, regardless of their guess being right or wrong.
  • Zero speculates that the dice shown on the screen might be fake, leading to a different approach to the game.
  • Participants make their guesses for the dice number, with some attempting to deceive others for survival.
  • The correct answer is revealed to be four, with only Sakura surviving while others face death by iron balls.
  • Zero's observant approach and deduction skills help him navigate the second game, "Quarter Jump," to avoid falling to his death.

14:07

"Zero's Team Triumphs in Deadly Games"

  • Zero, mistaken about Mr. Zen's identity, throws away prosthetic hands, saving a guard.
  • Zero refuses to play Mr. Zen's games, leading to a life-or-death decision based on a game's outcome.
  • Shub employs a clever trick in a game, securing a win by hiding his thumbs' connection.
  • Zero intervenes to help Shub, revealing the company's tricks with mirrors and coins.
  • Shub wins the game with Zero's help, earning three rings but hesitates to trust Zero.
  • Zero, Sakura, and SII team up for a game called Triangle Maze with a deadly consequence for failure.
  • Participants must answer a question within 30 minutes, using a sketchbook and pen, with a unique timekeeping method.
  • Zero and team decipher the question's answer using angles and room shapes, ultimately choosing the correct option.
  • The team's innovative thinking leads to the correct answer, saving them from drowning.
  • In the Anchor game, Zero strategically selects questions to manipulate the game's outcome, showcasing his genius.

28:22

Zero's Strategic Triumph in Game Challenge

  • Hiroshi chooses option three, leading to an incorrect answer but gains Four Points for the team.
  • Zero selects a letter worth Four Points, then participates in a coin guessing game with Codo.
  • Zero correctly guesses the coin in Codo's hand, deducing it's an American coin, earning Codo's admiration.
  • Yuki and Hiroshi face math problems, with Zero's guidance helping Hiroshi solve his question.
  • Yuki and Zero face challenging questions, with Zero deciphering a character on Codo's stomach correctly.
  • Zero's accurate guess earns the team points, despite Codo's disbelief, increasing the game's difficulty.
  • Yuki fails to answer a question, accumulating down points, while Zero strategically distracts Yuki to save the team.
  • Zero's calculated plan saves the team from the anchor's descent, leading to his victory in the game.
  • Mr. Zen declares Zero the winner, revealing Codo's deceptive tactics and kicking him out.
  • The team is presented with their deserved Rings, and a new game, "The Witch's Manor," is introduced, requiring 21 players to escape a deadly room using critical thinking and teamwork.

42:38

"Ring Protection Game Ends in Surprise Victory"

  • Players surrender their Rings after a competition and receive four easily breakable boxes each containing Rings earned.
  • To protect Rings, players receive eight iron ring guards each and place them inside the boxes to safeguard their Rings.
  • Objective is to protect own Rings and guess which opponent's box contains an unguarded Ring.
  • Players use a hammer to break opponent's boxes, with the first to crush an opponent's Ring declared the winner.
  • Each player has one chance per round over three rounds; if both protect Rings, most guards remaining wins.
  • Order of play determined by a roulette wheel; Sherub declines to spin, allowing Zero to start.
  • Sherub uses extraordinary observation skills to guess correctly, surprising everyone.
  • Zero falls into Sherub's trap due to false information, leading to Sherub's victory.
  • Zero wins the game by outsmarting Mano, ensuring Mitsuru's safety and becoming the chairman of Zen group.
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